
Originally Posted by
Mionelol
It's a tuning issue more than anything else, and tbh no-one knows just yet.
DKs have the same potential as usual and nothing much has changed. As far as our survivability goes we gained SoB which increases DS healing, but lost a lot of Death Strikes through the loss of Blood Tap. Our problem will remain DPS more than survivability in the huge majority of cases and if anything our tank DPS isn't going up. I'm still thinking DKs will be the best, and to be totally honest, being a "tanky" class based on self-healing and survivability is our class identity, at least as far as Blood goes. Those two components are exactly what are required for old content soloing, and if some class somehow manages to beat us at those two components, I'd say our class identity is kind of suffering.
Paladins gain no-cooldown WoG and might be able to have a lot more survivability than before but it still won't beat Death Strike/Bood Shield imo. (and it shouldn't, for PvE purposes). Even if it does, I fail to see how they'll beat enrage timers - paladins, as always, simply cannot deal damage and heal themselves at the same time, unless something has changed lately which I'm not aware of.
Warriors have always had their very particular niche of Victory Rush and outside of that they're not a good soloing class, at least as far as soloing old raids is concerned.
Warlocks will end up a lot, lot better than before. They have tons of self-healing, a ton more mitigation, ability to ping-pong with two 40-yard taunts as demo, malefic grasp, and many other new defensive/healing abilities. I see them with a lot more potential than atm. That being said, they're also clearly over the top right now, like Hunters, and will get toned down - question is how much.
I have no idea about Ferals because I don't play them and I've heard a lot of them saying the situation is a lot better for them. Will have to ask Braindwen or one of the other ferals that post on this DK part of the forum.