It has always irked me a little how reward works in Battlegrounds.
The current system favors unbalanced match-ups - the ones that are very fast due to a huge difference in team efficiency.
In turn, balanced games are BAD because they'll last much longer without giving appropriately bigger reward.
Some Battlegrounds amplify the negative aspects of this, as they last exponentially longer the more tightly matched teams are.
Arena matches are pretty much the same. Reward does not change whether the game lasted 40 minutes or 5.
How battlegrounds work:
Strand of the Ancients
Scenario #1 - One team is much better, and starts as attacker
- Probably a quick match since you'll most likely zerg them, and then they need to be even faster than you. If you take 3 minutes, the match will last 6 minutes tops.
Scenario #2 - Teams are evenly matched
- If teams play offensive, it's reasonably okay.
- If teams play defensive, it can be worse than Scenario #3, as each Round could last 10 minutes.
Scenario #3 - One team is much better, and starts as defender
- Unless the better team lets them zerg and then beats the crap out of them on the 2nd round (and risks failing), the match is likely to take 10 minutes on round 1.
Warsong Gulch & Twin Peaks
- Fast if a team is much better
- Decent if teams are evenly matched and play for the objective
- Awful if teams just want to gank and don't protect flag carrier
Battle for Gilneas & Arathi Basin
- Fast BG overall. Only bad if teams constantly ping-pong the capture points.
Alterac Valley & Isle of Conquest
- Fast farm if both teams zerg boss.
- Decent if both teams are
- Awful if teams are full of gankers who constantly let the opposing team foil their objectives (because they're too busy ganking).
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Anyone feels the reward system should be changed to somehow take into account time spent in the BG, and make evenly matched games fun instead of frustrating?