That's an average number. The simulation varies the length of combat, so some iterations have 2 doomguards and others have 1.
---------- Post added 2012-05-08 at 11:18 PM ----------
I'm really curious how you can construe a pie chart depicting time spent per ability as giving "absolutely no actual information" about rotational complexity. I personally can't think of a single more appropriate metric.

MMO-Champion
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