Wild Mushroom
You place a Wild Mushroom Spore on 3 friendly targets of your choice.
Lasts until canceled.
(Using bloom doesn't remove the buff)
Wild Mushroom: Bloom
30 sec cooldown
The Wild Mushroom Spores on your 3 friendly targets bloom (1-5?) ft out from them and heals everyone within 12 ft for x amount.
..as a side note..
Glyph of The Wild Flower (Minor)
Turns your Wild Mushroom into a Wild Flower.
Wild Flower
You place a Wild Flower Seed on 3 friendly targets of your choice.
Lasts until canceled.
Wild Flower: Bloom
30 sec cooldown
The Wild Flower Seeds on your 3 friendly targets and blooms (1-5?) ft out from them and heals everyone within 12 ft for x amount.
Explanation: Instead of a bunch of clicking that is clunky and interfears with other spells in the resto rotation in a raid environment I offer this as a solution. Prior to your raid encounter you can assign this WM or WF buff to 3 different raid members. You'd probably assign one to the tank, maybe a melee or a caster, someone you know who will be clustered. This way you could cover casters and melees easily. Perhaps even place one on yourself that way you could cluster around other healers or ranged casters. Every 30 secs you can Bloom them. If you'd like a different target to have it you can just buff someone else etc. I think this is a good fix kills 2 problems with 1 stone, crappy mushrooms and AoE healing, well probably not fix but make a whole lot better.
Oh and a side idea...
Empowered Nature's Cure (Passive)
When you successfully remove a harmful effect with Nature's Cure you also heal that target for x amount over x sec.
or just work it into the spell.
Nature's Cure
15.8% of base mana 40 yd range
Instant 8 sec cooldown
Cures harmful effects on the friendly target, removing all Magic, Curse, and Poison effects.
In addition when you remove a Magic, Curse, or Poison effect from the target they are healed for X amount over x sec.
Reasoning for this: Monks - Revival - Healing & Dispel Mechanic
Shamans - Glyph of Cleansing Waters - Healing & Dispel Mechanic
Druids should get one in the form of a HoT because they're a hot class/ spec... sun glasses. yeeah.