<- Enjoyed the living hell out of SC2
<- Enjoying the bejeezus out of D3
<- Worried MoP will leave me with no time to eat sleep or breathe
<- Curious about what Titan will be
<- Enjoyed the living hell out of SC2
<- Enjoying the bejeezus out of D3
<- Worried MoP will leave me with no time to eat sleep or breathe
<- Curious about what Titan will be
Playing a game with friends can be more enjoyable for sure but that doesn't make a bad game/developer any less bad.
And that's fine, I mean it seemed to mostly work for the Pokemon series(B/W is really not much different from R/B/Y) but that doesn't mean a developer can't be more innovative while still using the basis of their tried and true methods.
(Note: I'm not directing this specifically at Blizzard but all developers in general.)
Blizzard has never been innovative. They don't innovate, they refine and polish. Pretty much every game they have ever made was copied from a market leader and refined.
Technically any change could be called innovation, however I think it is a bit silly to say things like "we copied this feature from here and pasted it over here" are innovative. Cataclysm had some minor changes, but innovative? By the strictest definition of the word yeah... by in the real world I don't think "copy/paste" or "now with more sparkles!" count as innovation.
Exactly this. Blizzard never did any groundbreaking innovation. They are doing "average" games in terms of gameplay mechanics and ideas, but polish it to the state of perfect diamond. Blizzard games were always a really good craftsmanship, not artistic "all crazy ideas" type. They never had very complex story, weird innovative gameplay etc. What's more atm they are sticking to their franchises - they can't go too far from the oryginals, fans want to play new versions of old hits, not completely different games. That's why SC 2 is so close to SC 1. That's why D3 is close to D2.. "Don't fix what's not broken"..
SCII is a huge success and my favorite e-sport.
Bad - This is a bad player, he refuses to learn how to play correctly.
Casual - This is a player that will let everything else take priority over wow.
Hardcore - This is a player that is fine with putting things on hold while he's on wow.
Bad/Good - Measure of Skill.
Casual/Hardcore - Measure of Time
Wrong. I could have sworn there was a method of selecting multiple units in Dune 2. Shift clicking maybe? I don't remember after so long. I know I didn't select every Fremen unit individually to attack a structure. I just can't find any evidence of it from a quick Google search, so all I can state is that my belief is that you are wrong. And I'm also assuming that your definition of "unit based skill system" means upgrades. Wrong again. Again I'll swear that Dune 2 had a research facility, for upgrading units, but even if it didn't, the original Command and Conquer I think did.
Wrong again, but going back to the first issue. Even if it wasn't available in Dune 2, and I believe it was (come on, it was more than 20 years ago), I know for a FACT that Command and Conquer, released well before WC, had such a function.
There were other games that closely followed the idea of "dungeon crawling" well before Diablo came out. It's just that Diablo was the first top down 3D hack and slash, so I will give you that one.
Wrong again to an extent, Dune 2 had multiple factions but it admittedly relied on people being aware of who the Atreides, Harkonen, and Ordos (to a lesser extent) were.
Ok, as far as I know, you're correct on this one. Though the whole "hero" system often was as much of a hinderance as a help at times.
Ok, WoW got rid of loading screens SO LONG AS YOU WERE ON THE SAME CONTINENT. This is a given. But current instancing? Wrong. Ever heard of Anarchy Online? That was the first MMO to my knowledge that used instanced areas. And it uses Diablo style RANDOM instancing for missions to boot, on top of fixed instances for raids.
I will totally agree with you on this. The main innovation Blizzard has ever had was their storytelling, though the SC universe was a stretch considering it stole so much from Alien 2.
It would also explain why SC: Ghost died in Development Hell. They couldn't come up with innovations that would make SC:G stick out above the other FPS games coming out at the time, so they just gave up and killed the whole idea.
So instead they have been rehashing the same old ideas for more than a decade, and have lucked out that people dig what they spew. But that's not going to last forever. I know that Pandarens were around well before Kung-Fu Panda, but that doesn't matter when people see it as a rip-off of that Not-So-Classic Dreamworks endeavor. Simply put, Blizzard's innovation is fading. It's only a matter of time before someone else steps up to the plate to the knock the 800 lb gorilla out. I'm just hoping it's sooner than later. Hate paying for a game that is the most polished but the least innovative after so many years. Why oh WHY didn't Bioware have LFG queues available at release?!?!
Halo 2 was the most horrible game ive ever played in term of s sequel it was also the worst. It kill the entire franchise for me and have never picked up another game since thats what the company delivers now. The first Halo still remains one of the best games ive ever played. Your statement is a fallacy because not EVERYONE liked the second game. Just like not everyone likes the concept of MoP just like not everyone likes how short D3 is. Blizz can showcase some of the most beautiful CGI movies ive ever seen but wow is still an unpolished turd catered to the masses so those who play on moms computer can still play without problems.
