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  1. #21
    The Patient Drudatz's Avatar
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    they wont be op - a) they are no HERO b) they learn from the dk mistakes
    (that why there neva will be another hero class)

  2. #22
    Brewmaster Faithshield's Avatar
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    They'll be overpowered in PvP because a large majority of people will have no idea how to fight them at first or what their abilities are.

    I think most people learn what classes do by play testing against them.

    I think DK's were overpowered, but a lot of it was because no one knew how to deal with them or what their abilities did.
    "If you look out of the window as a human being, at nature, all of nature is unconditionally and absolutely beautiful wherever it is. Whether it's a jungle. Whether it's a desert. Whether it's the Arctic wastes. Or even your own back garden. The only ugly things you will ever see when you look out of the window are things made by man." - Stephen Fry

  3. #23
    Yes they will be OP just like DKs then they will spend the rest of the expansion nerfing them. I don't mean that sarcastically, I figured out why it happened with DKs. They want a lot of people to try the new class so they make is OP so they an hook people on it then bring it back in line.

  4. #24
    Bloodsail Admiral
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    ~Nope
    ~Yep
    ~OP enough to cause cry on forums
    ~ofc^^
    ~they will get gradually nerfed like dk's
    ~do pigs fly?
    ~beta doesnt rly help, same was with dk's yet they went live

  5. #25
    Titan det's Avatar
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    Being OP didn't help DKs too much in the end. People in my guild rolled them - and abandoned them when it turned out it was just not "their" class. And if you believe the classforums, we already have 10 OP classes - it is always the class that you don't play or that beat you last in PvP.
    Originally Posted by Blizzard Entertainment
    By looking at actual stats, actual progression, time spent playing, where, and to what extent, ... so yes, we absolutely are able to tell without a doubt that the plan we're enacting is actually what players playing the game want and need, and are not just listening to people on the forums.

  6. #26
    The Lightbringer MasterHamster's Avatar
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    They have a lot of powerful abilities with stuns, and quite a few interrupts that can also work as silencers.

    One can assume that any new class will be OP for a while, because hey, you want a new class to be powerful.
    But of course they won't be even near 3.0 - 3.1 DKs
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  7. #27
    Titan det's Avatar
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    Quote Originally Posted by Bluesftw View Post
    ~beta doesnt rly help, same was with dk's yet they went live
    Can't really judge that, can you? Unless Blizzard would ever release a game WITHOUT having done a beta. Oh how people would cry. Naturally a beta with feedback from hundreds and thousands of players helps more than NO beta
    Originally Posted by Blizzard Entertainment
    By looking at actual stats, actual progression, time spent playing, where, and to what extent, ... so yes, we absolutely are able to tell without a doubt that the plan we're enacting is actually what players playing the game want and need, and are not just listening to people on the forums.

  8. #28
    Mechagnome
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    they wont be as bad as DK were. most of the reason DK were so OP is that each spec could tank and deal damage effectively with just a change of prescence. the numbers were also too high, but it wasnt the main cause of their OP-ness. arcane mages deal crazy numbers but there squishy as hell so no-one complains about them being op in pvp

  9. #29
    Mechagnome Skeletroll's Avatar
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    That's why i'm going to create my monk on patch 5.3 or something, when their skills/rotations are finally set. (and hopefully then those new race models are done, so i can choose best-looking one, not going to level any pandas over 10lvl)
    Former unique snowflake.

  10. #30
    There's a thread showing the monks pvp duel. If this is not fixed then yes they will be severely OP.

    I believe they will leave them OP at first to get people interested in them. Then slowly nerf them over time.

  11. #31
    the amount of non sense in this thread is hilarious... Monks are far from OP atm in Beta, and still a work in progress. I have been playing one since day one of Beta (hit level 89 not so long ago), a lot of work, tweak, up, nerf, etc has been done and I can assure you that my Paladin is still way more powerful than my monk.

    I played DK on LK beta, and they were so much powerful that the ones who were not here can't imagine. It was just plain stupid. Beta showed that, and they did nerf DK for release... but not as much as they should have.

    This will not be the same for monks.

    The only thing that's gonna be OP at first is in PVP, cause no one will know how to fight them correctly... not because they're too powerful... Lots of crybabies are gonna qq on forums because monks do more damage but that's just cause those people don't know how to play their own class. That's all

  12. #32
    Scarab Lord Gallahadd's Avatar
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    Quote Originally Posted by Well View Post
    Let's add some more details/questions here.

    ~Do you believe that Blizzard has indeed "learned their lesson" as they pointed out themselves?
    Yes, yes they have.
    ~Do you believe that Monks will be as OP as DKs were when they were 1st released?
    not possible.
    ~How OP will they be?
    They'll be balanced
    ~Would you play one just to be OP?
    No I'll play one because I love unarmed classes and tanks, so an unarmed tank is my idea of heaven
    ~How long will their OPness last?
    it wont make it out of beta
    ~Do you trust blizzard in balancing them really fast?
    yup, look at Ret Pallies at the start of Wrath blizz is bad at buffing classes that need it *cough* Feral Range bug*cough* but GREAT at nerfing classes ffaasstt
    ~Is the beta hindering or helping them balance it out?
    The beta is helping. the ONE thing that can be said for this clusterfuck of a beta is at least it should result in some semblance of balance. The problem with the usual beta tests is the level of normal people to retards is wwaayy out of balance, so then when the patch goes live and all the retards get their asses handed to them because they've not worked out the class changes, they cry for nerfs, and soon get them. This time round however, with all the AP peeps testing, there should be enough people that this wont happen, as the crying and subsequent nerfing should start DURING Beta, and hopefully they'll come out balanced, if not UNDER tuned.
    Reading the A song of Ice and Fire series is like playing with an adorable puppy, then someone comes up out of nowhere and shoots the puppy, then punches you in the face

  13. #33
    Moderator MoanaLisa's Avatar
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    Probably somewhat overpowered but maybe not as much as people expect them to be.

