I read somewhere that their periods attract bears. ... You hear that, Ed? BEARS! Now you are putting the whole station in jeopardy
Last edited by Kelesti; 2012-07-07 at 06:06 PM.
........THE WRITING'S ON THE WALL !!!!!
If it what you all say is true I can think of two solutions that can help us be more balanced against Warlocks. Apart from all those healing abilities we have we will need a Vampiric Embrace healing through damage thing apart from the Cooldown that we have. A little cooldowns on some basic spells of the warlock and dispel magic to be used and problem solved. In any case give them some time.
I made an account just to say this is the most ridiculous thing I have ever read, don't make threads talking about PVP balance then reply with this, you just lost all credibility.
Every single glad duel I have seen, people use the above, you're not a special snow flake.
Done with this massive QQ thread.
First off,....who really plays 1v1? Second,....if you do of course there are going to be class imbalances. Third point is if you do run 1v1 and you run it with a lock pretty sure a Fear with no CD, an AOE fear on cd (Howl), and an instant fear (Death Coil) is sorta OP.
atm, in a 1 v 1 shadow priest > aff lock since they can attain a higher haste threshold for dot ticks, combined with MB for increased dot dmg and nuke, archangel 4 crzy MF damage, and healing + shield. Fear ward can literally set up the opening fight. However, in Mists, it looks like AFF locks are TRULY going to be the dot class since they have soo many dot attributes its crazy. But yes, not many ppl play 1v1; however locks in 3's are amazing beyond belief. Locks in 3's > SP for 3's.
Or perhaps Blizzard is finally making us NOT so dot reliant. So far, from what i've seen and heard from the beta, we have unbelievable avoidance from spells and ranged attacks, amazing burst, great self healing, and the ability to heal ourselves and allies.
I've been one of those people who has been begging Blizzard to finally 'Define' what shadow priests are, exactly.
Come the big patch, we will be a class who excels in avoidance and misdirection, while using our abilities to drain life from our enemies and blast them with dark energy.
It's time to come to terms with the fact that we are no longer "crappy warlocks"
We are Shadow Priests.
My point, is that we should no longer look at ourselves as a "dot class".
Ahhh ima bad spriest, nerf warlocks because im bad and they can play better than me...
Which is why fear has DR, and Howl and Death (well,Mortal) coil are exclusive come Mists.
Also, can't tell if this is a necro, or the 1-post account is the OP trying to kick up his "Affli vs Shadow" nonsense like on the Warlock forums. There's 9 or 10 other classes to 1v1
you've made certain logical errors in your comparison and didn't mention some of the shadow's strenghts at all,for instance for the purposes of self healing you're assuming that the lock will use imp,while for the purposes of interrupting fell hunter, maybe when it comes to cc count succubus too? it simply doesn't work that way.
also as mentioned before lock dots will be pretty weak on multidoting cases as they rely on the haunt+ malefic grasp buffs
also you're assuming that affliction will have demo abilities,kinda hard isn't it? wild imps are demo only
also you forget the fact that shadow has burst dmg with mind blast mind spike and sw:death,if you want to deal dmg here and now as affl you simply can't
and lastly are you seriously taking into account infernal and doomguard for class balance?... there's a reason they have 10 min shared cd you know
If you're talking 1v1 a shadow priest would win any day. I can't even keep up my rotation on a dummy without running out of health and mana. Warlocks have lost the majority of their healing passives, where as shadow priests can get an instant 30% heal on themselves, or a 20% shield.
Live at the moment:
PW:S, Flay to five stacks, silence warlock, spike, blast, double death gg.
Beta: PW:S, DoT, flay, when DoTs are close to finishing their ticks, silence warlock, Insanity, Spike, Blast, double death, gg. Desperate prayer if you need it, VE if you need it.
Shadow PvP is NOT similar to a Warlock. Warlock is based on DoT pressure and CC. Shadow is based on a mix of DoT pressure, insane burst and good hybrid abilities.
Don't compare a pure DPS class with a hybrid class, it doesn't work. It's also Beta for a reason.
What do you need to give up in order to pick up the present live version of mind spike X3 + instant MB with auto crit?
Spike doesn't stack Crit on Mind Blast at the moment on Beta, which is currently the only difference.
Instead, we get Insanity. Judging from numbers posted by others (I'm not on the beta to know myself) If you let the DoTs tick the full way (so Insanity on the final ticks, pretty much) it crits for ~90K. Considering that, even in MoP, that's roughly 1/3 of health pools which we'll see at the beginning of the expansion. Add onto that a Mind Blast, a few Spikes and Deaths, it could easily be gg. It's nice to see that, when needed, we'll still have a lot of burst potential.
o ur talking about in pvp duh afliction always better
Thanks, have you (or anyone here) tried insanity out in PvP yet? It seems like it would be difficult to actually land an "ideal" insanity since you probably won't put your dots up at the same time. You'll like put up DP significantly later than the other two, and you probably will refresh SWP frequently as a source of instant damage on the move. In that case I would guess you'd want to save insanity for when DP is about to run out, regardless of how long is left the other two since it seems the most difficult to put up (if you invest 3 orbs).
I'm not on the beta, so I can't judge/inform you properly, but from what I've been reading it's better to use Insanity when all 3 DoTs are up and when VT is about to fall off. Considering it would be the beginning of our burst (I would assume, anyway) it would probably be more beneficial to not refresh SW: P or DP while preparing for it, but to instead multidot another target to increase the pressure and then force a hard swap with Insanity and burst.
This is, however, just a mere guess. I wouldn't know for sure as sadly I'm not on the beta.
We also offer way more AOE control, especially against melee, then warlocks.
If you take in the fact that we no longer use our dots to wear our enemies down, but rather to set up powerful damage spikes, we don't really play like warlocks any more.
Also keep in mind that if we spec for it, we can be a pain in the butt for ranged with the combo of fade and spectral guise