chance that WoW is "saved" and "stable" - 98%
chance that people will still continue to make "QQ WoW is dying because I have an important opinion!" threads - 98%
Five Common MMO-C Misconceptions:
1. If I'm burnt out on WoW, the game must be less exciting than it was in BC/Wrath.
2. If Guild Wars 2 can do it, WoW should have done it 4-9 years ago.
3. Anything I don't get free is another way to milk the players for money.
4. "Don't hate me because I disagree" is a good way to shut down dissenting arguments.
5. GC is the root of all WoW's problems. Now that he is gone the game will be perfect again.
Not surprised. LFR was a great adition and i knew that it will stop the bleeding.
MoP will increse the subs numbers again, and it will depend on how good it is and who is it aimed to.
Aim the xpac for elitists like Cata when launched and it will fail, aim it to casuals like last quarter Cata and will keep the subs that will come back with MoP.
I love blizz. WoW is greatest game of all time. It's getting better and better every day! I'm firm in my believe 25 million players this time next year! WoW has never done wrong!
So, if your next best grocery store is offering 2+1 oranges tomorrow, will you go there and laugh at anyone who bought oranges because they got magically "tricked" ?
1.2m annual pass doesn't count because most players buy it for the diablo 3 and the mount plus the beta access. I we all know blizzard can public what ever his like so its not 100% true.
It's sad that the subscriber base is stable at 10.2mil yet Blizz wont even consider servers based in Aus because of the costs. >_>
World of Warcraft: 14 level 90s, main being Rorcanna the hunter. 5 years and still having fun! Currently unable to play due to technical issues.
Guild Wars 2: Level 70 ranger, mothballed. For an mmo it fails to keep me motivated big time.
Console: PS3 and soon PS4, Red Dead Redemption being the all-time fav console game.
another 3 years of WoW confirmed! I like!
Gee, what do you know... they go from relatively difficult heroics and inaccessible raids to much more accessible heroics and raids and people tend to stick around. Are there still people who think the subscriber loss was because the game got too "easy"?
In response to all the fanbois' glee at their god not losing worshippers:
My like or dislike of WoW isn't based on how many other people are still forking out for a monthly sub. I don't like where the game has gone, and I don't think it's as good as it used to be, although MoP is at least showing some promise of being better than Cataclysm. The only reason I'm at all disappointed to not see sub numbers dropping further is because I think it lowers the chances Activision-Blizzard will take the game in a direction I might enjoy in the future.
For those of you who do think the quality of gaming experience is measured solely by number of players, I suggest you check out Super Mario Bros. and Kinect Adventures.