---------- Post added 2012-05-08 at 11:18 PM ----------
---------- Post added 2012-05-08 at 11:18 PM ----------
The new one:
the "old" one:
The only real difference i can see from that is the number of spells, and like there have already been mentioned several times: the number ob spells isn´t the most important thing to make a specc "difficult".
Last edited by Valyna; 2012-05-08 at 09:33 PM.
Something I like to put: Often, 1% of your rotation does more to affect your DPS than the 99% of filler. Most of our "hard to work with" abilities that "make us complex" come in the form of single globals with >10 sec CDs. But those are what makes the difference between high and low DPS.
i dont like boring 87 buttons spec, i rather have a 4 button spec that its fun to play as.
gw2 is awesome and it only has like 4 to 5 action buttons. so wtf are you guys saying?
and from what i can tell blizz is gonna nerf demo to the ground, they always do.(nerf warlocks) i dont want to spend all my time trying to pull off an 8 button rotation just to watch some mage or druid do the same if not more dps by pressing less buttons. i want to have fun in my game.
and if any of you elitist numbnuts think taht more buttons equals more complexity virtua fighter is the best and most complex fighting game out there and it only uses 3 buttons.
Meh. I played Demo on beta, got pissed, saw the Simcraft, got more pissed, posted it so people could be pissed with me and got loads of QQ.
I'm not an idiot, I know that the graph doesn't really say much, but I really felt like Demo on beta was just dull, and that's the point I was trying to make with the graph.
My main issue was how boring Demo was in Meta too. Either way, they added 2 new spells since I made this, so I was kind of right (in an annoying way, I'm sure).
EDIT: Also, the second graph that has been posted has almost an extra quarter taken up by things that don't exist on the first one. Deduce what you like.
Well, Doom in effect replaces any Corruption casts in caster form, you'll be dancing into Meta to maintain it by the looks of it, since it lasts a minute, so caster form will just be HoG, Shadow Bolt and the occasional Soul Fire; but then we lose DF generation from Corruption. I dunno about Chaos Wave, it seems mighty expensive to cast...
---------- Post added 2012-05-09 at 12:57 AM ----------
Seems like you're acting pretty elitist yourself. Funny.
Last edited by Seezer; 2012-05-09 at 01:13 AM.
Forums kinda suck when you have to wade through people who post drivel for the sole purpose of disagreeing with others.
Argh, I got excited when I saw Simcraft was listed as running beta patch 15668 which is the new one that just came out, but it's clearly not running on info from this new patch.
There are more things in heaven and earth than are dreamt of in your philosophy.
Your gods are not your gods.
I like the idea of having a little more space for utility keybinds
Chart doesn't show how hard spec is to pull off for maximum efficiency, but it does show, kinda, gameplay. As in, you will spend 80% of time looking at cast bar casting fillers. I may not have raided in hm on either boomkin or ele shaman, but I did tried both playstyles, and the amount of uninterrupted filler cast just feel... dull. I just can't stand boomkin rotation (even multidotting, having better mobility with both dots instant, feels worse to me than juggling one instant and one casted), no matter how actual complex is getting right Eclipses during different phase fights. Even compared to magi, who spent most time casting fireballs, the short duration dot and often (in high-ilvl gear) pyrostreak procs makes it feel more live.Because it says nothing about the order you execute things. Take a look at a balance druid, the amount of time spent casting wrath and starfire say absolutely nothing about the eclipse mechanic.
Hopefully they will balance spec out to have all pull similar numbers, I can't see myself being forced to playing current Beta Demo spec on every fight. Although, they just made few changes to spec/rotation in newest build, just didn't have time to test them yet.
I'll test Beta again, but I already suggested a few changes:
1) Get rid of this Doom/Corruption juggling crap.
2) Allow all abilities to be cast in Metamorphosis, but make Metamorphosis only increase non-periodic damage.
3) Give Demonic Slash, in Metamorphosis, a short cast time, around 25% faster than Shadow Bolt. Haste may push this below GCD, but it looks like Blizzard wants us stacking mastery, not haste, for Demonology so gear scaling for Haste won't be that big a concern as it is on Live.
I don't want to be different or anything like that, I just want to enjoy playing my specs.
There are several other guys even in this topic which said that the live demo gameplay is more frustrating then complex.
complex != complicated
complex ~ multiple things simple things to do or manage : untangle a bunch of wires
complicated ~ something hard to understand : factoring large prime numbers
contrary to my original belief, i think that the devs might be on the right track regarding the way they simplify our gameplay
- many buttons looks daunting on first sight and tends to be fearful and quickly voiding the motivation or pleasure
- few buttons looks less daunting, and people will try and play with them, hopefully progressing in the longer run
doing so (ie supressing the "complex" aspect) can be a guarantee that the "complicated" aspect might stay. why ? because if you'haven't many things to do, you feel confident, and you can fiddle, test, thing and understand further and further "why" and "how". so i finally started beliving (as i already posted in another thread) that few abilities with many interactions is far better than many abilities with few (or none) synergies.