View Poll Results: See thread title.

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  • Player housing

    35 15.02%
  • Guild halls

    36 15.45%
  • New type of talents

    14 6.01%
  • New customization options

    94 40.34%
  • Something else entirely (post in thread)

    54 23.18%
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  1. #81
    The Patient Melilithia's Avatar
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    Definitely more customization.

    At least let us choose from every hairstyle rather than a few selected from our race...
    My Main is Melithiria (90 Lock)

    The Left-Hand Path is the brightest path I have ever walked upon.

  2. #82
    Casters having to use skillshots instead of rolling their faces over keyboards. That'd finally make battleground playable for all.

  3. #83
    Legendary! Frozenbeef's Avatar
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    A way to progress after max level so all that effort isn't wasted after each expansion.
    Somthing to do outside dunegons other than quest eg "rifts" "dynamic events" etc (the wotlk pre event plague was a great start )
    Class/ race vanity things similar to running wild, warlock floating soul shards etc
    A way to make your efforts shown to the world...has been done with phasing but can still progess further with this...
    An ingame story that isn't caused by the old gods sending someone insane...

  4. #84
    Mechagnome
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    - Separate PvP balance from PvE balance
    - Fix PvP balance issues fast, don't wait for next expansion with that
    - Get players out into the world (everywhere!) by giving enough incentives to do so. Pet battles and scenarios ain't gonna cut it for people who only raid or PvP. I think some sort of event system is needed here - and not something instanced like scenarios. Also, you would probably need to be able to access trade chat from everywhere.
    - Introduce an option for dungeon finder to only search for people from your realm
    - Better dungeon and raid layout (not design) - some of them are terribly straightforward and the trash is boring

  5. #85
    Quote Originally Posted by salpsan View Post
    wow needs what it initially had....class individuality
    specific class quests. they need to get their heads out of mr money's ass and get back to work!
    those silly low level dungeon quests will not suffice, idc if half the players dont do them, thats their choice!
    the merit involved with getting those items/mounts/spells were legendary by itself....now the biggest hype is getting to
    max lvl just to do a quest for an item that will be put away in the next exp.....smh
    it sickens me that i have to suffer through 85 lvls soon to be 90 just to play a game that only allows progress at max lvl
    if there were the presence of these class quests, it wouldnt be so bad.
    i loved levelling warlocks back when i started in the bc days. now its a bore
    I agree we need diversity in this game! Locks/Pala/Hunters/Priests were excellent in the old days, and had that simple things like benediction, pala mount q etc. that made playing that particular class special. Today they just feel the same.

    Cata was a big failure for me. I never got the feel for it, and the rehashing of old instances was just not fun. I want more wilderness feel like TBC or the gothic feeling of wrath. Dynamic events would be a perfect start.

  6. #86
    I want each raid instance to have at least 10 bosses

  7. #87
    More incentives to create bigger guilds and do 25 man raids.

    Guild/player housing not only don't add anything useful to game, they would be horrible additions. I don't want more functions that make players (and small guilds) focus on themselves instead of community. Single player games ---> that way.

    Talents are being changed every expansion anyway. Customization options is something you do once when character is created, its not content and does not contribute much to game play.
    Last edited by Binki; 2012-05-05 at 09:33 AM.
    Quote Originally Posted by Moncrief-Dragonblight-US
    You're just jealous of the gnomes because *YOUR* race didn't get to nuke Gnomeregan.

  8. #88
    Quote Originally Posted by Squirreludecker View Post
    the AQ events are a better example. the Zombie event was horrible, and made a lot of people just log off until it was over. i actually canceled one of my accounts just so i could put "zombie invasion" in the "reason for canceling" box
    only problem is i didn't play in vanilla so couldn't really use that as an example...
    i'd also like to see reinforcements removed from bgs
    God and maths? Hmm, the letter to alpha relation would be 7 - 15 - 4. Since it's all one word, it's safe to assume it's multiplication so it'd be 7*15*4=420. So realistically, god is related to cannabis? Perhaps that's what they were expecting you to write.

  9. #89
    What WoW needs more is more stuff to do that isn't raiding or pve

  10. #90
    Put a bit of the competition back into the game. If your guild isnt good enough to down a boss? then get better or its too bad - this is how computer games work.
    Do away with tokens for gear. Every teir of raiding should be supported by 5 mans that drop gear allowing entry into the raids. Im all for allowing latecomers to catch up but do away with grinding tokens in instances that you out gear anyway.

