And for the record, beta tests are not about what the users want/need, it's about what the developer wants/needs. Blizzard needed to test core systems, not the game content itself. And they did so. I was in the beta for 5 months, and I thought it was playing excellent and was really polished when I got in. However, compared to what the game is now it was crap TBQH.
As for d2 to d3 well yes I would hope the game gets improved but that's precisely the point. The amount of improvement d3 has come out with isn't enough to warrent the 60 dollar price tag. Yes it's better than d2 and yes it will get better when they fix things but again were talking about several years of development here and in the end were left with a slightly tweaked and reworked Diablo 2.
You can literally think back to any period in gaming history (especially with console exclusive games) and the games you remember and played the most were the staple game franchises that have multiple releases (Zelda, Final Fantasy, Resident Evil, Halo, Call of Duty, ect). In between all those big name releases there are countless new and innovative games that are put out by small or new developers that sell a handful of copies but never really become big giant hits. Sometimes those new devs strike gold with a game, but it's rare.
Blizzard knows this, that's why they don't try to push the envelope when it comes to a new game. They take a look at the market for the genre they wish to make a game in, and they make sure to assess all the pros, cons, and features other games have, so they can put out a game that succeeds where other games fail, shining in all the areas where they succeed.
Diablo 3 isn't the only action rpg on the market. I can think of at least a dozen different games released since D3 was announced which are all action rpg hack n slash games that share many similarities with the Diablo series. Many of them are great games in their own right. However, Diablo 3 has pretty much taken all the best features and mechanics of all of them, and combined them into one game.
There are definitely minor things within D3 that need to be looked at for improvement, but the core of the game is very good and well polished. And this is what Blizzard does. They don't care about being the next big thing, because they can quietly develop it's competitor and launch with a superior game. This is why Blizzard is the best developer in the world atm.
D3 adds a few twists to the Diablo franchise, at the core it gave me [and millions apparently] exactly what I wanted in a Diablo game.
I didn't want a shooter Diablo, a 3rd person action Diablo or PVP centric Diablo MOBA. Just not interested in playing the Diablo license in that context. What I did want out of D3 was monsters vs. player centric gameplay, high degree of grind, revamped graphics and less cumbersome supporting systems to what was established in the previous games.
It's like Baldur's Gate or Might & Magic Heroes. Placing BG3 in the context of a Dragon Age/Mass Effect is NOT what I want out of Baldur's Gate 3. Heroes of Might & Magic with platformer elements is NOT what I am interested in at all.
I am correct in saying the majority of fans did not want a Diablo too far afield from what the original games were in style. Proof of this is littered all over these forums, official forums, blog posts and nearly every where Diablo and III appear.
Good gameplay can never be stale. If D3 is stale by means of gameplay than that would have to apply to HOMM6, BG2, SC2, TL2, etc. Which is foolish.
What sort of innovations would you have liked to see? Give me something specific.
1- Release the new product as the blockbuster to a know genre with your style being their polish: Diablo 2 and WoW are the primary examples(SC2 as well)
2- Extend the gameplay to new frontiers through expansions: D2: LoD, WoW: TBC, WoW: WotLK
Right now D3 is the first step is introducing the updates to what they had done in D2-series and they had actually cut-off some of the newer aspects similar to how they had seperated SC2 into WoL, HotS and LotV.
As far as polishing up D2 to today's standards the game plays out in an excellent manner and graphics as well as the physics engine is a vast improvement as well as being on par with many other titles in the market, however, it is not realizable to many due to how its camera pans and how the direction they had adapted removes the critical points that we use to evaluate anything that is blended with realistic graphics.
Suggesting Solutions for Solving Player Interaction Problems in Online Gaming
Vote Please: Survey on Solving Problems of Item Quarrel with Dropped Item Revision
Vote Please: Survey on Solving Problems of Player Abuse with Instance Points System
Vote Please: Survey on Solving Problems of Experience Disparity with Layered Progression Model
Also, while you might be mainly a single player type of person you have excluded effectively half of each game mentioned by simply going solo. Part of the fun in them is that you can play with others when you want to, but also solo if you'd like. Maybe it would feel less stale if you went into some games with your friends. Personally, for D3 I have enjoyed it a lot more playing with friends than I have solo. That's not to say that the solo experience isn't good, but it makes things a lot more interesting in a group dynamic.
Last edited by Melodi; 2012-05-23 at 02:09 AM.
Those who do not learn from the past are doomed to repeat it.
Melodi, Resto Druid
There are plenty of ways to innovate outside of core gameplay mechanics. It's interesting that you mentioned Mario. The franchise has done a pretty respectable job staying relevant over the last 20 years, and making the transition to 3D. Part of that is because it stayed true to its core, and part is because it found compelling ways to reinvent itself.
That's the kind of innovation people in this thread, myself included, are looking for from Blizzard. You've completely missed the point.
^ The above should be taken with two grains of salt and a fistful of "chill the F* out".
Normal guys logic - This company is rather dissapointing these days. I'm not going to buy their games.
OP's logic - This company is rather dissapointing these days. I'm going to buy their game anyway, and then proceed to cry about it.
I posted this example earlier but Il'l do it here as well because it's pretty interesting and I'm glad someone is taking this stale model and giving it some fresh life. Again gameplay can get stale especially in something like an Arpg which is already fairly repetitive to begin with...
Skip to 4:50 in the video. That's new. That's interesting. That goes beyond click click click click click and adds some innovation into the genre. That game feels like it adds so much more depth to the genre than d3 does. Drag skill, much more usability and interaction with the environment, different stances for each class. It really feels like their trying to do more than simply toast the stale bread.
Last edited by Glorious Leader; 2012-05-23 at 06:57 AM.
If you want a good example of innovation look at valve, half life and half life 2. They took half life and ripped up the whole FPS genre (having a really heavily scripted FPS experience based on a story) half life 2 smashed it up again. They then released portal (I believe it was another team who started work on it and got bought by valve who then released portal?)
Again you're wrong on warcraft 2 being the first RTS to use the mouse drag, that was CNC 1 (wc2 was dec 1995 and cnc was august 1995, although I think wc2 may have been out in august 1995 on MAC but dont quote me on it either way it was not the first game to pioneer it), You could say though it was the first RTS with a skirmish mode (well you had stand alone scenarios) it also shipped with the mad editor which was a very clever idea.
Last edited by khalltusk; 2012-05-23 at 08:00 AM.
Also, I hate having to draw all over the screen to play games. There were 2 dungeon crawlers that had that mechanic and I despised them.
You enjoy cake.
I enjoy pie.
Blizzard has been a little light on the "epic" innovation in recent years. They aren't quite the company they used to be in terms of game development, for various reasons. IMO mainly because they've become too corporate, they were much better as a smaller company, as most are. There seems to be a somewhat of a trend with gaming developers these days, the larger they get the more cookie cutter their games become.
---------- Post added 2012-05-23 at 12:15 PM ----------
---------- Post added 2012-05-23 at 08:50 PM ----------
Wow was new and interesting...
D3 and SC2 was just old wine on new bottles, if you ask me... still tasted great, but already tried it.