At worst, DA will add a few more rounds of iteration on the spec. This is what beta is for. They've got a few more months to get all this sorted out, and haven't even turned players loose in a raid yet to see how it works in a properly challenging situation. We'll see where Demo is at that time.
If MoP goes live with a poor Demo design, or an OP/useless DA, hell-raising would be expected. It would be par for the course, as something always makes it live while still broken, but the outrage would be well justified. Until then, it's all about testing and feedback.
I get that the "full package" is taken into consideration, but I'd say that's a far cry from being "balanced around". If that was the case, I'd expect Frost to be doing the least dps and, well, I dunno who has the least utility, but I doubt it's Arcane/Fire mages, who are doing the most dps.
But is that really the case, as a whole ? Does Destro really have more utility than Afflic and Demo, Fire more than Arcane, Enhance more than Elemental, Survival more than Marksman, Assassination more than Combat and Subtlety, Balance more than Feral, Fury more than Arms ? Earnest question, I am not really familiar with how these specs stack up against one another with regard to utility.
And it looks like their direction for Mists will be to cut down on some of the spec variation in utility, what with streamlining CC availability and making some previously spec-exclusive abilities into talents.
This is one of the big reasons for the new trees of course, and the cut back in active utility (mostly CC) across classes in order to remove this problem and allow closer DPS between similar specs of one class.And it looks like their direction for Mists will be to cut down on some of the spec variation in utility, what with streamlining CC availability and making some previously spec-exclusive abilities into talents.
2) There's no "utility/damage" balance at all, the reason specs did more damage is either knee-jerk reaction to previous imbalance, or a pathetic attempt to balance PvP and PvE.
Arms, for instance, has much more control/utility and is pretty much the "warrior PvP spec" now - guess which one is used in PvE too?
Hunters were just bad across the board in T13 until survival got buffed. MM was the most common PvP spec (second is BM), and was top DPS in T12 also.
Discipline is mostly "the" PvP healing spec for priests, yet Holy and Disc are still balanced and Disc is still competitive in PvE. The reason Holy is uncompetitive, as GC even mentioned, was not "balance with PvE" but rather bungled design (DOH!)
Enhancement and Elemental are just bungled across the board, and I can't even tell how they are supposed to be balanced for PvP and PvE (elemental is now better in PvP, but both are not great in PvE - DOH!)
So really, trying to quote design intent for Live for any sort of "reasoning" whatsoever is just pathetic.
3) Demonology is the most desired raiding spec in T13. It's 10% spellpower, shared only by elemental shamans, is far more desirable than Nether Prot (only VERY niche and mostly unnecessary uses) or Shadowfury (not usable on any fight except Blackhorn/Spine).
You're arguing with me for the sake of arguing with me. It's right here:
It's intended design philosophy. But, like the intended design philosophy of the old Hybrid Tax, it doesn't always play out as intended; that doesn't mean it the notion towards it isn't, or wasn't there.Originally Posted by Blizzard Entertainment
They have to trade off DPS to balance against PvP, mainly.
But obviously, some specs just get the short end of the stick (Fury), which is OK because after all, classes only really need one PvP-viable dps (or healing, for priests) spec.
If they're moving away from a model that trades off DPS for utility/survivability, do you think that added survivability can be as strong as a true tank's?
It's not designed in a vacuum, and it's abundantly clear that DPS is not going to have to give in order to allow for this.
But I guess that's where you like to be... oh wait, your toon doesn't PvP... I wonder why.
Similarly, mastery will lower damage down in DA form, out of caster/meta form. But I guess that part's escaped a "vacuum" in your brain...