The build isn't more than 5 months old. John Cleese's voice was in the game and NPC 'alert' behaviour was different to builds that old
http://www.mmorpg.com/gamelist.cfm/g...le-Things.html
Nice read there. The comments are worth reading as well.
nice video ... same arguments...
people finally need to understand that a typical Elder Scrolls game can't be realised in a MMO environment where literally a mass of people are playing together. There can't be free exploration, there can't be level scaling and quest scaling - there has to be some kind of "equalization" or else everything has to be instanced for every player ... and what would be the point of playing a MMO then?
If you want the typical Bethesda game you'll have to wait for Fallout 4 and TES5.
That's cool because I didn't compare it to Northrend at all. I just said Northrend transitioned between zones well.
As for corrupted zones, let's compare it to Hyjal then. Winterspring is at a lower altitude than Hyjal, but is directly next to it, and it doesn't make sense that Winterspring is snowing and Hyjal is not.
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It's actually more of a hybrid. The only thing that is 100% open to F2P players is the leveling process. Once you get to the end, it's sub or gtfo.
I think you may be the first person to ever say the comments on MMORPG are worth reading : P
The limitations are irrelevant. The fact that you can download the client for free and play the game without spending money makes it a F2P game. You can specify more if you want, but it's still a F2P game. EA calls it F2P, BioWare calls it F2P, it's F2P.
This is quite inaccurate. Yes, you need to pay for the RotHC expansion. There's nothing saying F2P games can't have expansions or DLC, because they routinely do. However, you can purchase just about every unlock off of the GTN.
And well over half the game is provided to level 1-50 players, the 51-55 content is much less in totality compared to the 1-50 content. Not to mention the most recent "expansion", Galactic Starfighter, was released to all for free.
It is a F2P game, period. There is no, "in my opinion" or "I feel", this is a fact.
The Help Knowledge base says,
"One full cycle lasts a little less than five hours, so players will experience around five day/night cycles in a 24-hour period of real-time gaming."
However, this did not seem to match my experience. I think at one point I was playing "night" for at least 5 hours (and no, I'm not talking about the tutorial area). It could be they where testing things of course or that some areas/sub-zones are kept dark as part of the theme or if you are on a specific part of a long quest line.
Either way, since that is the official answer, I would expect it to become the correct answer, either in-game or by the answer being changed or players better understanding the intracies of the game...
I never said I hated them to the point to where I didn't want to play the game/would write a stern letter to Blizzard about how I hate their art department, as you can see, I clearly said I essentially bit my tongue until an option became available to me. What I was getting at was that that isn't WoW, and this is ESO. They're separate, and someone coming in and saying that their art direction needs to be changed because they aren't fond of it and like the other art in other games, is ridiculous. This isn't WoW, this isn't GW2, this isn't Wildstar, etc. See my point? In fact, just looked it up, TES: Arena, came out in March, 1994. Warcraft 1? November, 1994. Take that into consideration and respect when talking about a "long-standing game franchise," for examples and such.