1. #1

    what would get me playing wow again

    1) I want some world pvp. I know a lot of you hate it but I don't care about you. I stopped playing in early cata but it seems from what I've read most people just either stay in org or Iron forge. I have read that the next expansion will be more focused on war between the factions and this is intriguing to me but most of the world zones are forgotten or empty. I think wow needs a daily world pvp event that happens where it would be a call to arms during a random peek hour of playing time. Most of the major cities and immediate surrounding zones in wow are empty all the time and I think this is where blizz should base these pvp events. Imagine your sitting in Org and the faction leader shouts out orders to attack Darnassus or really any random city or even a town, could even be in outlands. At the same time the Alliance would get a shout out calling for defenders and maybe each city would have a portal open up so that people that want to participate in the event can get there quickly. Give each side random objectives to try and meet to succeed in the attack or defense based on the zone terrain or whatever and let the battle happen until one side wins. On servers where there is a faction imbalance maybe give some kind of WG buff for more healing or damage or maybe the side with less players gets help from a giant world boss type NPC like in old AV. If people don't want to participate they wouldn't have to. Have it be totally random what zone it is each day and which faction is attacking or defending.

    2) Professions need some love. I really liked in BC where as a black smith I could make a nasty mace like deep thunder and then when the next tier came out you could get mats to forge it to storm-herald. What I would change is that instead of having the mats only drop in raids also have them available by doing solo profession daily quests but make that take longer. That way players that don't like raiding could still access top gear by questing/adventuring etc. People should be able to craft entire armor sets if they like that is on par with raid progression if they are willing to put the time in.

  2. #2
    Isn't this like talking to a random guy on the subway about what would get you to play wow again? :P

    Point is, it's a personal opinion and you post it in the "general" section, and this isn't very general.


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  3. #3
    The Lightbringer MasterHamster's Avatar
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    Blizzard has learned a lot, but something they often seem to overlook is to upgrade things for patches.
    Cataclysm world bosses? They were interesting until the moment 4.1 hit.

    If they want world pvp to flourish, they need to make it more rewarding than just doing BGs. Perhaps having a PvP zone-ish area where you get a token that can be used to upgrade your current PvP gear.

    And professions, meh. Tier items from profs are perhaps an interesting concept on paper, but in practice it either falls behind raid drops or just isn't used.

    Very few upgraded past tier 2, there were easier ways
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  4. #4
    I figured since I had 2 points that made it general :P

  5. #5
    I did like the upgradeable weapon tiers in TBC. Lionheart etc (I think that's what it was called).
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  6. #6
    Quote Originally Posted by MasterHamster View Post
    Blizzard has learned a lot, but something they often seem to overlook is to upgrade things for patches.
    Cataclysm world bosses? They were interesting until the moment 4.1 hit.

    If they want world pvp to flourish, they need to make it more rewarding than just doing BGs. Perhaps having a PvP zone-ish area where you get a token that can be used to upgrade your current PvP gear.

    And professions, meh. Tier items from profs are perhaps an interesting concept on paper, but in practice it either falls behind raid drops or just isn't used.

    Very few upgraded past tier 2, there were easier ways
    I agree that to make world pvp worth while you sadly need some incentive to get some people to participate. but that would be easy enough by having tokens given for victories. Maybe if there are multiple objectives for each side. each obejective met in the battle gives you a token and the winning side gets one extra token so it doesn't get crazy unbalanced.
    My idea with the crafted teir gear would be that it would be almost on parwith BiS gear but maybe give them random procs that make it cool.

  7. #7
    Quote Originally Posted by FLANOFETT View Post
    2) Professions need some love. I really liked in BC where as a black smith I could make a nasty mace like deep thunder and then when the next tier came out you could get mats to forge it to storm-herald. What I would change is that instead of having the mats only drop in raids also have them available by doing solo profession daily quests but make that take longer. That way players that don't like raiding could still access top gear by questing/adventuring etc. People should be able to craft entire armor sets if they like that is on par with raid progression if they are willing to put the time in.
    I used to think like this - until Blizzard specified why they no longer do BiS stuff for professions anymore - and I now agree with them 100%.

    Basically they won't do that again because what happened in BC was people started feeling compelled to select professions in order to be "maxxed out" raid wise. Blizzard wanted professions to be your own personal choice of fun and not to feel forced to play a specific profession just for one set of items.
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  8. #8
    Quote Originally Posted by Bathory View Post
    I did like the upgradeable weapon tiers in TBC. Lionheart etc (I think that's what it was called).
    Well it was pretty hard to get all the mats if i remember but it made finally forging them feel pretty epic

  9. #9
    Pandaren Monk Duridi's Avatar
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    When it comes to your world PvP idea, it's not bad... builds a bit on the Tol Barad and Wintergrasp idea while still being different the way I read it. I guess it would require a good reward in the end too though, because that seems to be the number one reason people play these days.

