This is the case in a ton of other MMO's. It's hardly any kind of serious selling point.
TSW does not feature any restrictions on weapon/gear either (provided you've unlocked the ability to use the type of weapon). It's nice to see more games without strict class restrictions in terms of itemization, but it's hardly worth $15 for something like this.
TSW would like to say hi, and Rift is almost there, reaching that point with the next expansion.
I strongly disagree that there needs to be some kind of exclusivity to keep things interesting. Seriously, TSW and Rift are two prime examples of this. Rift has basically no restrictions, and as of the next expansion will have no restrictions, in terms of what class/race/role combo you want to play. TSW literally has no restrictions whatsoever due to its classless design. Both games still remain interesting despite this lack of exclusivity.
Exclusivity is not inherently interesting.
Just want to clarify there is no story diversion. There are racials but the racial bonuses are so small so far as to be negligible. The bonuses on existing races are as exciting as things like "take 2% less damage from fire". Nothing more important than that. Less important even than wow's race choice. Whilst I don't personally think they should have made a new race for the CE either, there's not really any "gameplay" difference so to speak.
I don't see the huge problem behind putting this as a collector's edition feature. Keep in mind, they can just do it once (as tamriel just has 10 races), it gives something cool for those that buy a collector's edition besides getting an ingame pet and mount and anyone who wants to play imperials can do so by upgrading their account. But it isn't necessary, no one forces you to get the imperial race if you want it you can take it and if you don't want it, then don't.
I don't see the problem behind this kind of "paywall" it's a collector's edition feature so what.
Besides this I do think that something can be said about the racial bonusses it'll have, but from what I have heard so far the bonusses are really small and barely noticeable. Although I would have preffered if Imperials would be more like a 'skin' you chose for an excisting race (and you would get those racials).
Tl;dr : don't get the problem with having the Imperial race. Although it would have been better if it were just a skin instead of a race.
Last edited by mmoc91d120d86f; 2014-02-01 at 10:47 PM.
It also has less than half the classes of WoW. So there's that. They couldn't restrict who can be what because some races would only have like 2 options.
Personally, I don't see these two points as pluses in any game. When the devs go down the route of "do whatever you want" there will emerge a very strict meta as a result of the impossible balance they've set themselves. X class using Y armour and Z weapon with this-very-specific-skillset will be the best tank/healer/deeps and all others are undesirable which just defeats the object. You also get the arms race effect, severe ability bloat and/or multi-purpose confusing spells. Any game launching with "every class can do and be everything at any time" is setting themselves up for a headache when it turns out that actually, Clerics in leather with a wand suck donkey dick and all those players must now reroll or re-gear and change style if they want to get anything done.
The exclusivity should be in the gameplay mechanics (see above), not in what race you can RP as if you pay more money. Something like this will screw over the people who've played Imperials since the first Elder Scrolls game and just smacks of cash-grabbing.
Last edited by mmoc4359933d3d; 2014-02-01 at 11:02 PM.
It's not even like the SL souls for RIFT - those came with an expansion pack released long after the main game, plus that's a F2P game anyway, so it makes sense to have to buy those separately if you just downloaded the game for free. What we have here is in essence a day 1 DLC really with TESO. We are being asked to pay box price + 15 dollars per month + even more money for access to all races. And this isn't some vanity pet or armor, or even a horse, it's an entire RACE. Some people may not think it's a big deal, but for me and a lot of other people we feel it is crossing the line.
Having said that, the real question is who is to blame? It's the suits upstairs, not the developers. So do we as consumers "punish" the company by not buying to send a message that we won't tolerate that - while at the same time punishing the developers who put their hearts and souls into this awesome game? Or do we buy it anyway, support the devs and "good guys", while also adding to the ever increasing problem of money grubbing of the higher big wigs? Catch 22 really
Classes are just rough bases, they aren't strict classes like they are in WoW.
Huh? None of that will happen in this game.You also get the arms race effect, severe ability bloat and/or multi-purpose confusing spells.
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This is a big MMO with a big budget, so they need to make as much money back as possible quickly and more importantly get as many players into the game at launch and try to keep them there. In MMOs once you hit critical mass and if the game is good, it will be good news for revenue.
People think lifting NDA builds publicity and hype? I don't believe that, look at WildStar. People always want a taste of that forbidden fruit and want to see what people are hiding. Strict NDAs will only build hype.
I believe ESO will be like SWTOR, lift NDA a month before launch. And have a open beta a month before launch. This way the hype train into launch starts around launch. It doesn't start months before and fizzle out.
Expensive pre-order on a game that has not even lifted its nda, and with cashshop money grab before its even launched in a sub based game that boasted it would be 100% of content for the sub.....
Its at best day 1 dlc in a sub game, and more worryingly a sign of what is going to be sold in addition to the sub. Wow is getting silly with the mounts now, with several recent ones and them being nicer than in game ones. Plus pure power sales in level 90s. It seams sub plus client is not enough, add in cashshop aswell.....
Yeah, they need a better pr department. Its putting me right off it. i've never been massively into it, but been following its development with some interest, but this just feels bad to me. Add in that the game play we have seen looks ripped from other mmos, but the devs dont appear to have learnt the lessons those games did, and devs whos mmo inexperience seams to be showing and i'm definately luke warm at best towards this one now.
Last edited by mmoc3f25629bd0; 2014-02-01 at 11:53 PM.
You only bolded the first half of the sentace btw, it was one point which should be read in its entirety.
But...
Things like dark anchors are basically rifts.
Which is fine, i dont have an issue with that. But, rift learnt a lot about that kind of content in an mmo, how it needs to scale, even things like travel time differentials. From what the devs have said, they have not learnt these lessons.....scaling to FOUR people? Wtf? No zerg counter mechanics...things like that.
I'm not knocking the content being like in other games. That would be like knocking a driving sim for using roads.....but they appear to be making mistakes that other games have already learnt to avoid.
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It is. But thats not an argument against ESO... as there is 3 possibles combat style.. Full action combat, hybrid (gw2), tab target. Every mmo that will come out, will have one of those 3. I have hard time to imagine something different, outside maybe turn by turn rpg, which in a mmo might be boring
Yes, i meant things like rifts and dynamic content etc.
Copying stuff like that was not a criticism btw, i think more games should take that approach. But using that type,of content and not learning the lessons from games that have already done it is just plain silly. And from the devs recent questions and answers, its clear they are setting the selves up for a major problem here.