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  1. #21
    Quote Originally Posted by Silvator View Post
    imo, one minor "fix" to this would be, to set a cooldown on wards, so you can only place exactly ONE every four minutes.
    this would force the whole team to work closer together and plan when to set a ward and where, allowing supporters to use more gold on beneficial items for themselves, thus making you feel a bit more awesome.
    Hm, oracle vs 4 minute cd on wards ... Honestly blitz hooks are game changer in solo queue, leona initialization with double stun, fiddle with his ulti+fear. There are some supports that are quite boring ... but there is enough supports that are pretty action packed
    . If I am to ban something I ban soraka and blitz every game. Blitz because he is awesome and soraka, because it's a troll champ.

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  2. #22
    I usually play ad carries, but have also tried supports. I dont find them that much fun, because there is not that much you can do. But you still have your moment of satisfaction when you:
    - prevent any gank by warding
    - save your team mates
    - find enemy jungler with CV
    - ...
    You mostly dont get the credit for it, but you still know that you won that fight also because you did a good job.
    And my comment to comparing the zilean's ulti to others.. you cant compare only ults. You have to compare other skills also. His rewive is just as good as any ult. It can also be prevented from use with good timed stuns/silences etc. And he also doesnt have heal or stun, which makes thier figts when jungler comes to gank weaker than lets say with taric support, who has a stun.

  3. #23
    Seriosly ? Late game: sona's ulti, leona tanking, blitz grabing, nasthilus cc everything, soraka's great silence and 125 armor....

    I also do not find playing a support entertaining but some1 has to do it. When playing with friends I often take the support role, to have fun.

  4. #24
    Quote Originally Posted by Silvator View Post
    imo, one minor "fix" to this would be, to set a cooldown on wards, so you can only place exactly ONE every four minutes.
    this would force the whole team to work closer together and plan when to set a ward and where, allowing supporters to use more gold on beneficial items for themselves, thus making you feel a bit more awesome.
    And suddenly, ganking junglers are way overpowered and clairvoyance is absomandatory. Vision wards lose pretty much their entire purpose as supports can now buy oracle's in just a couple of minutes in case there's a stealth champ. Counterwarding is now one of the easily most pointless tasks ever, making the supports pretty much stay in their lane indefinitely.

    Noty.

    Honestly, yeah, lategame supports are pretty much 'wait until enough of them get into position and hit your magic button', but I actually find that more entertaining than AD carries (right-click whatever needs to die). If anything I'd like to see AD carries be more entertaining lategame.
    Last edited by Zefie; 2012-05-13 at 12:59 PM.

  5. #25
    There's been a suggestion which i found brilliant. Basicly the 21-point mastery in Utility would change to "Whenever a teammate within X range kills an enemy minion, you also gain an additional Y (percentage or constant value) of the gold". This way supports get a little bit more money, but also opens the metagame for more champions in the bot lane since traditional supports arent too gold-dependant anyway; this would benefit carry-like champions playing the role of support.

    Here's the whole post. Bump and upvote so it gets noticed by Riot!
    http://na.leagueoflegends.com/board/....php?t=1898419
    Last edited by thoukaia; 2012-05-13 at 01:01 PM.

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  6. #26
    Quote Originally Posted by MasqLB View Post
    try a more offensive support, like nautilus, leona, blitz, lux, nunu, etc.
    Oh god she's great.

    w>e>q into your enemy and have your ad carry come in for the kill. Not to mention she has massive turnaround. Do your combo, run like hell, then do your combo again and BAM! double kill.
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  7. #27
    Quote Originally Posted by Lumpi View Post
    Lately I watched a lot of games with the new feature and I noticed that nearly all of the teams run some kind of support char or aka "ward bitch". I understand the concept to help the carrys rushing to their items but on the other hand i cant imagine this being satisfying because they alaways end up with standard items like heart of gold/ philosophers stone / boots and if its longer game they get aegis. They are underleveled most of the time and are left behind to cc the other team and maybe safe someone and plain get smashed to pieces. In early game they rule and can win the lane, but later they are nothing, because they lack any items and most of the heals scale so badly.