    I would also love an upgrade to professions, but not in the way you described. For me the number one thing about professions is that I wish they were worthwhile while leveling.. meaning you could craft upgrades for yourself while leveling up. I intended to level an alt that way to try something new(got all professions maxed already on various characters, but all maxed after done leveling... or late in the leveling process), so I created another hunter and picked up engineering again, just to realise that low level engineering is completely and utterly pointless. All helmets were cloth with caster related stats 99% of the time, and arrows and bullets are obviously no longer in use.... cool recipes are also not learned by trainer in most cases. I guess I was deluded by the fact that when I first maxed engineering in TBC and on my first hunter, that profession had so many usefull tools for it. I was very disappointed to find out it was utterly pointless for lower level characters at this point in time.

    It would also be nice if professions could craft cool items just for the sake of transmogrification too. And even allow you different base colours based on which dye you used when crafting it.
    Last edited by Duridi; 2012-05-05 at 06:16 PM.

  10. #10
    Quote Originally Posted by mvallas View Post
    I used to think like this - until Blizzard specified why they no longer do BiS stuff for professions anymore - and I now agree with them 100%.

    Basically they won't do that again because what happened in BC was people started feeling compelled to select professions in order to be "maxxed out" raid wise. Blizzard wanted professions to be your own personal choice of fun and not to feel forced to play a specific profession just for one set of items.
    I see why they say that but I don't agree with it. If anything it makes the crafting professions seem obsolete. And they shouldn't be. The problem is fixed as long as there are other alternatives that come in drops. everyone is happy then

    ---------- Post added 2012-05-05 at 06:10 PM ----------

    Quote Originally Posted by Duridi View Post
    When it comes to your world PvP idea, it's not bad... builds a bit on the Tol Barad and Wintergrasp idea while still being different the way I read it. I guess it would require a good reward in the end too though, because that seems to be the number one reason people play these days.
    The reason this game is addictive is because the more time you put in, the more powerful your character can become. so yes there needs to be a reward/incentive or people loose interest

  11. #11
    Pandaren Monk Duridi's Avatar
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    Quote Originally Posted by FLANOFETT View Post
    I see why they say that but I don't agree with it. If anything it makes the crafting professions seem obsolete. And they shouldn't be. The problem is fixed as long as there are other alternatives that come in drops. everyone is happy then[COLOR="red"]
    Well, I gotta say I agree with Mvallas and Blizzard in this case, but that doesn't mean the solution they have come to by now is the best one. In fact I think creating an interesting crafting system might be a very difficult task, because I certainly can't say any other system I have heard of from other games have been any better either.

    Sure, I had fun killing Vashj in my crafted gear(knowing that it was really worth crafting), but that also got me very bound to that very profession and that very specialisation. In other words it didn't really offer much else than that, aswell as making that very profession the obvious choice.

    ---------- Post added 2012-05-05 at 06:25 PM ----------

    Quote Originally Posted by FLANOFETT View Post
    The reason this game is addictive is because the more time you put in, the more powerful your character can become. so yes there needs to be a reward/incentive or people loose interest
    The real question is, what rewards should it offer?

    - Another token system? We already have/have had plenty of those. Too many just gets confusing and frustrating
    - Same reward as doing a battleground or arena? Maybe, but if rewards is what people really are after, will this really make people pick this route? Because people are so caught up in rewards, the problem might be that people rather pick the quicker route for such points. In such case we might see these event to be over either too quick, or lack of attendance.
    Last edited by Duridi; 2012-05-05 at 06:26 PM.

  12. #12
    Titan dokhidamo's Avatar
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    Quote Originally Posted by CrossNgen View Post
    Blizzard are currently making a gap between skillfull casuals, and skillfull hardcores... casual players are currently blocked by this huge wall, this wall is called the time sink wall, which is NOT what the casuals want.

  13. #13
    Legendary! Caiada's Avatar
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    Professions need gutted and rebuilt from the ground up to be more than the completely marginal and unfulfilling state they're in now (and NOT the mandatory state they were in in BC), but that's sadly unlikely.

  14. #14
    Quote Originally Posted by mvallas View Post
    I used to think like this - until Blizzard specified why they no longer do BiS stuff for professions anymore - and I now agree with them 100%.

