1. #1
    Dreadlord LeyrHao's Avatar
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    [MoP] Savage Roar - Suggestions and ideas. Please, share yours.

    Warning: big post, go to bottom if you want a TL;DR version.

    Ever since the MoP Talent Calculator, we knew that Savage Roar was converted to its former version, the one we had to use the whole WotLK. It's probably the reason why Feral rotation was considered the hardest in game then. And, although it's a nice move, and it now lasts longer than it did, it's still a really punitive ability. The old Savage Roar cause us to be balanced around having a 100% uptime of it, meaning that whenever we were missing it, we suffered a huge damage loss, and it also nullified any burst we could create on the opening of a fight.

    I do PvE, but I mainly PvP with my feral. It's what I've been doing since I started playing this game 7 years ago, and I still enjoy doing so, but to be honest, I don't want to go back to suffer that pain it was in PvP to maintain Savage Roar, Rip, Rake, Mangle, timing everything with Tiger's Fury... etc etc... in PvE it was challenging and it kept you paying attention the whole boss you were fighting, which, although stressing, was a good point... in PvP it was an exhausting nightmare...

    My druid, was the first character I ever made, and never regreted, and even if it's just a game, after so many years you end up liking that character as if it was a real pet... well, maybe not that much, but you get my point. I love all the changes, specially most of the talents, we're having for MoP, but this sole ability is causing me to seriously switch main... I don't feel like having to depend so much on such an expensive buff that can also be dispelled by 3 classes.

    The two other abilities in game that works like this are Slice and Dice and Inquisition. Rogues of any spec can totally do their job in PvP without ever using SnD, since it's only a haste buff, and Inquisition not only increases only the holy damage, but it's also easier to apply because of Sanctity of Battle and Zeolatry, and in MoP Holy Power are gained much more easily, and as far as I know, neither can be dispelled. Ours on the other hand it's a total damage buff that doesn't last enough for all the things we have to track and manage that can be dispelled.

    My second char is a Destruction warlock, and as you may know they're getting a huge revamp. I've been commenting, sharing ideas, reporting bugs, suggesting, etc nonstop in both site, here and the official WoW Beta forums...because I want it to be an awesome and fun spec to play... but for some reason, all the creativity I get while thinking about Destrolock instantly disappears when I try to think about a solution to modify the only spell I find out of place (hate mostly) about Ferals to make it appealing to use in both PvP and PvE without it being 100% necessary as it is now or dumbing our rotation (which most feral druids like). And all I can think about it's leaving Savage Roar the way it is now: autoattack increase... which is boring and pointless.

    So, do you, wise druids and non druids of MMO-C, have any good idea or suggestion to fix Savage Roar (either as a CP finisher or not) to make it desirable to use in our rotation but not a total pain in the arse to manage? Mostly in order to create a thread in the Beta forums to share ideas and maybe get it changed to something cool.

    TL;DR: What the hell should we do with Savage Roar in MoP? Share your ideas to change/fix it, please!

    Thanks!

    PS: I may understand that some of you actually prefer it the way it is now because it makes the spec harder to play.

  2. #2
    Warchief Raugnaut's Avatar
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    I have suggested this before, but my suggestion is this
    Savage Roar- Increases the damage of your next Ferocious Bite by (10% or so per combo point) and causes it to refresh Rip to full duration. Can be stacked up to 4 times (Thus you can spend some time building Savage Roars for some extreme burst, at a cost of sustained long term dps)
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    I think your problem is a lack of intellect.

  3. #3
    Stood in the Fire Zenko's Avatar
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    I strongly feel like we need a CP finisher self-buff, but the current 30% dmg increase makes me worried about Arena games further into MoP. It's too big of a number that can easily be unbalanced.

    Buff base damage by 10%. Rework Savage Roar to inflict a rolling bleed debuff (think Ignite) for 20% of any damage inflicted split over X seconds stacking Y times for the buff's duration. This would be annoying to code and overall might not be as powerful.

    Or

    Buff base dmg by 15% and nerf Savage Roar down to 15%. Straight forward and to the point.

    Or

    Buff base dmg by 10%. Rework Savage Roar to increase Mastery by 100%. Our mastery is roughly half as useful as it used to be, so this would make Mastery an attractive stat again.
    Last edited by Zenko; 2012-05-05 at 07:32 AM.

  4. #4
    Maybe savage roar should be undispelable but I m glad they made changes like that to ferals and rogues ( rouge need rupture to deal 20% more dmg and slice for regen energy also recup if they want their heal).

    It will destroy cheese play in pvp pop all cds on start of arena and win which is good for pvp overall. Melee cleaves are most stupid things in wow tunneling one target from start to over and dobule melee = dobule interupt on 10 sec cd with amounts of stuns in this game it's almost impossible to cast.

    I want also changes for other melee like this so they can't do maximum dmg in first seconds of arena game.