    Which is another problem I think, when people sit at maybe 3000+ hp or are getting focussed the heals are just plain useless later on same goes for shields, i feel like when a game goes into midgame/late game the supporter could just go afk because they matter that less. Thats why I find zilean such a strong champ you got so much stuff going on slow/speed up/get people resurrected with nearly full health very often and his bombs is just annoying as hell early game, with other supporters like taric/soraka/jana they get reduced to one button later on which is their silence/stun/whirlwind/slow, and because they are not allowed to get items, their heals wont get any better later on (not to mention that scaling) I would prefer if they moved the +gold per assists to the support tree and stack up the gold amount, because later on with 5 people involved in fights you get like... 40 gold for an assist which is pretty much nothing. This would enable the support chars maybe to invest into CDR or stuff like that to become more versatile

    Sure different players like different playstyles, but I really think the support section could use some cool mechanics/items/masterys
    There's a reason Zilean is banned in almost every rated game :P I understand you tho. I'll most likely never play support, unless I get extremely bored with the other roles. Feels like the most unrewarding role, even if it's super important.

  8. #28
    Stood in the Fire Cyphran's Avatar
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    It's *really* satisfying for some people.


    I really enjoy playing support honestly. I used to play dps/ap/ad (whatever you wan to call em) but I switched to tank/heals/support a long time ago and haven't looked back. Leona is just about my favourite champ, I've had some really cool memories of blowing stuff up with her W and R. That.... and those Shield of Daybreak stuns are both delicious and utterly disruptive. You've just got to be aware of your personal contribution. Others notice it.... sometimes, but you're in the best position to judge.


    That said, I cant seem to get into healer toons in this game. Taric I cant play because everything about him pisses me off Sona and Soraka don't really appeal to me, but I can't honestly say I've played them. I was considering Galio as a support, but most people these days seem to play him AP and I've found I'm actually kinda shit at AP.

    I'm trying to learn to Jungle at the moment, because a well played jungler can have quite an impact on the game.... but even having bought the (supposedly) OP Udyr I'm having a little trouble adjusting to the playstyle. Should have picked up Maokai/Skarner/Nautalis (damn my reluctance to spend IP) .
    Last edited by Cyphran; 2012-05-13 at 01:48 PM.

  9. #29
    I won't lie, I love frags, but for me there is nothing more satisfying then playing a blitzcrank support and carrying a game.

  10. #30
    I highly advise people to try out roaming/ganking/counterjungling supports

    My personal favorite is Ashe(as support, not as carry) who levels Q for good snare. Then leave your bot lane as often as possible to either go gank midlane or invade enemy jungle and help your jungler to counter-jungle and steal xp/buffs. The hawk vision plays a very useful role in this as well.

    Lategame 40+ minutes in your team will pretty much autowin because 2 AD carries beat 1 AD carry and 1 Support in a teamfight if everyone is fully equipped.

  11. #31
    Scarab Lord Thallidomaniac's Avatar
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    Quote Originally Posted by thoukaia View Post
    There's been a suggestion which i found brilliant. Basicly the 21-point mastery in Utility would change to "Whenever a teammate within X range kills an enemy minion, you also gain an additional Y (percentage or constant value) of the gold". This way supports get a little bit more money, but also opens the metagame for more champions in the bot lane since traditional supports arent too gold-dependant anyway; this would benefit carry-like champions playing the role of support.

    Here's the whole post. Bump and upvote so it gets noticed by Riot!
    http://na.leagueoflegends.com/board/....php?t=1898419
    That would also be another way to make Karma more viable as a 0 CS support without having to remake her.

    Speaking of Karma herself, if she manages to get feed and a proper team, she can do some really serious shit with her burst and healing/shielding capabilities, such as AoE bursting down a team with her R + E combo, and hitting every enemy with her W if you have a teammate that knows how it works.
    Last edited by Thallidomaniac; 2012-05-13 at 06:24 PM.

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  12. #32
    Quote Originally Posted by Epialt View Post
    I won't lie, I love frags, but for me there is nothing more satisfying then playing a blitzcrank support and carrying a game.
    I love support Blitzcrank for solo queue. Initiating as someone like Alistar or Leona usually gets you killed when your teammates stand around picking their nose when you charge in. But even the stupidest solo queue player knows what to do when you grab an enemy into 3 of you.

  13. #33
    Quote Originally Posted by Lumpi View Post
    i feel like when a game goes into midgame/late game the supporter could just go afk because they matter that less.

    Trust me, I main support, and I win team fights late game.

