I have been a gamer for a long time and as far as single player games go i always tried out new games. In multiplayer however i prefered to stick to warcraft/dota/counter strike with rl friends and wow when it came out for the last 10 years, with ocasional PES or whatever on ps2-3.
While i did try out other mp games during that period it was only a brief taste never really got into it. Recently i decided to "modernise" my multiplayer expirience with LoL and Battlefield 3 and i am really disappointed.
It seems to me that now all MP games force this leveling and progression system like in WoW(or any other RPG for that matter).
I can understand how can anyone in their right mind put such a thing as gear progression in a shooter? Basically when you start battlefield 3 your aircraft have no countermeasure flares, your tanks dont have smoke screen, your AT and AA weapons are useless and your main weapons are very subpar... So if you want to have fun you have to spend countless hours farming exp and gear just like in a MMO.
I do not want to farm pvp gear in a FPS, i want to jump in and have some fun, not get annoyed how my gear sucks... When did this stupid shift happen in fps games anyway? The counter strike model of in party cash is way superior to this rpg-fps mutant that is BF3...
Same goes for League of Legends, instead of a fun DOTA like expirience i get a horribly gimped summoner and the end result is the same, it just isnt fun.
What is your opinion on this? Do we really need non-rpg games to require a 100 hour investement farming period in order to have fun? Some may say playing with a handicap is a challenge but i want a fair MP game determined by skill , not how much points or gold or credits or whatever my account has.