Think he's upset that his thread got locked.
Well I'm sure if he asked them nicely they might give him a refund, I mean after all it is the worst experience he's had in over 10 years. If you tell them that, you'll be sure to get your money back I bet.
haha, i am sorry but i found this quite amusing. what you fail to see is that you played GW2 as though it were WoW and found yourself under-leveled because of it. GW2 requires people actually "think" outside the WoW/linear quest progression mindset. you can level just fine without even doing any Renown Hearts, but due to people having an ingrained mentality towards MMO leveling progression, they get caught up leveling for the sake of it instead of just playing the game and leveling as side effect of it.
too many players, as much as they will try to deny it, LOVE to be lead by the nose. they proclaim they want something different, when in reality they just want something slightly different and God forbid they actually have to "think" in an MMO. years of a raid mentality where you can just watch someone's boss kill video or go to Thottbot for the solution to a quest has made players unable to take in, process and then act upon the multitude of information given to them through actual gameplay. the only thing that is not explicit in GW2 is that it requires that you have an inquisitive mind or at the very least an adventurous spirit so that when you see smoke rising over the hillside you actually go and investigate what's going on for it's own sake and not reside to, "but i don't have a quest for that so i will not go over there and investigate as it slows down my leveling efficiency".
as others have already said, there is a difference between something being random and something being dynamic. the latter simply means that the results are brought about by previous actions, a series of events if you will, and they do not "magically" occur i.e. they are not random. and GW2 discourages "grinding" random mobs as a productive way to gain XP. you will see that the best way to gain XP is through DEs without question, but there are many other great ways to gain XP like Renown Hearts, ressing, exploring, crafting is a GREAT way to gain XP, gathering, WvW another GREAT way to gain XP and mini-games.
this is ONLY true is you make many assumptions. DEs are part of how you can level and you have to assume that the person did all the DEs in a given area which is highly unlikely as there are many that are player triggered, discovered or a culmination of various triggers. we know that XP scaling was off but without really trying you could find ways to level if, like i said before, you just think a little, not much, just a little. you could literally just run around without fighting at all just discovering stuff and gain levels.
and to invalidate the whole design of DEs based on a BWE where they lowered the XP gain as too many people during the press beta were "outleveling" the content, is premature to say the least, especially as it is just a matter of finding the sweet spot of XP gain for the various activities.
i agree that the whole "this game is not for you" is a VERY poor retort. i welcome a debate on various game related issues as long as they are valid (i.e. no Strawmans), are relevant to the topic at hand and show a modicum of critical thought. we should not have to shun people with a different perspective, but those with one should not just blurt out irrelevant and inconsequential drivel.
ON TOPIC:
bah, too busy multi-tasking to answer the OP's question. anyway, OP here's some info and videos, you decide.
this is a great start: http://www.mmo-champion.com/threads/...iated-READ-ME!
PvE DEs:
PvE Dungeons:
Structured PvP (sPvP):
WvW PvP:
---------- Post added 2012-05-24 at 01:02 AM ----------
how about you actually take your own advice and "strongly state valid reasons why", instead of what you previously posted. remember to be constructive, but most importantly calm and relevant if you want to actually start a fruitful dialogue.
Last edited by Odeezee; 2012-05-24 at 04:55 AM.
Cherish the quiet...before my STORM!!!
Guild Wars 2: Odeezee (Necromancer) || TERA: Odeezee (Archer-Ret) || SWTOR: Odeezee (Sith Inquisitor-Ret/Jedi Sage-Ret) || GW: Odeezee Fosho (Elementalist-Ret)
Aion: Odeezee (Sorcerer-Ret), ODZ (Spirit Master-Ret) || War: Odeezee (Sorcerer-Ret) || AoC: Odeezee (Demonologist-Ret) || WoW: Odeezee (Druid-Ret), Thaone (Mage-Ret)
Your point being? The result is still the same. There's no way he could have reached level 5 and run out of things to do unless the Charr zone is somehow incomplete, the proof being in what I described of the Human zone. You may not care what I did as I played and leveled, you don't need to care, however, what those examples hold up is no less relevant for your lack of caring.
Not only did my starting zone (the 1-15 zone) have the content to get me to 15, and above that to 16, it also had what the OP was asking for. Things to do besides combat. The Human starting city also offered such content.
Can you get experience from combat? Yes. Can you get experience from DEs? Yes. Are all DEs specifically about combat? Surprisingly, no, though they are fewer in number. Can you get experience from simply exploring? Yes. Can you get experience from pursuing non-DE and non- exploration content? Yes. Do you have things like mini games and crafting to do outside of combat? Yes.
However..
Is the amount of non-combat content equivalent to games that have been out for years, allowing such content to pile up?
No.
And one would be quite silly to expect a new game, let alone a game still in closed Beta, to have comparable amounts of 'any' content when held up against long running MMOs that have seen dozens of content updates.
