Warning: big post, go to bottom if you want a TL;DR version.
Ever since the MoP Talent Calculator, we knew that Savage Roar was converted to its former version, the one we had to use the whole WotLK. It's probably the reason why Feral rotation was considered the hardest in game then. And, although it's a nice move, and it now lasts longer than it did, it's still a really punitive ability. The old Savage Roar cause us to be balanced around having a 100% uptime of it, meaning that whenever we were missing it, we suffered a huge damage loss, and it also nullified any burst we could create on the opening of a fight.
I do PvE, but I mainly PvP with my feral. It's what I've been doing since I started playing this game 7 years ago, and I still enjoy doing so, but to be honest, I don't want to go back to suffer that pain it was in PvP to maintain Savage Roar, Rip, Rake, Mangle, timing everything with Tiger's Fury... etc etc... in PvE it was challenging and it kept you paying attention the whole boss you were fighting, which, although stressing, was a good point... in PvP it was an exhausting nightmare...
My druid, was the first character I ever made, and never regreted, and even if it's just a game, after so many years you end up liking that character as if it was a real pet... well, maybe not that much, but you get my point. I love all the changes, specially most of the talents, we're having for MoP, but this sole ability is causing me to seriously switch main... I don't feel like having to depend so much on such an expensive buff that can also be dispelled by 3 classes.
The two other abilities in game that works like this are Slice and Dice and Inquisition. Rogues of any spec can totally do their job in PvP without ever using SnD, since it's only a haste buff, and Inquisition not only increases only the holy damage, but it's also easier to apply because of Sanctity of Battle and Zeolatry, and in MoP Holy Power are gained much more easily, and as far as I know, neither can be dispelled. Ours on the other hand it's a total damage buff that doesn't last enough for all the things we have to track and manage that can be dispelled.
My second char is a Destruction warlock, and as you may know they're getting a huge revamp. I've been commenting, sharing ideas, reporting bugs, suggesting, etc nonstop in both site, here and the official WoW Beta forums...because I want it to be an awesome and fun spec to play... but for some reason, all the creativity I get while thinking about Destrolock instantly disappears when I try to think about a solution to modify the only spell I find out of place (hate mostly) about Ferals to make it appealing to use in both PvP and PvE without it being 100% necessary as it is now or dumbing our rotation (which most feral druids like). And all I can think about it's leaving Savage Roar the way it is now: autoattack increase... which is boring and pointless.
So, do you, wise druids and non druids of MMO-C, have any good idea or suggestion to fix Savage Roar (either as a CP finisher or not) to make it desirable to use in our rotation but not a total pain in the arse to manage? Mostly in order to create a thread in the Beta forums to share ideas and maybe get it changed to something cool.
TL;DR: What the hell should we do with Savage Roar in MoP? Share your ideas to change/fix it, please!
PS: I may understand that some of you actually prefer it the way it is now because it makes the spec harder to play.