    Basically they won't do that again because what happened in BC was people started feeling compelled to select professions in order to be "maxxed out" raid wise. Blizzard wanted professions to be your own personal choice of fun and not to feel forced to play a specific profession just for one set of items.
    The problem with this reasoning is twofold.

    FIrst, If one chooses to min-max in raids that's a personal choice. The fact that your professions would then be somewhat dictated by that choice is also, thus, a personal choice. Just what they said they wanted. So the problem they saw didn't really exist except for some whiny people who wanted to be reasonably hardcore raiders but do something like choosing tailoring on their tank.

    Second, it made crafting pretty meaningless. If everyone can craft everything then why on earth raise a crafting profession to max? You *might* raise it to the point where you get the personal profession enchants - oh but wait, isn't that forcing someone who wants to raid to raise their profession to close to max? Bad Blizzard! Bad!.

    BC professions were reasonable. Some of the stuff was OP, but the nice thing was that you had a reason to max profs. Now, you don't aside from boredom or completionism. There aren't rare drops that you can get which would make you one of the few crafters on your server with that pattern. There isn't excellent BoP gear you can get to jumpstart your character.

  15. #15
    Quote Originally Posted by Duridi View Post
    Well, I gotta say I agree with Mvallas and Blizzard in this case, but that doesn't mean the solution they have come to by now is the best one. In fact I think creating an interesting crafting system might be a very difficult task, because I certainly can't say any other system I have heard of from other games have been any better either.

    Sure, I had fun killing Vashj in my crafted gear(knowing that it was really worth crafting), but that also got me very bound to that very profession and that very specialisation. In other words it didn't really offer much else than that, aswell as making that very profession the obvious choice.

    ---------- Post added 2012-05-05 at 06:25 PM ----------



    The real question is, what rewards should it offer?

    - Another token system? We already have/have had plenty of those. Too many just gets confusing and frustrating
    - Same reward as doing a battleground or arena? Maybe, but if rewards is what people really are after, will this really make people pick this route? Because people are so caught up in rewards, the problem might be that people rather pick the quicker route for such points. In such case we might see these event to be over either too quick, or lack of attendance.
    same reward as doing a couple of BG's. The idea is that it is something different from the normal BG which I think will make people want to attend plus the location would be random so each zone would take a lot of time for each faction to devise strategy. What I think is cool about this is that they can start out with just a few locations early on and then in between patches and at new patches add more so the player base is getting some fun new content all the time

  16. #16
    Legendary! Caiada's Avatar
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    Quote Originally Posted by clevin View Post
    The problem with this reasoning is twofold.

    FIrst, If one chooses to min-max in raids that's a personal choice. The fact that your professions would then be somewhat dictated by that choice is also, thus, a personal choice. Just what they said they wanted. So the problem they saw didn't really exist except for some whiny people who wanted to be reasonably hardcore raiders but do something like choosing tailoring on their tank.

    Second, it made crafting pretty meaningless. If everyone can craft everything then why on earth raise a crafting profession to max? You *might* raise it to the point where you get the personal profession enchants - oh but wait, isn't that forcing someone who wants to raid to raise their profession to close to max? Bad Blizzard! Bad!.

    BC professions were reasonable. Some of the stuff was OP, but the nice thing was that you had a reason to max profs. Now, you don't aside from boredom or completionism. There aren't rare drops that you can get which would make you one of the few crafters on your server with that pattern. There isn't excellent BoP gear you can get to jumpstart your character.
    The choice to be sub-optimal with nothing in return is a shitty choice. If you didn't max tailoring as a caster or BS as a warrior, you were making a shitty choice. That's not fun, and that isn't a way to make crafting meaningful. That makes it even more of 'just another thing to check off on the perfect character checklist' along with the EJ spec and the rigid stat priorities.

    This is a situation where both the current and the old ways sucked.

  17. #17
    Quote Originally Posted by Caiada View Post
    The choice to be sub-optimal with nothing in return is a shitty choice. If you didn't max tailoring as a caster or BS as a warrior, you were making a shitty choice. That's not fun, and that isn't a way to make crafting meaningful. That makes it even more of 'just another thing to check off on the perfect character checklist' along with the EJ spec and the rigid stat priorities.

    This is a situation where both the current and the old ways sucked.
    I agree more with clevin. On my warrior it makes sense that I should be interested in Black smithing over leather working or tailoring because the product made is something I can use. People that choose one of the other professions are really just making a poor decision for that character and that is their choice. stuff like engineering and alchemy give their own perks and those should be on par with whatever benefit you are getting from choosing your classes other optimal profession butI have nore remorse for some tard that wants to sew clothes stuff on his warrior

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