That said, however, there is a surprising amount of non-combat content, more than I was expecting anyways. I didn't come close to experiencing all of it in just the zones I did get to play around in, of any brand of content for that matter. That's an impressive thing to me. There is also another very real fact.. that there are zones and levels worth of content, of varying type, that we quite simply have not seen yet. I don't pretend I can measure what is not available for me to experience, so obviously I can't comment on what such content 'is' .. but there it is. Whatever it is. Waiting to be experienced.
I miss Police Quest.
---------- Post added 2012-05-24 at 12:54 AM ----------
It only became a problem if he completely ignored the personal story. Which, as has been said, ANet openly admits was an unintended consequence of other changes, because that's supposed to be a feasible method of leveling.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
"Loss of blood... My only weakness!"
~ Warlord Khan, Magicka
Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.
How the hell is WoW a hack n' slash, OP? Seriously?
Seeing how there is only one person you can blame for getting too much hype, I hope you'll take the disappointment as a learning experience.
---------- Post added 2012-05-24 at 05:19 PM ----------
Since I'm obviously not sophisticated enough, what is the most pronounced genre of Guild Wars 2? MMO? Because that'll tell me what to expect. RPG? (Which really has a misguiding name. I know what to expect from an RPG, sure, but why can't the name tell it too?)
Not an assumption, a logical conclusion.
His actual experience is irrelevant to the point I was making. It would be true regardless of even playing the game.
---------- Post added 2012-05-24 at 09:47 AM ----------
Action-MMO. Light elements of Adventure and ARPG.
Cherish the quiet...before my STORM!!!
Guild Wars 2: Odeezee (Necromancer) || TERA: Odeezee (Archer-Ret) || SWTOR: Odeezee (Sith Inquisitor-Ret/Jedi Sage-Ret) || GW: Odeezee Fosho (Elementalist-Ret)
Aion: Odeezee (Sorcerer-Ret), ODZ (Spirit Master-Ret) || War: Odeezee (Sorcerer-Ret) || AoC: Odeezee (Demonologist-Ret) || WoW: Odeezee (Druid-Ret), Thaone (Mage-Ret)
I think we can though. From what we saw, many DEs did not payout enough to be the sole method of propelling you through levels.
In practice, it was possible to be under-leveled via zone events. The official forums had many complaints of this after the BWE.
So I am going with "true" here.
I don't think this is a fair assumption. You are entitled to your opinion, not everyone is going to like the game, but saying the graphics are terrible is just ridiculous. WoW's graphics are nearly a decade old, and it shows. I think too many people that played/play WoW are jumping into GW2 beta expecting it to be like WoW....and it's not. That's like comparing apples and oranges. I played WoW, and yeah, it was fun, but with every expansion, it becomes more and more mindless. I think MoP is going to be greatly disappointing, but that's an entirely different topic, and there is far more "hype" tied to that.
I really don't understand how you think the graphics in GW2 are worse then in GW1....I can't tell if you are trolling or serious.
Last edited by VibrantViolet; 2012-05-24 at 05:32 PM.
Every MMO has relatively primitive graphics. It's a handicap of the genre, due to the sheer amount of CPU power the games require.
Even the fanciest of MMOs can't begin to compare to the newest and shiniest FPS, it's impossible.
Basing a counter-argument against any modern MMO based off of how it looks is a poor thing to point a finger at.
Corsair 500r - i5-3570k@4.8 - H100i - 580 DirectCUII - Crucial M4Lenovo y580 - i7-3630QM - 660M - Crucial M4 mSATA
i disagree, many people i am sorry to say just didn't know what to do. there were many DEs one could have done to level, but if the DE is not obvious then people would not even be curious enough to just look around to discover it. i mean the fact that people just followed hearts is evidence enough. and people would never even wait to see how a DE progressed to then continue on with the next chain of a DE, they just do one part and move on.
but i will agree XP scaling was off, but people need to have a change in mindset if they are to enjoy what GW2 has to offer fully. there are just too many people with pre-conceived notions about MMO progression. /shrug
Cherish the quiet...before my STORM!!!
Guild Wars 2: Odeezee (Necromancer) || TERA: Odeezee (Archer-Ret) || SWTOR: Odeezee (Sith Inquisitor-Ret/Jedi Sage-Ret) || GW: Odeezee Fosho (Elementalist-Ret)
Aion: Odeezee (Sorcerer-Ret), ODZ (Spirit Master-Ret) || War: Odeezee (Sorcerer-Ret) || AoC: Odeezee (Demonologist-Ret) || WoW: Odeezee (Druid-Ret), Thaone (Mage-Ret)
That option to move is key... it changes the dynamic of combat dramatically. Whether you'll like it or not is another story. I found the game to be a lot of fun, and one thing I always wished WoW would do better is encourage exploration with hidden areas, etc... GW2 seems to have done that.
It's not really an option. If you want to be successful at the game, it is a requirement to move.