All this talk about MMO killing, starting to sound like Chicago in here.
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A little healthy competition definitely would not hurt the MMO market one bit. WoW has been King of the Hill for a long time. And I think that's the reason why they keep getting lazier and lazier in their development. A little serious competition might make them step it up a bit. I can't say anything about Vanilla or BC because I started playing in WotLK but I did have a lot more fun playing WotLK than I did playing Cata. And MoP with the whole CRZ thing killed the game for me.
On the other hand though, Blizzard might decide it's a better idea to spend their funds on developing Titan rather than continuing to work on WoW. If that happens, then we will eventually see the death of WoW.
Co-GM of The Psijic Order (NA)
If you enjoy a game, play it. Who cares what everyone else is doing?
---------- Post added 2013-02-16 at 01:01 PM ----------
Companies are scared to TRY anything new because no one wants new. Sure, we'll go on and on about how such and such is a clone or how nothing feels innovative, but then we return to the forums to read about the playerbase complaining about every little possible change and demanding their static comfort zone. What company can afford the innovation gamble just to throw it all away on the fickle masses?
Well Chicago is the third biggest city in the US, so it's bound to have crime. And it's had gang activity there since forever (it's where Al Capone was from if that gives you any indication).
Alright, so, found some better stuff. Again, I know it off topic but it should be addressed.
So Chicago has a shit reputation because of this figure here:
It looks scary. But when you adjust for population it really isn't. Chigago has a population for 2.7 (2,707,120) million and had 292 homicides.
That's 10.79 per 100,000. Pretty high. However, New Orleans tops that at 32.65 per 100,000. You commonly hear that NYC is the safest city in america, and if you just look at that chart you would think its the second most dangerous, however it has a rate of 2.73 out of 100,000. Very safe. Illinois isn't even that dangerous compared to some other states.
Nevada, Arizona, Arkansas, Louisiana, Mississippi, Alabama, Georgia, South Carolina, North Carolina, and Tennessee all have higher rates of gun violence. (Also, you can sort states by murder or gun homicides here)
A good way to think about it is, two sets of ten people are lined up. One line is going to have three people shot, the other line is going to have 1 person shot. Which line do you want to be in? lol.
Last edited by Bardarian; 2013-02-17 at 01:07 PM.
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Detroit than Chicago.
I live about 45 minutes away from Saint Louis.
In every city there are places you just don't go.
Last edited by Tabbycat; 2013-02-17 at 01:04 PM.
Co-GM of The Psijic Order (NA)
wow, didn't know New Orleans is so small in population.
But anyway, MMO killing? To be honest I find that discussion stupid, no MMO kills another, but rather they kill themselves. WoW didn't kill Age of Conan for example simply by existing, Age of Conan killed itself by not being attractive enough for people. I hope ESO doesn't share same fate and I hope it is attractive and interesting.
When we say "I think MMO X will kill MMO Y", we don't mean "I think MMO X will destroy Y just because it exists" but rather we mean "I feel MMO Y is less and less attractive to me and some others, and I hope MMO X will be something I will find interesting and that it will be more attractive then how MMO Y feels now". It's of course said in a childish way "my mmo will kill your mmo", like the person saying it is a kid and doesn't know how to express arguments on why they think so, the reason being that they find something more interesting in their mmo then in the other mmo.
Can we please stop with the game vs game comparisons? We've all heard it before and I'm sure are all over hearing it.
Refering to another game for a feature/design it contains is fine but please can we put a end to " [Insert new mmo] the [insert older mmo] killer" it serves absolutely no use in a discussion.