Did you play it online? Or did you just blitz the singleplayer and then claim it was the worst halo game ever made? If you just did singleplayer i can see why you say this, but halo 2 was primarly a multiplayer game with a singleplayer added as an afterthought, not only did it revolutionize console fps gameing, but it helped shaped xbox live and console online to what it is today.
Everytime someone says this i have to ask, did you play diablo 2? The mechanics are no where near the same. The game runs differently, your clicking a quest 95% of the time while playing, Its next to impossible for a friend to join you due to 30 million quests and them prob not being ont he same quest, there is no offline due to the stupid drm blizzard wants to enforce, Items are so jacked that magic items are ussually the best out there, beating legendarys and set and rares.What exactly did you expect out of Diablo 3? The game certainly isn't a reskinned D2, but the core mechanics are more or less the same. But, if Blizzard were to change those, then it wouldn't really be Diablo, would it?
Diablo 3 is a joke.
They innovated the skill system, the gameplay still the same "click click click". It was cool 10 years ago, but we have technology now, and I would like Blizzard to use it.I'm sorry but are you saying Blizzard didn't innovate with Diablo 3? Diablo 3 is an example of what happens when you innovate with the Diablo 2 formula.
Because it could be better?Why change it when almost 10 mill people already liked it at the end of BC?
---------- Post added 2012-05-22 at 02:16 PM ----------
That's not an excuse. If you can make a good game or a bad game, do the good one.But, if Blizzard were to change those, then it wouldn't really be Diablo, would it?
Im not a hardcore Blizzard fan i enjoyed wow for a time if anything Sc2 and Diablo 3 are both unbelievably short in terms of story as you you can finish both within a day
shore its nice for a little nostalgia but i cant see it anything beyond that and people cant try and fight that to the death but at the end of the day it has truth
If everything I do is wrong then by god ill do it right
It could also be worse, so many opinions going around how things are bad or could be better, maybe just maybe take a step back and accept there are a lot of people who disagree with you (and ofc a lot who agree) but accept that the whole thing is just an opinion that is not shared by everyone.
For me personally my opinion is that D3 maybe should have been 1 or 2 acts longer however that in no way has ruined my enjoyment of the game. The gameplay itself is diablo all over and I love it, as I also love SC2 and WoW.
I must admit I personally find this whole innovative arguement thing silly as it quite frankly doesnt matter, if they make a game I enjoy I quite frankly dont care how they got there, however I do respect people have their own views and want to share them, as long as they understand that those views are not shared by all.
Keeping everyone happy is impossible.
Kesandri Level 90 Shaman
Chlóe Level 90 Death Knight
Ashlinn Level 90 Mage
Whats in the boX - EU Dragonblight - www.witb.eu
Some rescue. No wonder you're called the Order of Whispers. Nobody would brag about this.
What have you become when even nightmares fear you ?
TL2 is on a comparable level of fun though, where people are arguing minor details of who does what better between TL2 and D3. General consensus is that they're both great games (disregarding many qualms people have with D3 currently with online-only play, AH, and bugs). Difference is, one you'll be able to get for $15-20 and the other for $60. Given the price points, you really have to consider the expectations people have from D3 and what Blizzard must deliver on at that price point.
I'm only in the beta of TL2 and I can't believe I'll be getting it for the cost of a month of WoW. :P (buy a 4-pack for $60, split it among friends for $15/ea)
Not entirely true. GW2 is a noteworthy entry to the MMO genre, given the dynamic questing, active gameplay (no auto-attack), breaking the rules of standard healer, tank, dps, and how players experience their content and progress. I'm not even scratching the surface, but you get what I'm saying.
Last edited by d/c; 2012-05-22 at 06:24 PM.
innovation is a word used to describe every single piece of !@@@@.
Their is hardly true innovation in the world, most new things are nothing more then polishing existing concepts not limiting to gaming but everything even Apple doesn't really innovate)
This is the tale not of the Horde as it exists today, a loose organization of orc,tauren,forsaken,troll, and blood elf, but of the rise of the very first Horde. Its birth, like that of any infant, was marked by blood and pain, and its harsh cries for life meant death to its enemies.
I'm not sure what you're talking about. You questioned why companies change good games. I told you they do to make them even better. There are people that disagree that Diablo could be better? And those people are "a lot"?...maybe just maybe take a step back and accept there are a lot of people who disagree with you (and ofc a lot who agree) but accept that the whole thing is just an opinion that is not shared by everyone.
Some things are opinions, some things are logic. Game design has both. You don't need to share my opinions, but logic... that's not a matter of sharing.I must admit I personally find this whole innovative arguement thing silly as it quite frankly doesnt matter [...] as long as they understand that those views are not shared by all.