  11. #91
    Quote Originally Posted by Attsey View Post
    Put a bit of the competition back into the game. If your guild isnt good enough to down a boss? then get better or its too bad - this is how computer games work.
    Do away with tokens for gear. Every teir of raiding should be supported by 5 mans that drop gear allowing entry into the raids. Im all for allowing latecomers to catch up but do away with grinding tokens in instances that you out gear anyway.

    Badge gear is in principle meant for those raiders that kill bosses but never get the drop they need.

    Most serious raiders have experienced that single item slot you just never manage to upgrade no mater how often you kill bosses.

    Thinks like non armor slots which are shared by allot of people (casters for example) are sometimes (read often) hard to upgrade when your competition is half the raid.

  12. #92
    Epic! Klutzington's Avatar
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    New engine. Almost impossible but with the amount of money Blizzard receives, it's do-able.

  13. #93
    Bloodsail Admiral Geminiwolf's Avatar
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    I picked player housing because that's one other thing i would want in WoW but the thing i want most in WoW is a Questing Companion. Someone that you help out in one of the quest lines could be a permanent party member that can help you out during questing. It would work just like non-combat pets they would follow you around and do a little extra damage to the enemies you fight. This would make the game more like an RPG where in other RPG games you help out someone and they join your party.

    I can't think of the quests that have you and some other NPC working together on a quest line at the moment (i know there are a bunch) but one good example is Salandria from the Children's Week quests. When you complete all of her quests she says that the Blood Knights take her in for training. Now how cool would it be if you run into her later all grown up and you have to help her with a mission shes on or rescue a "captured" Paladin and it turns up that it's Salandria so you help her out with her quest then after you do that you become permanent companions and she'll help you out whenever you summon her. And maybe you get to choose how she helps you by specializing in healing or damage. What would be neat too if you can summon 2 party members so that you'll have a 3 man party and then they can bring back group quests that require more than 1 person instead of like it is now where all you do is breeze right through them.

    I think this would so friggin' awesome if they do this someday.
    DECAPITATIOOOOOOOONNNNN!!!

  14. #94
    Gameplay innovation. Has been the same since release now. Let go of the old and boring MMO style combat etc.

  15. #95
    Titan dokhidamo's Avatar
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    Quote Originally Posted by Binki View Post
    More incentives to create bigger guilds and do 25 man raids.

    Guild/player housing not only don't add anything useful to game, they would be horrible additions. I don't want more functions that make players (and small guilds) focus on themselves instead of community. Single player games ---> that way.

    Talents are being changed every expansion anyway. Customization options is something you do once when character is created, its not content and does not contribute much to game play.
    I've been looking at guild revamps, actually. Because let's face it, the guild perks system didn't work as intended. Instead of making players want to stay dedicated to their guild, it actually served to retard the growth of smaller guilds because everyone gravitated toward the 200-member "just for the perks" guilds.

    ---------- Post added 2012-05-05 at 09:46 AM ----------

    Quote Originally Posted by Farora View Post
    Gameplay innovation. Has been the same since release now. Let go of the old and boring MMO style combat etc.
    It's very difficult to do that without having to rework the entire game engine. I wouldn't hold you breath on that until WoW2. And even then, a "live" style of Gameplay would be a major turnoff.
    Ex-WoW player as of 3/25/2013.
    Quote Originally Posted by CrossNgen View Post
    Blizzard are currently making a gap between skillfull casuals, and skillfull hardcores... casual players are currently blocked by this huge wall, this wall is called the time sink wall, which is NOT what the casuals want.

  16. #96
    Quote Originally Posted by ati87 View Post
    Badge gear is in principle meant for those raiders that kill bosses but never get the drop they need.

    Most serious raiders have experienced that single item slot you just never manage to upgrade no mater how often you kill bosses.

    Thinks like non armor slots which are shared by allot of people (casters for example) are sometimes (read often) hard to upgrade when your competition is half the raid.
    The main principle behind badge gear was to allow people to catch up - this without the need for Blizzard to put new 5 mans in. Whilst your point is valid its negated in part by teir tokens. I dunno, call be old fashioned by i think loot should come from boss drops.

  17. #97
    Mechagnome
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    well with the latest few on mop and cata. I think wow needs angry birds ingame. And a new engine defo a new engine.
    Do not worry about avoiding temptation. As you grow older it will avoid you.
    Joey Adams

  18. #98
    The Patient
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    I like the new engine idea, as for housing or guild halls, pointless. We have a way to hang out with our guildies it's called guild chat. Want to play house, and decorate it? try secondlife or half a dozen other sims.

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