Now aint that the truth hah.Well, of course it comes down to the individual which one they regard as being the best experience, but Blizzard has intended for multiplayer to be the best experience. In this rare case, they had to make some concessions and compromise singleplayer by making it online. Not a rule, an exception. I'm not going to complain at NCSoft's developers to make Aion co-op or solo just because I had more fun playing co-op and solo than I did interacting with the playerbase or doing any PvP,
SC2's multiplayer is inarguably a more tightly tuned and solid experience to Blizzard and gets significantly more development through balance patches and such. Same with D3's design from the beginning. It's designed to have really good co-op and a persistent large-scale multiplayer economy. The latter, they felt, required the game being online, and I see no reason to disagree with them.
"Singleplayer" and "Multiplayer" are really not accurate enough here.
I also don't think this particularly applies to balance. They fixed the monk strategy to not have it centralizing the builds people are playing in the high levels. It's not going to happen often. Like them fixing Blessed Hammer in D2. Every other class could solo hell, but that one was far superior. It's got nothing to do with singleplayer or multiplayer or "Well, WoW does it!" because they have completely different design goals.
---------- Post added 2012-05-19 at 03:55 PM ----------
Well, it's not optimized for singleplayer or people playing it for just the story, so don't be surprised if the experience isn't amazing.