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  1. #1

    Siege of Niuzao Temple Preview, New Character Creation Screen, Blue Posts, Fan Art

    Diablo 3 - Cyclone Strike Runed, Two Jay Wilson Interviews, Blue Posts

    Siege of Niuzao Temple Dungeon Preview
    Siege of Niuzao Temple is a Level 90 Dungeon located in Townlong Steppes, in which you fight against the Mantid.





    New Character Creation Screen
    Each faction now uses the same background when creating a character, with Horde and Pandaren being updated so far. Alliance is currently using the default generic background, but you can expect an update for them in the future. The selection screens also zoom in to make changing facial details easier, but some camera positions still need to be corrected.

    Character selection screens are also starting to see updates, with Human and Tauren characters being the first to receive a new background.







    Thrall: Not the New Warchief?
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Erm...He's (Thrall) going back to being Warchief of the Horde. Which apparently isn't supposed to bother all the Alliance that have been working with him for the last few years.

    I know what was said during the press tour, but don't be so sure yet that you know who the next warchief will be. The information provided during the press tour was... not entirely accurate.

    Blue Posts
    Originally Posted by Blizzard Entertainment
    MoP Pet Battle System is Complete Overkill?
    And for what? Vanity? Just pure vanity?
    For fun. We're adding something new to the game we think a large number of players will enjoy given its accessibility.

    You could've worked on character models. You could've worked on more battlegrounds, dungeons, raids, and arenas.
    By and large you're not talking at all about the same developers/artists/programmers. The development team isn't just a pool of people, all with the exact same skill sets. That's too big an assumption on your part with regard to what could've been created in the absence of pet battles, not to mention whether or not the payoff would actually be better if development resources were dedicated to other projects.

    Pet collectors will be the only WoW players mutually interested in this.
    We'll see. That's a bold claim.

    Now that you've added it, it's going to be continually updated, continually wasting hours, and continually voiding the biggest issues with this game.
    You're entitled to your opinion and we're listening, but you don't decide for the general WoW population what are the biggest issues with the game, nor are you attuned to our production schedule and how resources are distributed to various projects within the design department. Bold claims AND big assumptions.

    It would be great if you polled us with a simple question like this: "Should we spend hundreds of thousands of dollars on this silly vanity idea?" before taking the initiative to do it. Please do that next time, I guarantee my soul the results will shock you.
    We absolutely want to make the best game possible and want people to love it. The means to that end, however, isn't design by democracy. Aside from finding and fixing bugs, there's a reason why we have beta tests. We can't just write a list of feature descriptions down on paper, put them up for a vote, and expect to obtain the best actionable development ideas (yes, even if we framed the questions to be just a little more fair than your example).

    We create. You play. You provide feedback. We iterate.

    P.S. You're going off of bits and pieces of information datamined from the beta. The system isn't even live yet and we have a lot more information coming to explain how we want it to work. (Blue Tracker / Official Forums)

    Why the lack of Patch Notes?
    We tend to iterate pretty quickly during beta. It's a luxury we don't have when we're making patches to the live game. We can use beta to try some crazy ideas and then quickly back them out again if we don't like the way they are going.

    Closely related, because we want to iterate on beta quickly, we don't all sit down together and agree on when is the best time to make a beta push. Usually we try to stabilize things for a little bit to make the build, but even then, you're going to see a lot of things that are half-implemented, not quite working yet, or in the process of being backed out because someone realized it was a bad idea.

    We understand our betas can be a confusing, bewildering and sometimes frustrating experience. They aren't for everyone. Betas are emphatically not demos. Unless you're really good at looking past all the baling wire and duct tape, it can be hard to get an impression of how the final product will be. Also keep in mind that it's not just the designers who are testing things out, and sadly testing out new code is even less glamorous than testing out new features.

    On the topic of account level mounts, we are still evolving our design philosophy, so it's a great thing upon which to offer feedback. We have heard from some players who are thrilled that they don't need to play their "mounty" character to the exclusion of their other characters. We have heard from others who feel like their accomplishments are watered down since they got so many mounts "for free." We're not sure which mounts will be account-level or not. It's weird to have paladin, warlock and DK mounts shared across classes, so there's a good bet those still be character only. What about the others? Let us know what you think.

    That philosophy goes for a lot of features. We're all busy working on the game, so we don't have a ton of bandwidth to continually explain our design intent on all of the various features in the beta (keeping in mind that our intent often changes). We'll try to hit some major philosophical points when we can, but if you need a lot of blue explanation or direction for how to beta test in order to get anything out of it, then I can understand why it might be a frustrating experience.

