I think the last three posts show exactly what Dhozer was talking about. Some players think everything is fine, and others believe that there are some significant issues that need to be addressed.
I have a distinct feeling that we're heading down familiar territory with this expansion, and that isn't a good thing.
Everyone ignores it because its in the same tier as ridiculously powerful talents. Again that runs counter to the design philosophy of the new talent system. Even a PvP shaman who may benefit from TP is more than likely going to take Totemic Restoration instead. A PvE Shaman may enjoy tossing his totems around, but he isn't going to give up CotE for that added utility. Replacing Totemic Projection with Elemental Harmony would give Shaman an actual choice in that tier.Originally Posted by Curdle
For Conductivity to be beneficial you need to have enemies within the HR, you need to make sure you have sufficient allies within HR for the AoE healing, and you have to properly target enemies for the AoE to work. You also have to deal with the relatively long LB casting time, especially if you glyphed to move while casting LB.Conductivity reworked: It's fine for elemental, I think you're actually the first person I've seen who claims otherwise. It does need a change to benefit enhance more yes, but no-one here has disagreed with that.
Or you could just drop HTT and continue doing your DPS. I know which one I'm going for if I need AoE healing in a pinch.
True, but PvP is a significant portion of the game, and some who play PvE do so on PvP realms, or like to Duel when they're not doing anything else. Nothing brings down class morale quicker than when your class is hopelessly outmatched in PvP, regardless of what form PvP takes. The uproar over Capacitor Totem's significant drawbacks is just the most recent example.Totem Health: This change would be completely irrelevant to anyone playing PvE, if your totems are being targetted by PvE mobs then you've got bigger problems.
My Christmas list to "Blizzard Santa" would be 2H Enhancement tanking, with Spirit Wolves as permanent pets that I can ride on with a trail of lightning behind me.There is a definite theme running through all of these suggestions though. All of these changes would act as a direct buff to enhance, specifically PvP enhance, either by saving you glyph slots (Totemic Vigour)or allowing you to have the totem laucher and still take Call of Elements. What you propose is either irrelevant to, or provides no benefit to Elemental or Restoration in PvE, and little benefit to them in PvP either.
Talents and glyphs are supposed to be a tradeoff so that you end up with a set of abilities that suit you and the situation you're dealing with: They are not your christmas list to Santa.
In other words, I'm merely asking for some class balance. I don't think any of my suggestions are OP or game breaking. Nor would they disrupt Shaman who prefer to only do PvE.