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  1. #21
    Quote Originally Posted by Donthealme View Post
    Heroic Morchok-Dont stand on the tank
    Heroic Yorshaj(if you arent a healer)stack for red/spread for green
    Heroic Hagara, depends on strat, nothing if you stack int he frost phase, run to designated dispell spot if you dont
    Double stomp soakers? Purple debuff? Regenerating mana after 1st void? Taking the mana void low before the next combination? Ice lances? Traps? Lightning phase runners?

    Stop oversimplifying it. It's not because you as a DPS don't do something that a group doesn't have to worry about it.

  2. #22
    Quote Originally Posted by Donthealme View Post
    Heroic Morchok-Dont stand on the tank
    Heroic Yorshaj(if you arent a healer)stack for red/spread for green
    Heroic Hagara, depends on strat, nothing if you stack int he frost phase, run to designated dispell spot if you dont
    Completely useless oversimplification for people progressing on the boss. Try making posts that contribute to the community.

  3. #23
    Quote Originally Posted by sarasun View Post
    Double stomp soakers? Purple debuff? Regenerating mana after 1st void? Taking the mana void low before the next combination? Ice lances? Traps? Lightning phase runners?

    Stop oversimplifying it. It's not because you as a DPS don't do something that a group doesn't have to worry about it.
    Double stomp soaking is hard? A rogue hits feint....very rough mechanic
    Purple Debuff-See my original quote where it says-if you arent a healer, which clearly means they have more to worry about
    Regenerating mana after the first void- hit mana tide and hymn of hope buttons
    Taking the mana void low- put dots on it
    Ice lances- Really? Ice lances? Is it complicated to take a few stacks and move? This is recycled from Domo and th eorbs
    Traps- ummm there is no trap mechanic, I can only assume you mean ice tombs which would be see the blue arrow over your head and you run to the raid marker
    Lightning Phase runner- Runners? Then you must mean 10 man, to which our alt 10 man we just run around like morons and the healers stand in the middle and heal us....25 man if you are running....well yeah

    Me as a dps......that's laughable because I am the raid leader so I know the encounters very intracately, and the bottom line is those encounters are 100% controllable with any amount of preparation from your raid leader and almost 100% set up before the encounter. Yor'Shaj is a challenge for the healers, and at 0% it was a fairly tight enrage however at this point they are not.

    ---------- Post added 2012-05-10 at 08:16 PM ----------

    Quote Originally Posted by Deja Thoris View Post
    Completely useless oversimplification for people progressing on the boss. Try making posts that contribute to the community.
    The post was not intended for people progressing on the boss, it was intended in regards to the post I quoted, just because you may find these encounters difficult and thus you find what myself and my guild have found this simple for quite a while does not make is completely useless, you could keep Heroic Morchok and Korchrom 100% stationary if you so choose with your entire raid stationary and heal through the crystal damage.
    The fact is that with raiding 101 knowledge and with a raid leader that carefully plans the encounters out ahead of time Ultraxion offers more opportunities for deaths.

  4. #24
    Quote Originally Posted by Donthealme View Post
    The fact is that with raiding 101 knowledge and with a raid leader that carefully plans the encounters out ahead of time Ultraxion offers more opportunities for deaths.
    Did I read that well? Hold on...

    Looks like I did O_o.

    In no way Ultraxion is any harder than the bosses 2-4 now that the enrage timer is out of the picture.

    And yes, I mean 10 man, as the OP stated that he raided 10-man. Also, he's asking for advice for his group as a whole, not for himself. No reason to leave out healer mechanics then.

    Finally, if your group can perfectly learn the fights before even attempting them, fine. That's not the case of 99% of the groups.

  5. #25
    No. H Ultraxion, in 10 man at least, was an easier-going dps check with 0% buff then Spine is now with 20%. If you are struggling to kill H Ultra now you have a long ways to go to tackle the harder heroic fights.

  6. #26
    High Overlord Oculusdeath's Avatar
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    To tell you the truth, if you had a very hard time on ultraxion, you wont even get warmaster. I just got the boat achievement yesterday night on my druid after 25 tries due to the fact that the fire is still bugged -_- and i cant see if i can stand in it so i dont get hit by the charge of the adds or not. basically, boat is more of a where are you standing kind of situation and a dps check. if you can get boat down, spine would become easy to do since the dps is high enough. That's what i think :S. But gluck to you

  7. #27
    With the 20% nerf in place I'm not sure there is a dps check in DS heroic anymore.

    It's far more about organisation: everyone doing the right thing and not fucking up.

    We can have three dps die on heroic ultraxion and still kill it.

    As it stands we we're actually one healing it... and we're not that good.

    We've spent the last month or so wiping on Spine... and it's not DPS. We can get the tendons to 38% in one go and kill them in one with heroism - just not reliably. We can also get the second attempt on a tendon before our trinkets are back up.