    My advice is just to play and let us know how things feel. If we haven't changed a feature in awhile, it could mean that we're happy with how it is, but it could also mean we're just working on other features at the moment. We'll read all of your feedback, but we probably won't have a lot of opportunities to respond. Rest assured that what you say is really important to us and to the development process. (Blue Tracker / Official Forums)

    Why is Wow's in-game music so terrible?
    This topic title makes me sad.

    We put a lot of effort into our music. If you actually go through it and listen you'll find a much broader breadth of styles than you might notice in the game. There are a few photos available via that link as well that provide just a glimpse of the recording and mixing processes. (Blue Tracker / Official Forums)

    PvP and bringing the "War" back in World of Warcraft
    We like specifics. We like hearing about your own personal experiences. We like hearing what you like personally (or dislike). We like hearing your feedback. That's more valuable than attacking someone else for their play style or opinions.

    Why do PVP players have to be subject to restrictions on pvp realms due to the wants and desires of people who play on pve realms?
    The reason (in part) those restrictions have been there is more about development and the additional difficulties that occur in trying to separate the two types of realms too much. You end up (essentially) developing two separate games. That's not what we want to do. If the rule sets diverged too much, that's what we would have ended up with. That's not to say that if we don't have the opportunity or a means to make that less painful on the development team, we won't do it (within reason.)

    I'd love to say that all PvPers want the same thing from PvP, but that's not true either. I could talk to ten different people and be told 10 different goals and desires. Some love world PvP. Others won't take part in it unless they know there is some reward for being the victor. Some won't take part if the odds are stacked against them. Others will take part for exactly that reason. They want to prove they can overcome those odds.

    To do an analogy (albeit perhaps a weak one), it's like ice cream. All ice cream has similar properties and you'd think that everyone that likes ice cream likes all ice cream. But we know that's not true. People like various kinds of ice cream and dislike various types. So, how do you serve a flavor everyone likes to some degree? That's an oversimplification, but it stands to reason that you have to find something relatively neutral that has the potential to appeal to as many people as possible. You can add in some additional toppings to spice it up as an option for those that want more out of their ice cream.

    This is why I'll probably unsubscribe when MoP comes. I hate PVP, I hate being endlessly ganked and graveyard camped and I have better things to do with my time. So, enjoy your design philosophy, because I'm outa here.
    Whether you choose to continue to play or purchase Mists of Pandaria is up to you. I'd suggest waiting until you see/hear about the plans first before making any decisions. As I've tried to emphasize, we are working toward making sure we ameliorate your fears as someone who isn't interested in PvP. I think though, that you're putting the cart before the horse in this case and assuming the worst, much the same as those who are on the PvP side of the fence. We haven't even fully discussed the details of the design philosophy with you as of yet for you to dislike it. (Blue Tracker / Official Forums)

    Mogu'shan Palace Corpse Run
    There's an NPC in Dawnblossom (he's the Mogu who looks horribly out of place) that will teleport you to Mogu'shan Palace even if you are a ghost. (Blue Tracker / Official Forums)

    Priest (Forums)
    Holy Concentration: what's the plan?
    It's not the number of mechanics that is important (so long as everyone has sufficient flexibility). What is most important is what is the overall mana per time regen that the various healers have, taking into account all of their various mana regen systems (and including factors such as paladins casting several mana-free spells).

    If you think one healer is struggling for mana compared to another, let us know. One mechanic we are still adjusting a lot is Rapture, because we want to make sure that the worst-case mana regen scenario for Disc still isn't all that bad. (Blue Tracker / Official Forums)

    Fan Art
    The World of Warcraft Fan Art Section has been updated with four new pieces of fan artwork by breathing2004.




  2. #2
    One of the nicest looking Dungeons Ive seen so far. Fanart looks awesome too

  3. #3
    love this kind of news

    But I kinda agree with the bluepost about wow music, someway it lost its magic :c.
    Good old times in Elwynn forest and teldrassil, just to sit down and enjoy the good view+music.
    Last edited by xicoia; 2012-05-05 at 07:56 AM.

  4. #4
    Are people still whining about Pet Battles? Personally, I can't wait. Even if the battle system was pure vanity .. isn't that exactly what pets are entirely? And mounts for that matter? And the look of weapons and armor? The way a legendary weapon looks is entirely vanity! The 100+ types of mounts are entirely vanity! I don't see the big problem with Pet Battles being purely "vanity". I'm not even a pet collector but I do have a good number of pets .. and finally I get a use for them. Waiting for my raid to start in 30 minutes? Or just waiting for our 5 minute break to end? I can throw down my pet to battle someone. I understand that Pet Battles aren't "hardcore" for people. Or that they don't have "end game" cred. But complaining that they're adding a feature that you don't like is senseless.

