Hello there mates! Even though I don't have my beta account yet I would like to suggest my plethora of ideas for this wonderful class. I have read lots of threads regarding paladins in the beta especially their lack of something new in their class such as in the utility department etc.
Disclaimer: These are only merely suggestions for MoP. I'm not a math wizard or a theorycrafter so all the numbers you'll see here can be tweaked and refined further. I want Paladin to be a fun class in a way it's no longer the dull hybrid plate-bearers of the Light. So here comes my plethora of ideas for the upcoming expansions, The Mists of Pandaria.
Paladin Baseline Spells:
This iconic spell from WC3 should be available to all. Now also deals damage to undead and demon targets.
Flash of Light
Now also deals damage to undead and demon targets.
Costs 3% of mana
Deals 100% weapon damage, grants a holy power and applies Touch by Light for 4 secs.
Touch by Light: Applies a HoT on the paladin depending on the damage done by the strike. No HoT will trigger if the spell gets parried, dodged or blocked.
Speed of Light
Costs 8% of mana
2 min cooldown
Removes all movement-impairment effects, increases movement speed by 80% and remains unhindered for 4 secs. A glow of light trail follows while you dash forward.
This spell should be baseline on my point of view.
Cost 4% of mana / 40 yards range
3 min cooldown
Incapacitate the target for up to 1 min and afterwards applies Repented for 3 secs. Does not break from damage immediately. Usable on Humanoid, Elemental, Dragonkin, Undead, Demon and Giants.
Repented: The target's movement speed is reduced by a tapering 30% slow and receives more holy damage by 3%
Now useable while stunned. Also restores 4% of your mana. ^^
Hammer of Justice
Cost 4% of mana / 25 yards range
40 secs cd
Stuns the enemy and applies Justice! for 5 secs.
Justice: Your next offensive spell is guaranteed a critical hit.
No mana cost
2 mins cd
Restores mana over 6 secs depending on holy power. Does not consume holy power.
1 holy power: 4% mana
2 holy power: 8% mana
3 holy power: 12% mana
P.S. Also no longer reduces healing effects.
Blessing of Might
Same effect but with added bonuses; now also increases resilience and armor by 5%. BoK for PVE and BoM for PvP. Just for something new.
Same threat generation but with different effects depending on the specialization:
Holy: Increases healing spells done by 3%
Prot: Reduces damage taken by 3%
Ret: Increases damage done by 3%
P.S. Well these added bonuses are meant for PvP.
Same mana cost and range
6 secs cooldown
Fears undead or demon target for X secs and after getting feared applies Light Bane for 4 secs.
Light Bane: Reduces movement speed and attack speed by 30% for 4 secs.
Lay on Hands
10 min cd
40 yards range
Grants health maximum of the caster's maximum health and restores 10% mana to the target. Half of the mana restored to the target is restored to the caster as well. Cause Forbearance.
Hand of Salvation
Immediately removes all threat gained and reduce damage taken by 20% for 6 secs.
Hand of Sacrifice
Rename to Hand of Martyrdom and also grants the caster 4% of mana depending on the damage taken by the target. (This would not exceed 100% damage taken by the target)
Hand of Protection
Removes bleed effects as well. Needs better animation?
Hand of Freedom
Now also removes stuns and daze effects.
Hand of Purity
2 min cd
Converts all damage over time effects into healing for the next 8 secs.
Hand of Vigilance
Polar opposite to HoP. Renders magical attacks useless and removes all magical debuffs effects. Cause Forbearance as well.
I'm only gonna focus on the retribution side of the Paladins. I hope I give new ideas to you guys.
Sheath of Light:
Increases damage done by two-handed weapons by 25%
Increases your spellpower 80% equal to your attack power
Increases chance to hit with holy spells by 8%
Your critical Flash of Light and Word of Glory heals for 12% of the amount healed for 6 secs. (Grants a HoT for everytime these two spells crit)
Another passive talent only for ret
Increase all damage done by additional 3% and anyone affected by your instant cast spells has their damage increase by 2%. Your crusader strike now also dispels 1 beneficial magic from your enemy.
Returns all spell criticals done to the paladin by 20%. Does not exceed 100% of the damage taken. Increase magic resistance by 5% and your Divine storm now restores 15% to the caster and his/her allies within the surrounding 10 yards.
Reduces stun and fear effects by 15% and your GotAK is now properly considered a summon. Your GotAk have new offensive spells and have the passive Divine Will which heals your paladin for 40% of the damage done by the GotAk. Reduces the cd of your GotAK by 2 mins and Avenging wrath by 30 secs.
Seal of Justice
Now the snare effect also applies on spells done.
Grants a holy power when it hits more than 4 units.
Bring back the Undead and Demon modifier which grants exorcism a guaranteed critical hit over these targets
Art of War
Your Exorcism criticals also deals damage over time by X for 6 secs. When AoW procs also your Exo has no mana cost.
Besides the current effect, your auto-attacks also heals you for 10% of the damage done and increases your holy damage done by 2% for 4 secs. Stacks up to 3 times.
Burden of Guilt
Besides reducing ms for a longer duration now also reduces melee and ranged atk speed. Now also roots targets further than 15 yards.
Sanctity of Battle
Your Inquisition spell now also increase haste by 6% and its duration is increased by 50%.
Paladin Talent Spells
Hand of Liberty
Replaces Hand of Purity
6 mins cd
An AoE version of Hand of Freedom.
Harbringer of Justice
Replaces Fist of Justice
Your Hammer of Justice now affects two targets!
Replaces Speed of Light
Passive effect: Reduces movement impairement effects by 15% and reduce the cd of SoL by 30 secs
Active Effect: Besides removing movement impairement effect, now also removes atk and cast time debuffs plus SoT last longer for 6 secs.
Now also enables AW to be use while silenced. Also enables your hammer of wrath to be useable while AW is up.
Illuminated Visions: Sense the location of nearby undead and demon units in the minimap. Lasts until cancelled. Also damage done to these targets are increased by 1%. Your eyes glow with inner light
Justice Charger: Reskinned version of a charger with wings. A lvl 60 spell which grants paladin class a flying mount.
Crusader's Call: Increase you and your allies mounted movement speed by additional 20% for 8 secs. Stacks with the Heart of Crusader.
Glyph of the Light's Banner:
Adds a banner to your paladin class mount similar to the argent white crusader warhorse.
For human and dwarves: Banner of The Silver Hand
For draenei: Banner of the Hand of Argus
For tauren: Banner of the Sunwalkers
For Bloodelf: Banner of the Blood Knights
Glyph of the Justicar:
Your weapon now also glows with valiant light.
Glyph of Divine Born:
Every time you cast spells your hands glow with sacred fire
P.S. I have many more ideas but this all I can post for now. Sorry for the bad grammar and all since english is not my native language. Just want to give more ideas to all paladins here. Thank you for reading!