    The talent changes have something to do with this since there's much less chance (almost zero really) of finding some odd way to arrange your talents to somehow add 10% to your damage/healing whatever that no one else had thought of.

    Since spells/abilities are now standard across all players in a spec it would be logical to think that balancing that would be somewhat easier. The arrangements they make for PvP and PvE though are always a difficulty.

    I do believe that leaving a brand new class overpowered a bit does create interest in it and that they do this. But I don't think it will be anything at all like it was with DK's.

  14. #34
    The Patient nairobi13's Avatar
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    Quote Originally Posted by Sealbinder View Post
    I will level one so I can have an 90 of each class. To me the "power level" of the class means nothing. If the class was dramatically underpowered I would still level it. Since I don't pvp I don't know how over/under-powered they might be (nor would I care). To me the joy is the leveling process and exploration of the world.

    I am one of those people who level classes because I want to know about them and try something new. I am not a fan of rogues and DKs (76 and 78 respectively now) but I will have them at max level, because that is the only acheivement that means anything to me. There is no in game achievement for this (and the in game ones don't mean anything to me) but my OCD says I need to have a complete set. I hate leaving something unfinished.
    I like you.

  15. #35
    Fluffy Kitten Ultima's Avatar
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    Quote Originally Posted by Drudatz View Post
    they wont be op - a) they are no HERO b) they learn from the dk mistakes
    (that why there neva will be another hero class)
    I don't think you know what "Hero Class" meant.

    Quite simply, it started at a higher level (lvl55) in Rare gear and given an easy mount. That's all (well, a bit of lore about you being level 55 because you were a hero/ valiant solder in your past-life, just to explain why you were above level 1).

    It didn't mean that it would be the best DPS or Tank. The Death Knight was just over-tuned upon release, it was released as "WOAH MY GOD" because it was designated a "Hero Class".

    I worry that the reason they didn't start Monks at a higher level was because people didn't understand/ misunderstood, just as you did.
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  16. #36
    Stood in the Fire Yorgl's Avatar
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    Quote Originally Posted by Ultima View Post
    I worry that the reason they didn't start Monks at a higher level was because people didn't understand/ misunderstood, just as you did.
    And it generates several issues, like the fact that this adds the need to limit the class to 1 (creation) by realm, which annoys many players who would love to have two DKs on the same realm without paying a transfer.

    Also, lore-wise it makes sense to begin at level 1 as the Monk begins as a novice and gains power/wisdom.

  17. #37
    Quote Originally Posted by Yorgl View Post
    And it generates several issues, like the fact that this adds the need to limit the class to 1 (creation) by realm, which annoys many players who would love to have two DKs on the same realm without paying a transfer.

    Also, lore-wise it makes sense to begin at level 1 as the Monk begins as a novice and gains power/wisdom.
    The "1 character of this class" thing is just a silly limit implemented by Blizzard for...whatever reason they had at the time. It can (and, IMO, should) be changed.

    And I think a more engaging LOL-lore storyline could have been developed involving a Monk who has trained for 55 (?) levels, and finally ready to "ascend". But that may just be me.

    Edit: Because, as it is now, it's just "OK, you random n00b <insert race here>, Pandaren have taught us how to be Monks...you want to be a Monk?...go kill boars and do what every other <insert class here> has done".

    MoP is unique in one sense: Blizzard hasn't introduced a new class *and* a new race(s) in the same expac. TBC had new content for BE's and Draenei and Cata had Worgen and Goblins (mostly starting zones/city...AKA Pandaren and their island). WotLK had new content for Death Knights (the whole DK starting area). There's nothing really equivalent for Monks, and the lore behind it all doesn't stretch farther than..."Pandaren taught us how".

    While we can't expect Blizzard to "keep up the pace" so to speak (they can do whatever they damn well please), having an engaging storyline to fit a new class is pretty important IMO.

    This is really my only complaint in MoP thus far; new class, introduction handled improperly (IMO). Most other things seem standard fair, and I might have a gripe or two later, but I always give everything a chance.
    Last edited by Spazzeh; 2012-05-15 at 04:16 PM.

  18. #38
    Stood in the Fire Yorgl's Avatar
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    Quote Originally Posted by Randomster View Post
    Lol, the death knight was supposed to be OP at first, same as the monk will be.
    In what universe DK or Monk were supposed to be OP ?...
    Quote Originally Posted by Randomster View Post
    What better incentive to make people want to try a new class ?!? If it was UP few would have been interested.
    What about "pretty much balanced" ?

  19. #39
    Quote Originally Posted by Yorgl View Post
    What about "pretty much balanced" ?
    Or interesting mechanics / nostalgia for Warcraft III / desire to try everything in game / because the player feels like it?

  20. #40
    Mechagnome Breccia's Avatar
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    It is in Blizzard's best interest to ensure Monks are OP for a while. They want as many people playing a new character as possible to increase the total time they play. No matter what "mistakes" they may or may not have learned from, this is a cold business decision and they will make it so.

    It is also in their best fiscal interest to gut the hell out of Monks, nerfing them so bad everyone switches back, a few months later.

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