So, I know this is a common thread on this forum, but what would you pick for professions in the following situation? Normally, I only play as a Priest, but I may add a Warrior and Hunter into the mix as my Mains. However, my plan is to create one of each Blood Elf Class (Excluding Death Knight). Which professions would you pick for the eight classes and why?
P.S. Assume Min/Max on the Hunter, Priest, and Warrior.
If you're planning on doing protection PvE on the warrior I like BS/JC combo if you have the money to bank roll it, or can spend the time to farm up the mat's to level both to 525. They both give nice bonuses w/ flexibility as to what those bonuses are. You can choose what gems you want to make your bonus ones (stam, avoidance, hit/exp), as for BS you can choose what gems to put in the extra slots given. Also, you can craft yourself some 397 gear from BS for under 5k for bracers, and under 10k for legs (i think it's legs).
I recommended bs/jc combo for protection, because that is what I'm familiar with. I would also imagine it is a good combo for arms or fury, but that is just speculation.
Hunter:Leatherworking / Blacksmithing
Mage:Inscription / Tailoring
Paladin:Herbalism / Mining
Priest:Blacksmithing / Inscription (Staff in MoP)
Rogue:Jewel Crafting / Enchanting < Good money combo, you will need this
Warlock:Engineering / Alchemy
Warrior:Blacksmithing / Enchanting
Hunter gets extra agility on bracers and "free" leg enchants together with two extra sockets from BS.
Mage's professions are generally useful and tailoring can be used for enchanting mats.
Paladin will be your ore & herb bitch.
Priest will get two additional sockets thanks to blacksmithing and inscription is just as good as any other remaining profession. Inscription will also give you a head start in MoP with gearing.
Rogue will be able to buy heaps of elementium ore and then shuffle it. (Make into gems -> Make gems into green & blue items -> Disenchant -> Enchanting mats are made -> sell as scrolls and raw mats -> Profit)
Warlock gets the two remaining professions and they are also two fun ones but not maybe as useful as the others. Depends on the user.
Warrior gets two extra sockets as well as 80+ str on rings and the ability to make additional gold by disenchanting random uncommon+ BoP items.
Last edited by Whatspostcount; 2012-05-11 at 01:19 PM.
Originally Posted by Gin
snail due european definition is a land fish, and many many more
One of the remaining 4 is the gatherer: Herb/Miner. Personal preference, since no druid.
The other 3 all get alchemy. The mage or warlock gets inscription. Someone from these 3 gets skinning. Last open spot is whatever.
I rock blacksmithing/jewelcrafting on my warrior, inscription/alchemy on my priest, tailoring/enchanting on my DK, and mining/herbalism on my druid. I've overlapping professions on my other characters.
Leatherworking/Blacksmithing will probably be preferable on a prot warrior, so it depends slightly on spec there. There is no stam to wrists unless you're a leatherworker, so you're replacing a dodge enchant with an unavailable stam enchant plus the bonus above that. Leatherworking is still a decent option for a dps warrior but only of average strength.
Blacksmithing is preferable for just about anyone. Extra sockets are about as good as you can get, particularly once you get epic gems. Any min/max'd raiding toon should probably have blacksmithing as one of their professions.
JCing is good for versatility but tends to go downhill in the final tier once epic gems are released. Considering your preference on virtually all toons is to just pick up your primary stat anyway, this means it's only equal to the "average" professions for most classes & actually gets worse in the final tier (assuming you'd fully epic gem). Therefore I would not take it normally, other than on a secondary character for personal convenience.
Engineering is equal to the default stat boost, but assuming it retains the same pattern in MoP will be via a once-a-minute large boost. This does not stack with a large number of other use trinkets/abilities, but can frequently be situationally timed to overlap with random procs for a bigger-than-average boost.
Inscription, Enchanting, Alchemy & Leatherworking (for non-tanks) provide the same basic boost & so are basically equal. Alchemy is slightly variable because you need to flask/elixir for it, but has the side bonus of double the duration of those.
You'll need a gatherer. Without using a druid, your next preference is for a class with a mount speed boost. Without a DK (who also has the bonus of path of frost), this leaves your Paladin as your gatherer.
You should have at least one alchemy for your own convenience, I'd pick it up on multiple toons so you could have at least one elixir & one potion specialist (assuming the specialisations will be left in MoP that is, not sure if they are or not, if they aren't you only need 1 alchemist). You'll need one each of mining, herbalism & skinning to obtain your own mats. I'd take enchanting on a toon you are at least planning to do a few heroics on so that you maintain a steady supply of enchant mats. So my personal overall setup would be:
Warrior: Blacksmithing / Leatherworking
Priest: Blacksmithing / Enchanting or Engineering (depending on how you feel about managing overlapping on-use abilities vs flat stats)
Hunter: Blacksmithing / Enchanting or Engineering (depending on how you feel about managing overlapping on-use abilities vs flat stats)
Paladin: Mining / Herbalism
The others don't matter, so fill their 8 professions up with:
2-3x Alchemy (assuming spec's make it into MoP - prioritise elixirs & potion spec, but it's handy to have an xmuter too)
(1x Enchanting if you didn't take it on the priest or hunter)
Fill in any extra profession slots with either more mining (to support your blacksmiths), more enchanters (mats are always good), or whichever profession you happen to like.
This is all somewhat in flux tho, given that we don't have full information on any particularly neat items or quirks in all the MoP professions yet. Engineering in particular can routinely end up swinging between over & under powered depending on the tier/xpac.
Oh, and I probably should mention a Blood Elf is suboptimal for virtually all specs if you're genuinely interested in min/maxing. I've got half a dozen of them, I like them, but their racials aren't really crash hot compared to (e.g.) Orcs. For most specs you'd be giving up about a profession's worth of bonus stats by picking a belf over an orc.
I can say that i would definitly pick enchanting as 1 of my first. Enchanting is a decent source of income and easy to level whilst you are leveling providing u are doing dungeons.
Anyway another reason why I would pick enchanting is because when MOP comes out im planning on getting to 90 as quick as I can probably doing alot of dungeons thus by the time I reach 90 I should have quite a handful of enchanting mats which would probably earn me a very nice amount of gold early on.
The other profession I would have is jewelcrafting because the ore shuffle is a pretty darn nice way of earning gold especially with enchanting, and jewelcrafting has always been a profitable profession.
I cant really say a class I would suggest to put this combination on like the above, but I think 1 of your alts should definitly have this combo for some niice gold.