This, espcially on the real consoles (not handheld)
This, espcially on the real consoles (not handheld)
I doubt anyone is going to argue that the vast majority of companies exist to make money. Yet it seems to be something thrown around as some sort of misguided justification. The primary role of a company is to provide a service to the best of their ability, arguably one that appeals to their target audience. Some may disagree, but I feel as if the vast majority of problems with the gaming industry at the moment boil down to the habit of companies trying to appeal to as many potential customers as possible, rather than loyal fans of a particular franchise.
This ties in with why many sequels aren't as well received as their predecessors - especially if a lot of things change in order to appeal to a broader market.
Last edited by Glorious Leader; 2012-05-24 at 06:35 PM.
Blizzard has their name to stand behind, so that pads the mediocre work they have done recently. They are established as a quality company that puts out products, "When they're ready." Now that definitely hasn't been the truth lately, but time will tell how that effects them.
And, believe me, I do see your point.
I'm not sure how else the game can teach you how to play the game, though. I mean, if people are dying because they can't avoid the SK's well-telegraphed 3-hit combo, or they consistently die due to standing in a Molten enemy's supernova of death...I guess I can't think of any simpler way to teach people.
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---------- Post added 2012-05-24 at 10:35 PM ----------
Once you go troll, you never reroll. -heard on cynicalbrit.com. Epic.
Every new expansion brings new crazy stuff in pvp like smoke bomb which is a mechanic no class had till cata. You can use it to avoid getting shattered while deep frozen and casting on the move was something new as well wow does innovate. Mop will be even crazier.
You're right except for 2 things.
1. My name is spelt "God" not "Loucious-sama".
2. I'm not a man, because man is inherently flawed. I am in fact a being so far beyond your comprehension that archaic constraints like flesh, blood, time and consequently, gender, have no meaning to me.
I think you're taking internet critics too seriously. Most of them confuse innovation with intellectual property anyway.
For example in Starcraft 2 they turned the traditional RTS formula of "sit in your base, build troops, attack" often completely around. There were so many mission objectives and map mechanics that required mobility over defense. When there's a wall of fire behind me, protoss bases ahead of me, and I need to constantly lift my base, push forward, land, replenish troops, etc. I call that innovation. There's a seed there for a whole new type of RTS where you don't have a single fixed base at all. But maybe I call it innovation because I'm a fanboy, and a hater will call it just a gimmick. It's all a matter of perspective.
excellent summary, and this is EXACTLY how i see it. they've almost repeated the same exact game between Starcraft2 and Diablo3. hope the diehard fans that want the same game are worth it since i won't be buying Blizzard games at release anymore like i used to assuming i'm always going to get my moneys worth. and yes they were very innovative early on, in fact one of the most innovative game companies in the industry. now they're just milking it seems...
---------- Post added 2012-05-25 at 12:26 PM ----------
oh please...those are just campaign map varieties. i can't even believe you just tried to spin that as so innovative or even worth mentioning considering it really isn't any different than someone making different campaign maps which should be a given. there is no perspective on that point being innovative whatsoever unless you don't play any other RTS games that have some map variety and time limits :P
Last edited by Spurmwhale; 2012-05-25 at 12:26 PM.
Wait, someone made a long list of minor improvements that Blizzard made to an existing genre, and that was innovation, yet when they make fairly similar improvements to their new games, that's not the case anymore? I mean hell, Warcraft 2 didn't even introduce the ability to 'lasso' your troops with the mouse, Command & Conquer beat them to the punch. I'm pretty sure hack n' slash action RPG wasn't anything new either unless you never played console games, but this is ancient history so my memory might fail me on this one. The ARPG article on Wikipedia is too long for me to read at work.
And my point regarding Starcraft 2 wasn't map variety or timers, it was about maps that become a part of the gameplay, rising and lowering lava, night and day cycle where all zombie hell breaks loose during the night, or that literal wall of fire that burns everything in it's path. Then there was all that other stuff that's already been mentioned that happened between missions - tech trees, mercenearies, permanent unit upgrades, alternate missions, having some freedom of choice on the order you do your missions.. but I guess there's already some awesome RTS out there that has all this, and I've just been living under a rock (I have).
But you're not paid to think about this. Blizzard, on the other hand...I guess I can't think of any simpler way to teach people.
Not really surprised at people bashing Blizzard though it's more tame then I expected. Maybe I'm seeing the right ones. I disagree with several things but minor things. I'm usually pretty calm and constructive when I disagree with things they do or what people do. I don't really(Not pointing fingers to anyone) *Foam at the mouth*.
When people demand change for the sake of change that is not necessarily good. There has to be something wrong first to get change. If there is nothing wrong which can be subject to debate then leave it be.
because innovation is the new buzzword the never satisfied whiners have latched onto. of course no one wants "innovation" in sequels.
if they made an elder scrolls game into diablo people would be crying bloody murder.
Last edited by Jarlathe; 2012-05-29 at 01:23 PM.
I think the next innovation is the gradual elimination of servers where players will separated merely by playstyles (PvE, PvE, RP, RPPvP). 4 shards.
Yup, I cite this a lot, but it is true. Somebody will always QQ. Can't please everyone all of the time. If you understand and accept that, it is fine. Just because 100, 1000 or 10 000 people whine no matter what you do, you can still create a game that makes 100 000, 1 000 000 or 10 000 000 happy.
---------- Post added 2012-05-29 at 03:31 PM ----------
Now...people like you will still insist these are sad day because they (in your eyes) cater to sheep, produce for the masses yada yada yada. Fair enough. If so, I just expect you to be playing something awesome and different and not their products. At the end of the day they are not an arthouse studio that tries to appeal to the critics. They appeal to the masses and it seems they get it done. You can hardly bash them for something that clearly isn't even on their agenda.
Last edited by det; 2012-05-29 at 01:33 PM.
"It’s not the job of the artist to give the audience what the audience wants. If the audience knew what they needed, then they wouldn’t be the audience. They would be the artists. It is the job of artists to give the audience what they need."
— Alan Moore