    But i agree dispel on savage roar will be dumb.

  5. #5
    Bloodsail Admiral Banzhe's Avatar
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    Quote Originally Posted by LeyrHao View Post
    [COLOR="#B22222"]So, do you, wise druids and non druids of MMO-C, have any good idea or suggestion to fix Savage Roar (either as a CP finisher or not) to make it desirable to use in our rotation but not a total pain in the arse to manage? Mostly in order to create a thread in the Beta forums to share ideas and maybe get it changed to something cool.
    If you browse through the official forums, there's a truck load of interesting ideas the way it could be re-worked, but just like when bears complained that our new SD made us 100% avoidance based thus limiting our "potential" on magic based fights.., the only change we've seen to that is to further increase dodge through SD.

    I've stopped playing beta myself, and stopped following the official forums more or less.., mostly because blizzard throws around the "we have the data, so we know what you want" sentence.
    I honestly don't believe it matters which ideas you come up with as they have their own thin red line they follow. (which is really depressing to say the least)

    If unlike me you feel / believe blizzard does actually take your class ideas into consideration, then I wish you the best of luck on the official forums.

  6. #6
    The Patient
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    I'd love to see it reverted (again) to the cata version, heavily nerfed to 10% extra damage done or less, or changed into a boost to energy regeneration since without stampede (and tier 13 bonus) we'll be more starved for combo points than ever.

  7. #7
    i would like to keep the same TBH i dont pvp like at all but do consider myself a very good raider i feel like they dumbed it down enought o run a bar of power auras and thats all u need
    i didnt play a feral druid back in bc but i did at the start of wraith and i do miss how diffucult feral dps used to be let mangle fall off your now hugging the bottom on the meters

    if anything i wouldnt mind they making it increase enegry regen by xx amount but i guess that could be added into a tier set or something

  8. #8
    Dreadlord LeyrHao's Avatar
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    Quote Originally Posted by Zenko View Post
    Buff base damage by 10%. Rework Savage Roar to inflict a rolling bleed debuff (think Ignite) for 20% of any damage inflicted split over X seconds stacking Y times for the buff's duration. This would be annoying to code and overall might not be as powerful.
    I like this one a lot. What if it worked kind of like the T12 fire damage, causing all Cat abilities that deal damage to cause a short bleed effect (4 - 6 sec). The bleed effect shouldn't be too strong, so it's not a huge damage loss, but enough to make it appealing to spend CP in SR. It would also be affected by our mastery, making it more interesting.

  9. #9
    I'd like to see one of these:

    > Revert to Cata style.
    > Cost no combo points.
    > Be undispellable.
    loljk

  10. #10
    The Patient
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    I think that the main issue with savage roar, whatever the incarnation of mechanics is chosen in the end, it has to contribute nomore than 10% of our dps. That's the main issue that makes it a pain to keep up - 30% is just WAY too much.

  11. #11
    Quote Originally Posted by fender010 View Post
    Feral cats feel like they were made for one thing: raid bosses and raid bosses only.
    You mean melee-friendly raid bosses only Though, with Swipe granting a CP in MoP (though I think only if you already had one on your current target) and Cat-Thrash, we can contribute more to AoEing trash outside of TF/Berserk burst.
    It looks great, but Will It Mog? | Are you fully Glyphed?

  12. #12
    Quote Originally Posted by Nathanyel View Post
    You mean melee-friendly raid bosses only Though, with Swipe granting a CP in MoP (though I think only if you already had one on your current target) and Cat-Thrash, we can contribute more to AoEing trash outside of TF/Berserk burst.
    you need to spend 35 energy for savage roar and 40 energy for thrash in order to pull 100% of swipe dmg so i dont think that you will do more aoe dmg outside TF and berserk when you will be ready to swipe you will be from 100 energy to 25 so no i dont agree with you

  13. #13
    25 for SR and 50 for Thrash, but I know what you mean. At least Thrash is part of the AoE "rotation" anyway. With some planning, you can bring along a 5 CP SR from the last trashpack, that helps for short AoEs, and for longer ones, there shouldn't be a problem squeezing in a Rake+SR every 18/24 secs.
    It looks great, but Will It Mog? | Are you fully Glyphed?

  14. #14
    Quote Originally Posted by Nathanyel View Post
    25 for SR and 50 for Thrash, but I know what you mean. At least Thrash is part of the AoE "rotation" anyway. With some planning, you can bring along a 5 CP SR from the last trashpack, that helps for short AoEs, and for longer ones, there shouldn't be a problem squeezing in a Rake+SR every 18/24 secs.
    for me at least i might be wrong SR in pve is not a problem but i dont understand why on a class like feral druid that got so many problems with energy regen they add 1 more skill that will buff aoe dmg when its so energy expensive in longer aoe might not be an issue maybe its better but for small aoe fight for sure will be a hell of a problem

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