  5. #5
    Stood in the Fire Grimalkin of Old's Avatar
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    Why the hell they are bothering to answer all those petty haters?

  6. #6
    Deleted
    Wish we had that zoom option in character creation from the start. Created 3 nightelves before I fount the one I like Dungeon looks great...calm and creepy at the same time.

  7. #7
    The Unstoppable Force Chickat's Avatar
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    looks good. i like the dungeon

  8. #8
    Deleted
    I can't help but agree with the pet battle thing... I can see most people actually trying it a few times, achievement collectors will do the achievements (but then again they would do anything for them) and after that the battles will be used by something like .0001% of the players.

    And don't feed me that you have different developers for this and that, those people certainly don't have "pet battle specialization", they COULD have been working on models, pvp balance or whatever you can think of.

  9. #9
    Wow's music is awesome...what is that guy on about. Its the first time i've heard a negative comment on the music :/

  10. #10
    Deleted
    Someone complaining about the music of WoW? Did the complainers finally hit rock bottom?

  11. #11
    The Patient
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    I hope the character select updates for human tauren and pandaren are placeholders at this stage in beta, they are low quality flat backgrounds (similar to a jpeg image) atm. I'm probably worrying for nothing, but if you look at the current live human and tauren backgrounds, they have rendered terrain and foreground.

  12. #12
    HOLY ****! how will someone complain about the music of WoW, i love it, its so beautiful, and the music of MoP is amazing!

  13. #13
    "Why is Wow's in-game music so terrible?" Someone make this twit walk the plank. WOW's music is some of the finest video game music ever made. I can't begin to describe the emotions and nostalgia I receive from their music, and one of the best things about new content in WOW is the first time you step into a new zone or dungeon and hear the first notes of the new music accompanying the cleverly designed vistas and layout of your surroundings. Blizzard puts immense effort into this experience. It's amazing to see such a crass opinion for something that is so subjective. But this is the WOW community.

  14. #14
    New char screen features seem to be a response to other MMOs. wonder what other features will find their way into MoP.

  15. #15
    Quote Originally Posted by reve View Post
    I can't help but agree with the pet battle thing... I can see most people actually trying it a few times, achievement collectors will do the achievements (but then again they would do anything for them) and after that the battles will be used by something like .0001% of the players.

    And don't feed me that you have different developers for this and that, those people certainly don't have "pet battle specialization", they COULD have been working on models, pvp balance or whatever you can think of.
    You are just going to ignore the fact you're wrong, but the pet battle system did not deprive us of anything we would have been getting otherwise. You're just being selfish and pretentious, and to top it off belligerent.

  16. #16
    [QUOTE=It would be great if you polled us with a simple question like this: "Should we spend hundreds of thousands of dollars on this silly vanity idea?" before taking the initiative to do it. Please do that next time, I guarantee my soul the results will shock you.
    We absolutely want to make the best game possible and want people to love it. The means to that end, however, isn't design by democracy. Aside from finding and fixing bugs, there's a reason why we have beta tests. We can't just write a list of feature descriptions down on paper, put them up for a vote, and expect to obtain the best actionable development ideas (yes, even if we framed the questions to be just a little more fair than your example).

    We create. You play. You provide feedback. We iterate. [/QUOTE]

    And this is why blizzard is losing players.

    You will shout, PLAY OUR GAME!!!
    We will whisper no.

  17. #17
    Quote Originally Posted by Limstella View Post
    And this is why blizzard is losing players.

    You will shout, PLAY OUR GAME!!!
    We will whisper no.
    They do listen to players; within reason and to a point. Just because they don't acknowledge every little thing they might have changed due to feedback doesn't mean they aren't listening.

    Also, I don't know about you, but I personally don't want to play Warcraft completely envisioned by my "peers" of fellow WoW gamers. Not by a long shot.

  18. #18
    wow music is amazing. so amazing i have it on loop ingame, and listen to it sometimes when im not playing. i can't believe some ppl play this game without sound. they are completely denying a source of sensory input.

  19. #19
    If Hyjal, Karazhan, and Sunwell fused into one, it would be the Niuzao Temple.

  20. #20
    The Patient Melilithia's Avatar
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    Music is terrible? Really? What is that person ON?

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