Most likely you missed the announcement found here: http://elderscrollsonline.com/en/new...tions-answered
Basically, beta testing for friends and family already started. Closed beta invites will go out around the end of this month.
Most likely you missed the announcement found here: http://elderscrollsonline.com/en/new...tions-answered
Basically, beta testing for friends and family already started. Closed beta invites will go out around the end of this month.
I hope they open up argonian lore a bit more. They seem like the playable race with the least amount of back story.
I sure wish during the combat Q&A that someone asked about the pet perk
I understand this part and in skyrim I am playing a heavy armor caster/tank.I just hope that TESO will manage to make them somewhat "balance" (don't mean/care about pvp) and the one option will not be far more efficient than the other with the result to look "ridiculous/noob" if you go with a unique character build...because sadly, the difference in MMO from single player game is efficiency and community will ask from you to be efficient in order to participate in group events..maybe you alone will seek efficiency instead of uniqueness just to speed up things (grind,leveling).
Of course I am not asking for perfect balance here as this is impossible, I will just hate to see things like "for destruction perks, this perk from x armor is mandatory and will boost your performance by x %". Anyway is too early to judge and we know tiny information from the game so far..I just express some concerns but I hope we ll see a true unique character build
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.
I wish someone would answer this question: Will there be followers in ESO like it is in Skyrim? The followers are one of the things about Skyrim that enhances the story and gameplay for me. I liked how they did it in SWTOR but I think it could be done alot better tbh. One thing would be a perk-tree for followers and not constricting you to 4 different followers but rather have say 29 different followers that you could aquire through quest chains.
I pity the studio who has to record interactive voicing for 29+ followers..
*Take 32 of the 15th person making the same dialogue line for everything to be viable*
"Okay, same line... from the top..."
Not to mention the costs.. *Shivers*
Note: This is not to say it would not be possible, nor awesome. It would deffinately be an awesome idea. It was just a fun little jab at the guys in the recording booth having to listen to the same dialogue options so every companion of the 29+ has something to say about X situration encountered. I know I'd call in sick that year xD
Last edited by mmoc1f48e0f23e; 2013-03-14 at 11:13 AM.
I'm not sure they'll go for that. With so much voicing done in SWTOR, after it failed - it really hit the money pocket. It's kinda risky to make a lot of companions with full voice-acting. And with all my belief in TESO, I still wouldn't have gone this route. Too risky.
I wonder how many people are going to make an argonian templar named raptor jesus.
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.