    We're just slow at getting the amalgamation to the plate, slow at rolling and haven't quite figured out how to kite on the last plate yet.

    We used to have a few issues with Hagara (buggy last lightning...) and Warmaster (excess fire and random deaths) but we one-shot them now, get to Spine in under an hour and then wipe on it for the rest of the night ^^.

    Next week we're going to stack Morchok and Kohcrom for fun .

  8. #28
    I am Murloc! Treelife's Avatar
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    Pre-nerf it was supposed to be, but it's not really any more. Less healers makes it easier, I don't know how many most 25mans use, though.

    Ultraxion 25HC with 2Tank/6Healers requires;
    To beat the Enrage Timer you need 614,128 Total DPS
    17,059 from each Tank 34,118 from each DPS

    To beat the Speed Kill Timer you need 736,953 Total DPS
    20,471 from each Tank 40,942 from each DPS
    Ultraxion 10HC with 2Tank/2Healers (can be 1Tank/1Healed) requires;
    To beat the Enrage Timer you need 188,962 Total DPS
    13,497 from each Tank 26,995 from each DPS

    To beat the Speed Kill Timer you need 226,755 Total DPS
    16,197 from each Tank 32,394 from each DPS

  9. #29
    Quote Originally Posted by sarasun View Post
    And yes, I mean 10 man, as the OP stated that he raided 10-man. Also, he's asking for advice for his group as a whole, not for himself. No reason to leave out healer mechanics then.
    I was not responding to the OP, however to another post the one that I originally quoted, and I listed only the mechanics that were deadly and how you basically avoid them now....while I fully believe ultraxion is a joke, unlike the other mechanics on the first 4, screwing up HoT or Fading light and you are 100% dead.

  10. #30
    Quote Originally Posted by Jainzar View Post
    no ultraxion is not the dps check for dragonsoul. nuking the tendons on spine hc is.
    What? they are piss now. We drop it to 14% in 1 sitting.
    Quote Originally Posted by Sentientsix View Post
    The point is, I can't think of a time that my tentacle even came anywhere close to his
    At least he's honest.....

  11. #31
    Quote Originally Posted by clampy View Post
    What? they are piss now. We drop it to 14% in 1 sitting.
    Just because its easier now than it was before doesn't mean it isn't the DPS check of the instance. It might be a very easy check, but its the closest thing one has to that. Our of all the roles DPS fill in DS those Tendons are still the hardest in terms of pure output. The only exception I can maybe think of is Madness but that's iffy.


  12. #32
    Quote Originally Posted by RavenGage View Post
    Just because its easier now than it was before doesn't mean it isn't the DPS check of the instance. It might be a very easy check, but its the closest thing one has to that. Our of all the roles DPS fill in DS those Tendons are still the hardest in terms of pure output. The only exception I can maybe think of is Madness but that's iffy.
    The thing is though, the DPS check was to get it below 50% in 1 sitting. But with the 20% that's not even hard to do, you need less DPS than on ultraxion. As a DPS fight its really simple, all that fight is about now is good rolls and controlling the bloods.
    Everything else past that is just business as usual.

    For clarification, I meant you needed less than you did on Ultraxion before the buff.
    Last edited by clampy; 2012-05-10 at 10:54 PM.
    Quote Originally Posted by Sentientsix View Post
    The point is, I can't think of a time that my tentacle even came anywhere close to his
    At least he's honest.....

  13. #33
    Quote Originally Posted by clampy View Post
    The thing is though, the DPS check was to get it below 50% in 1 sitting. But with the 20% that's not even hard to do, you need less DPS than on ultraxion. As a DPS fight its really simple, all that fight is about now is good rolls and controlling the bloods.
    Everything else past that is just business as usual.

    For clarification, I meant you needed less than you did on Ultraxion before the buff.
    It can still be somewhat challenging if your comp has no burst at all (AKA my 10-man has no rogue, no ret, no feral, no arcane, no moonkin).

    Still very doable though.

  14. #34
    Scarab Lord Ryme's Avatar
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    Depends, are you 10 man? If you are, it was barely a test of dps before the nerf, it's certainly not one now.

    If you are 25 man, then from what I hear, it's a decent dps gate - though probably not anymore.
    Above all else, try to remain calm on the forum - Must try and observe this rule more.
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  15. #35
    Scarab Lord TJ's Avatar
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    It's ridiculously easy right now, shouldn't have any trouble getting him down. If you do however, don't attempt Spine.

  16. #36
    Super Moderator Tziva's Avatar
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    Short answer: not anymore.

    Although Ultraxion is a very DPS-check style fight, I don't think he has the toughest DPS requirement. Maybe you can kill Ultraxion with room to spare, but suck at killing adds fast enough in another fight, or do much worse in high movement, etc, etc. You might do better or worse on other fights depending on your raid's individual strengths.

    The nerf has changed a lot of dynamics because not everything scales down in difficulty the same way.
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