@dot refreshing during meta: right at the moment corruption gets refreshed by our melee hit while in meta, so if they dont want us to jump in and out for dot refreshing, they need to remove that too
No point mentioning these bats, I thought. The poor bastard will see them soon enough.
A third, immolation aura, was just used during meta, once per meta. If Carrion Swarm becomes a DPS gain, we get that move back.
If Imp Swarm is a DPS gain, as it looks like, then that equates to bane of doom making it a fourth move.
So I don't see where your >50% decrease figure came from.
For those still bleating about this being easier to play, also consider that Doomguard (a large % of Demonology damage) now executes sub 20%. Thus you have to use it when the boss health is low as possible, while still timing Doomguard with procs, and still making sure it will have 100% uptime, and still making sure it coincides with boss debuff (think Magmaw) phases.
Last edited by Inactivity; 2012-05-08 at 01:42 PM.
Will our DoT's still snapshot stats like they do now? I was under the impression that they will update much more dynamically. Taking a great deal of the meta game out of our rotation. Thats something that will really dumb things down.
I really like playing a (relatively) challenging class and I don't want that to go away. I don't want to go into a raid and there are 6 other locks. I want to be a unique snowflake.
When I started playing I loved my lock, and then the fact that not a lot of people played them, and especially in cata when it really was a test of skill to do good damage as a lock you had to use this ungodly 16 button rotation as demo, IT WAS GREAT!
IE. Blizzard keep rotations complex so the top 6% of wow players (read as warlocks) have enough going on to keep their brilliant minds active!
I'd rather not have a gimmicky, complex rotation for the sake of it.
Adding more dots to a rotation is not complex or fun. Our ramp up time has been horrendous. I hate trying to kill an add on a boss only to see that it falls over dead before I'm 25% through my ramp up rotation. Yes, I do enjoy patchwerk fights where I can look at a mage or ele shaman and say "nanny nanny boo boo I got more buttons than you do." But those fights are very few and far in between. I loved being the class that did have complex rotations at one point, but now I'd rather be effective than patting myself on the back for pushing more buttons or watching more timers.
Demo on Beta feels fine while in caster form. The much faster SB cast, reacting to MC procs and using HoG and Corruption manually make for something that's not all that boring. I personally love that we don't have to sit in melee range anymore for Immo Aura and Shadowflame. Demo on live is just boring as hell and a lot of the complexity comes from accurately predicting certain points of an encounter to line up with CD's. Any mistakes or changes in encounter/phase durations completely screw us, thanks to inflexible CD management and completely lackluster damage outside of major CD's. For Hagara, you might as well forget Demo at this point, simply because the phases don't last long enough for Meta to come off CD.
The new Meta model feels amazing, while still needing some changes. Making Corruption castable in Meta wouldn't be a good fix because it would require annoying stance dancing every time Corruption is about to run out. While it does add complexity, it's a gimmicky complexity that would potentially screw us on certain encounters. HoG needs to be able to be cast in Meta though because it feels too empty without it. Demonic Slash needs a short cast time unless we want to risk being completely OP in PvP.
I'm still not sure what to do about Corruption, but perhaps it can be changed to another ability similar to the SB -> DS conversion, simply so we don't have to stance dance.
---------- Post added 2012-05-08 at 10:58 AM ----------
I feel like too many locks are stuck in the mindset of GIMMICKY COMPLEXITY MAKES THE CLASS HARD AND I WANNA FEEL SPECIAL YAY. Guess what, gimmicky complexity screws even the best Warlocks in many situations, simply because this so called complexity makes it very hard to react to many raid situations. Adds need to die fast? Immolate and Corruption spread suck and SB is so slow that it barely helps. Need AoE? Hellfire alone is mediocre AoE and we require Meta+Immo Aura+ Fel Guard to top the AoE meters. Movement? Better hope you're in melee range or your movement will screw you. Can't stand in melee range because of boss mechanics? Lose major DPS. Boss has to be moved? Lose the HoG buff for your pet until it comes off CD. Just used Meta but someone screwed up so you have to run? DPS down the drain. Have to hold Meta and other major CD's for certain phases (HRag)? Feel completely gimped compared to the rest of your raid until those phases.
Now, how are those things fun? I know how to play all of our specs very competitively, but Demo is just not a well designed spec right now. Even Ele Shamans, the until recently red-headed step children of ranged DPS have far better ways of dealing with situations than Demo.
