Hell, in hell I was forced to skip some before I got geared up better so yeah I think it's normal to have to skip some bad combo rares+.
Hell, in hell I was forced to skip some before I got geared up better so yeah I think it's normal to have to skip some bad combo rares+.
Depends on your hero. From a Barbs' point of view. You will have to skip certain packs till you get gear, eventually you will be able to do any elite combo in act 1. Act 2 is a huge step up, again gearing up, skipping some eilites till you get stronger.
I mainly skip the mortar, molten packs.
Molten + Vortex + w.e + w.e are the worst, they just suck you in and insta death from the molten on the ground.
Sometimes I'll just kite them away from the way i need to go and run past them the next death.
Try Wrath of the Berserker with Insanity rune, Earthquake and Ignore Pain with Ignorance is Bliss rune. You can kill elites and rares rather quickly that way. (You'll still have to skip the packs with shielding tho)
Last edited by mmoc68ceb3652c; 2012-05-24 at 06:07 AM.
It's 'normal' but it shouldn't be. They didn't test this garbage inferno at all and the gear you would need to stand your ground with these mobs literally DOES NOT EXIST.
not in act 1. Yes for Act 2
Immun Minion should be reconsidered, at least they should make them ccable by removing the shield and just giving them insane amount of hp/regen. Currently with my gear, even with proper kiting and 0 death there is no way I can kill a Immun Minion champion before enrage.
Yes, currently, rare/champion packs are harder than bosses, on Inferno. They can have completely random combinations, along with an already present latent ability (for instance you could get Arcane Enchant, Horde, Vortex, Molten, and the mob could passively have Jailer, giving it a 5th random ability).
On top of that, for any pack they have an 'enrage timer', where if you wind up dying and running back quickly enough to keep the pack's HP from reseting, they stay in in the same combat, and their 'enrage timer' keeps ticking, eventually the mobs will put up a DoT debuff that will just kill you even faster, forcing you to reset the pack, and waste even more time trying, or just resetting the chapter all together.
So yes, on Inferno, you will have to skip/avoid/game reset multiple rare and champ packs. You can spend 45 minutes kiting a boss around his room until you win, but you take longer than 3 minutes to kill that rare pack and you can get fucked. Or so that's how it seems anyway.
Enrage timers belong in MMOs, not action RPGs.
Last edited by Illunis; 2012-05-24 at 08:28 AM.
Thing is:
They always stated the best loot would come from the champion/elite packs
They also stated that it is intended that you go back and farm for weeks if needed to get the gear for Inferno
We're only 1 week into the game
People always complain when things drop dead in the first week in an mmo. So why complain if it might take you a month of farming to get through this?
edit: oh I also think the AH is to blame there, people buy gear from people further ahead in the content and then complain that when they get there those mobs don't drop upgrades. Personally I won't buy anything of the AH, no point in ruining the game for yourself.
Fast, horde, invurnable, most of thoes combo's rapes wizards no matter what.
In Nightmare still, and just...Arcane Sentries ;-;
Yes. Some combinations are really not worth the time.
I am now forced in hell due to an impossible vampiric plagued mob. Try that solo...
As a barbarian in act 1 inferno, the only REAL problem I have is shielding.
As a melee, have fun with Dervish type elites who have plagued, molten or desecrated, and jailor, and whatever. My worst combo with them was back in Hell act 2, where I was in one of the sand tombs and got a Dervish rare with plagued + jailor + invulnerable minions.
(Monk btw, so I do have some escapes, but still)