General
-You gain a new resource called Elemental Energy with a maximum of 100. It is generated by casting damage or healing spells or when your Weapon Enchantments trigger. Used for special abilities. Elemental Energy generated by Weapon Enchantment triggers will be normalized according to trigger chance e.g Windfury will generate much more than Flametongue. Criticals generate 50% more. During Ascendance you generate double the amount. Under normal circumstances, you should have 100 Elemental Energy in 30-50 seconds depending on criticals.
Chain Lightning no longer has a cooldown in all specs.
Fire Nova instant 40 Elemental Energy
Intense heat instantly ignites your target and nearby enemies causing them to take x fire damage and be defenseless against your nature damage spells taking additional 30% for 6 seconds.
Stone Armor 20 Elemental Energy (replaces Stone Bulwark talent)
You are encased by a stone armor that absorbs X damage before it breaks. Lasts 12 seconds.
[Talent] Elemental Blast 2 sec cast 12 sec cd
Deals x elemental damage and increases Elemental Energy generated by spells and abilities by 100% for 8 seconds.
Fire Elemental instant no cd 10 Elemental Energy
Summons a powerful fire elemental that rains destruction upon your enemies. Drains 6 Elemental Energy per second.
Earth Elemental instant no cd 10 Elemental Energy
Summons a powerful earth elemental that hinders your enemies and protect your allies. Drains 6 Elemental Energy per second.
Water Elemental instant no cd 10 Elemental Energy
Summons a powerful water elemental that renews your allies. Drains 6 Elemental Energy per second.
Refresh: Heals the most wounded ally for y healing.
Air Elemental instant no cd 20 Elemental Energy
Summons a powerful air elemental that empowers your allies. Drains 6 Elemental Energy per second.
Lift: Your allies move 10% faster.
[Talent] Primal Elementalist
You draw forth powerful primal elementals directly from the elemental planes. These servitors are 20% more powerful than regular elementals, drain 50% less Elemental Energy and gain additional abilities.
Enhancement
Gift of the Elements
If you are afflicted by an immobilize effect, you gain Gift of the Elements granting you 20 Elemental Energy over 5 seconds.
Windfury Weapon
Imbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering two extra attacks and granting the shaman a Maelstrom Weapon charge. Lasts 60 minutes.
Rapid Currents
Spells cast instantly under the effect of Maelstrom Weapon will deal additional damage or healing equal to your haste.
Maelstrom Weapon
When you deal damage with your Storm Strike or Lava Lash, you gain the Maelstrom Weapon effect for 30 seconds stacking up to 10 times. The Maelstrom Weapon effect reduces the cast time and mana cost of your next nature spell by 20% per charge. Spells cast with more than 5 charges will consume any surplus charges and are empowered to deal additional damage or healing and generate additional Elemental Energy.
Ascendance
...Abilities that grant you Maelstrom Weapon charges will generate an additional one.
Lava Lash no cd 40 Elemental Energy
You charge your off-hand weapon with lava, instantly dealing 200% of that weapon's damage to an enemy target as fire damage. Grants 3 Maelstrom Weapon charges.
Searing Flames
Your Searing Totem empowers your Flametongue weapon with additional fire causing it to burn your enemy for 100% of the damage done stacking up to 5 times. In addition, your Lava Lash ability will deal additional 60% weapon damage for each Searing Flames effect on the target granting two additional Maelstrom Weapon charges if that target is afflicted by 5 Searing Flames applications.
Stormstrike 4 sec cd
Instantly strike your enemy with both weapons, dealing 100% weapon damage granting an additional 10% spell critical chance for 6 seconds stacking up to 3 times. Grants 1 Maelstrom Weapon charge.
Static Shock
While having Lightning Shield active, you have a 45% chance when you use your Primal Strike, or Stormstrike, and a 100% chance when you use Lava Lash to deal damage equal to a Lightning Shield orb without consuming a charge. In addition, if your Chain Lightning spell hits three or more targets you retain up to 5 Maelstrom Weapon charges.
Feral Spirits 1 min cd
Summons two Spirit Wolves under the command of the Shaman guiding the shaman's strikes granting an additional Maelstrom Weapon charge every 3 seconds. Lasts 15 seconds.
Restoration
Cascade channeled no cd 12 Elemental Energy per second
Violent water flows around your target ally reducing incoming damage by 20% and causes your Riptide on the target to heal every 0.5 second instead.
Ripple instant no cd 50 Elemental Energy
Heal all allies within 40 yard range of your target for x healing. Targets further away are healed for more.
Elemental
Overreaching Flames
Your Flametongue deals 30% additional damage, generate 200% more Elemental Energy, and is triggered by your fire damage spells.
Burst no cd 80 Elemental Energy
Annihilates your target dealing x to y Firestorm damage and stunning it for 5 seconds. Channeling the destructive powers to cast this spell leaves you drained and unable to cast any spells for 3 seconds.
Doublecast passive
Your instant cast damage spells can be cast while casting another spell and no longer trigger the global cooldown. This effect has a 1 second cooldown.