Well put, Kildragon.
I think too many posters here have special snowflake syndrome. Playing a warlock as my main I'm happy to do well on fights, but I'm equally happy doing well healing on my resto druid, tanking on my death knight, or topping charts on my frost/unholy spec, hunter, or mage. It takes work to be good at any class, and while warlock requires some more pre-planning I think too many people equate that to being "special" or "good."
Guess what? In a team-based environment (raid, battlegrounds, arena, even dungeons) nobody gives a flying fuck how special you think you are for how much effort you think you took, to master that class, no matter hard you think it is.
In a team-based environment all that matters is what you bring to the raid, to the battleground, that others don't. It is your skill at playing your class along with your class abilities: for a pure DPS class (since that's what said snowflakes seem to want), it is how well you can react to any situation while putting out competitive damage. Not how complex putting out such damage is in your eyes.
As for fixing Meta, I think a big problem is Blizzard gave it a huge damage bonus, and then took out the ability to actually use anything other than Void Ray (which needs to be target enemies, and perhaps do a splash on them) or Demonic Slash. Corruption is already refreshed during Meta so that takes out the "stance dancing" point. At this point, I'd say just make Meta buff Demonic Slash and Void Ray (and other direct damage abilities), while leaving other abilities alone.
For instance, Metamorphosis tooltip could read "Transforms into a Demon, blah blah, Increases non-periodic damage dealt by 88%"
I think a less compley rotation is a step in the right direction.
In cata it felt like Stress and very unrelaxing to look at Cooldowns and timers all the time and to crush your hand to do average DPS. There is enough room to seperate the Good from the average Player with just a few Buttons to press.
Remember some might like playing Lock for its complexity but others like me play a Lock because of the green fire, beeing a evil badass, torturing others with fire and corruptions and command brainless but powerful demons. Imo Cata rotation was much over the top when it comes to complexity.
A Game can be challenging without juggling 30 Buttons. (Guildwars2 has only 10 + some on another stance)
When I started raiding I thought all classes were just as hard. When I realized how much effort my class took compared to, say, mages I didn't want to re-roll since I took so long to get all the way up to 85. By the time I was able to play a bunch of 85's, I didn't want to re-roll since I had so many achievement points on my warlock. Now, well, I actually am able to play my warlock somewhat, so meh.
I was thinking of re-rolling to a hybrid (druid) anyway with account-wide achieves since I detest lack of flexibility (even as DPS in Dragon Soul, we were terribly inflexible) and 50 minute queues, but at least Blizzard did some things in the right direction, making Satchels and many queue-based rewards account-bound, so I can still play my main without a lot of the inflexibility.
PS: How did you get 2.2 seconds spend on summon doomguard? A long fight with a huge amount of haste?
Last edited by kosuko; 2012-05-08 at 08:47 PM.
What really disgusts me about this post, and is sad because I find the OP's other posts useful, is that while he appears to be a somewhat-knowledgeable warlock, his picture is purely designed to mislead players while giving absolutely no actual information as to how complex our rotation really is.
It's basically some stupid propaganda designed to confuse players into thinking that beta is a "1-button rotation" hoping to get them to ask Blizzard more buttons, which might not be what said players are actually looking for.
---------- Post added 2012-05-08 at 11:18 PM ----------
The new one:
the "old" one:
The only real difference i can see from that is the number of spells, and like there have already been mentioned several times: the number ob spells isn´t the most important thing to make a specc "difficult".
Last edited by Valyna; 2012-05-08 at 09:33 PM.
Something I like to put: Often, 1% of your rotation does more to affect your DPS than the 99% of filler. Most of our "hard to work with" abilities that "make us complex" come in the form of single globals with >10 sec CDs. But those are what makes the difference between high and low DPS.
i dont like boring 87 buttons spec, i rather have a 4 button spec that its fun to play as.
gw2 is awesome and it only has like 4 to 5 action buttons. so wtf are you guys saying?
and from what i can tell blizz is gonna nerf demo to the ground, they always do.(nerf warlocks) i dont want to spend all my time trying to pull off an 8 button rotation just to watch some mage or druid do the same if not more dps by pressing less buttons. i want to have fun in my game.
and if any of you elitist numbnuts think taht more buttons equals more complexity virtua fighter is the best and most complex fighting game out there and it only uses 3 buttons.