Better than just about any other game with underwater, but I still really disliked it. Warrior here, btw.
Underwater combat was ok. Better than any other game out there, and I enjoyed it. For me, it brought another "flavor" into the game.
I know that the underwater bosses were extremely hard to defeat (some water naga like thing in kessex hills killed everyone when I tried to do it)
I know that as a guardian the trident was like 10x better than the spear. But each had its own uses so I weapon swapped a lot, but the Trident was my main weapon of choice underwater.
I dont understand what was so different, I enjoyed Vash'jir far more than I enjoyed any underwater zone in GW, its felt just as sluggish as any other mmo underwater combat, its been miss sold to me unfortunately. Ill still do the underwater parts but I realyl dont get what was meant to be so great about it.
Xbox one looks horrid with a terrible name.
Super Mario Bros. had significantly batter underwater sections than Guild Wars 2. Some of those in SMB are masterpieces of level design & mechanics.
and since you guys cant weapon swap you only get one, but you have attunements
so its the same as playing on land
---------- Post added 2012-05-09 at 02:06 AM ----------
ROFL and 5 minutes after the Super Mario bit of off topic reminiscence I find CAD did a Mario themed comic today. http://www.cad-comic.com/cad/20120509
Last edited by Merendel; 2012-05-09 at 08:12 AM.
Who is John Galt?
I liked it, it's a nice touch to get separate underwater weapons. Liked the sound effects and the little splash on screen when you got on shore again.
But I played in the norn area so my exprience of underwater combat is limited
The Ranger ability that uses piranhas is fun.
I enjoyed UW exploration and combat, but I *really* disliked having to learn all 20 abilities on my Ele. Water was well rounded, but the other 4 elements were a pain to level. Fire is delayed damage and weak AoE, Air is mostly utility, Earth is a bunch of 1s +Bleed. It just took a long time to unlock the abilities, and I eventually got bored and left before completing Fire or Earth.
My complaints would be that there wasn't enough low level UW areas in Queensdale, especially for an Ele, and that UW combat wasn't very interesting, as it was basically circle strafing. I don't expect it to be as good or as engaging as on land combat, but I think it could use a bit of help. Granted, this was all in Queensdale, so I'm sure higher level UW combat could be much more interesting, especially UW DEs.
Still, it felt better than any other MMO that I have played with UW content.
I thought it was beautiful..but one thing.
I found it hard to judge the distance and direction of some of the mobs, if that makes any sense? lol either way I'll get used to it.
I have to say that I thought it was damn fun. However, I like underwater combat anyway but it was really, really well done. One of the things that most impressed me about GW2 is that there is crap everywhere. I fell through a portal that was disabled in the human capital (but of course I tried to go through anyway) and was left sitting on a huge cliff with a ocean below me thinking Hmm I could use this way point.. or dive down there and see whats up. I fully expected there to just be some scattered mobs and maybe a exhaustion point somewhere.. but there was like a whole freaking city of little seal / water people complete with buildings..
Ok so I got off point, Water combat fun, loved it, love that there is always crap to find everywhere even when you least expect it.
---------- Post added 2012-05-09 at 10:51 AM ----------
I wasn't really impressed with underwater combat to be honest. It was different but I would have been fine with just using the same weapons we use on dry ground. Though it was nice to be able to swim again.