    I can't count the number of times I've saved my carry with heals and CC and shields, allowed us to chase for the Ace with Sona or my Reverie, or shut down an enemy AP's combo or escape with my Silence on 'Raka, not to mention catching entire enemy teams in Sona's ult.

    I've had the experience of someone adding me and messaging me after a game to tell me that I played an incredible Sona-- I also won't forget the time I got a double kill on Soraka, or all the time I turned a 1v1 or a 2v2 around with a well timed press of 'R.'



    To be fair, it is the most thankless job, and the least flashy. I'll give you that. But god damn, I love playing support, and I personally find that I have plenty of shining moments.

    Actually, I have what I call the "support fight" every game, where the win condition is to get the enemy support to either drop their pink ward first, or have not picked one up and use my pink to keep them unwarded.

  14. #34
    Quote Originally Posted by Daetur View Post
    Actually, I have what I call the "support fight" every game, where the win condition is to get the enemy support to either drop their pink ward first, or have not picked one up and use my pink to keep them unwarded.
    I love starting with pink ward and just immediately counter warding the river, since even those that do start with a pink will usually pop a normal ward there first and not expect it. Then just be ready to start a fight if they try to clear it out. Even at a fairly high elo aggressive ward clearing super early on is kind of rare, and it is so much fun to get annoyed messages from the enemy support who just don't know what to do.

    Quote Originally Posted by thoukaia View Post
    There's been a suggestion which i found brilliant. Basicly the 21-point mastery in Utility would change to "Whenever a teammate within X range kills an enemy minion, you also gain an additional Y (percentage or constant value) of the gold". This way supports get a little bit more money, but also opens the metagame for more champions in the bot lane since traditional supports arent too gold-dependant anyway; this would benefit carry-like champions playing the role of support.

    Here's the whole post. Bump and upvote so it gets noticed by Riot!
    http://na.leagueoflegends.com/board/....php?t=1898419
    This idea has been around for a while (I have usually seen it put as an early game item though rather than a mastery). The problem with it is it has the potential to completely screw over the meta by making a duo top lane more viable than a jungler. A mastery that literally makes money appear from thin air if you are near a guy who gets a cs makes it kind of a waste to not have someone there, especially when the other option (jungling) requires specific champion picks, money wasted on pots etc etc.

    Plus, supports only need 5 items since they need to keep a slot free for wards. So they need less money anyway. Would be interesting I guess, but playing a 0cs support can still give you the chance to win the game with a super janna ult.
    Last edited by sillabear; 2012-05-14 at 04:42 AM.

  15. #35
    Ever play Leona or Naut or Ali or Blitz? It's super satisfying lol

  16. #36
    You need to start Karma Bombin' then support isn't boring!

  17. #37
    Support is my "main" role in my organized 5s and I also often play it in SoloQ (approx 1700 ELO).

    I find it incredibly satisfying to go 0/0/20+ and enhance a carry to make them feel invincible.

    Would I play support all the time at lower ELO? Hell no, it would be so incredibly frustrating with all the mouth-breathers trying to play AD carries and only netting 100 CS at the 25:00 mark.

    My most played supports are Nunu, Janna, Sona, and Blitzcrank. Blitz is more of my fun Solo/DuoQ guy when I just want to romp people.

    To loosely quote Xpecial: almost anyone can be a good support, but very few are the better/best support.

    I strive to be the best support possible, which is much more involved than simply dropping wards at Dragon and babysitting your carry in the brush. When you look at the elite-level support game in great detail, it becomes very apparent just how important and involved the position is.
    Last edited by Toxigen; 2012-05-14 at 12:43 PM.

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  18. #38
    The Lightbringer Durzlla's Avatar
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    I ONLY play support (well i will very rarely play twitch or ashe or nunu but i can't even remember the last time i did that...), and tbh idc and never HAVE cared about a 1337 K/D or getting some super high damage, i like to, you know, ensure the victory of my group whether it be me distracting the entire enemy team so the rest of my team can make it alive (god when will people stop going for the 1 free kill when they can get all 5 xD), or landing that one super sexy soraka 2 that saves the carry and turns the tides of the fight because it gave em enough time to blow the fuck out of the enemy!!

    And as for the whole "But you don't get any satisfaction of having all those kills" you know what i get the satisfaction of? Knowing i was largely responsible for causing our carry to become a mass murderer and basking in the success of not only what THEY have done, but also all the assists i managed to rack up, and a well earned win!
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

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