Page 1 of 2
1
2
LastLast
  1. #1

    After Reviewing Druid Changes for Mists of Pandaria

    Just what I hope is changed.

    • Prowl (as Feral) movement penalty decreased from 30% to 15%. I remember them being the "fast moving" class, and I would think a cat would move faster than a person.
    • Prowl (as Feral) cooldown reduced from 10 sec to 5. This would be nice, but it is not necessary.
    • Incarnation (as Feral) duration and cooldown reduced. I'm sure this talent will get nerfed; a 30 second Shadow Dance is a bit overpowered.
    • Wild Charge dependent on your current form. Is it still dependent on your form? I've seen the talent changed on some websites.
    • Feline Swiftness talent changed from 15% movement to Dash being 100% movement and reduce its cooldown.

    Thanks,
    admielke

  2. #2
    Quote Originally Posted by admielke View Post
    Wild Charge dependent on your current form. Is it still dependent on your form? I've seen the talent changed on some websites.
    Was never changed. What you're seeing is just websites being unable to cope with the dynamic tooltips.

  3. #3
    Cheers! *HUGS*

  4. #4
    The Patient Ravenesss's Avatar
    Join Date
    Mar 2011
    Location
    Dreamland
    Posts
    261
    Quote Originally Posted by admielke View Post
    Feline Swiftness talent changed from 15% movement to Dash being 100% movement and reduce its cooldown.
    Wait what? When did this change would be awesome lol.

  5. #5
    Incarnation (as Feral) duration and cooldown reduced. I'm sure this talent will get nerfed; a 30 second Shadow Dance is a bit overpowered.
    How? Nobody will take it anyway since using Pounce is a waste of time, and Ravage's DPE is terrible when compared to Shred. It pretty much has to be combined with Berserk or else its useless.

    Feline Swiftness talent changed from 15% movement to Dash being 100% movement and reduce its cooldown.
    Why? There are already 2 "dashes" (Dash and Stampeding Roar) why add a third one? There's a reason Tireless Pursuit was killed off.

  6. #6
    Quote Originally Posted by Katarn View Post
    Why? There are already 2 "dashes" (Dash and Stampeding Roar) why add a third one? There's a reason Tireless Pursuit was killed off.
    You read it wrong. I said it increases the movement speed of Dash to 100% (from 70%) and the cooldown by 1 minute (from 3 minutes to 2 minutes; 1:30 min if you use the Glyph).

  7. #7
    None of these changes would significantly impact the performance of Feral in PvP or PvE. Also, your title is a bit misleading it says "Druid Changes" but then you only list changes for Feral?

    What Feral needs is a better option of survivability other then sitting in bear form. Possibly a cooldown that would allow you to get the benefit of bear form(such as spells and armor bonus) but still be able to use Cat spells. Its a bit strange and I am almost certain this won't even be considered to be implemented but I mean right now the skill cap for Feral is high...People are going to disagree but it is considerably higher because they're various things that have to be executed in order to perform well while the majority of the classes don't have nearly as many things.

    As far as PvE goes, I'd like to personally see a bit more AoE input from us. One thing that I never understood was you have an ability called "Swipe". When a Cat swipes you in real life what happens? You get infected and you bleed overtime...Sorta like a rake? So why can't swipe spread rake? Other then that I think a buff to Shred would really go a long way with a nerf to mastery. PvP Ferals are stacking mastery while the majority of PvE Ferals are stacking haste. Doesn't take rocket science to come out with a reasonable solution to this problem..

    Just my 00.02

  8. #8
    Quote Originally Posted by JonBeMerkin View Post
    None of these changes would significantly impact the performance of Feral in PvP or PvE. Also, your title is a bit misleading it says "Druid Changes" but then you only list changes for Feral?
    Wild Charge and Feline Swiftness are not Feral-only talents.

    Quote Originally Posted by JonBeMerkin View Post
    What Feral needs is a better option of survivability other then sitting in bear form. Possibly a cooldown that would allow you to get the benefit of bear form(such as spells and armor bonus) but still be able to use Cat spells. Its a bit strange and I am almost certain this won't even be considered to be implemented but I mean right now the skill cap for Feral is high...People are going to disagree but it is considerably higher because they're various things that have to be executed in order to perform well while the majority of the classes don't have nearly as many things.
    Symbosis (on Paladin and Priest) gives Divine Shield and Dispersion. I would agree with you though. Possibly a Seed form (random idea) that pulls you down into the ground making you immune to all direct damage for like 10 seconds; would also prevent any action done.

    Quote Originally Posted by JonBeMerkin View Post
    As far as PvE goes, I'd like to personally see a bit more AoE input from us. One thing that I never understood was you have an ability called "Swipe". When a Cat swipes you in real life what happens? You get infected and you bleed overtime...Sorta like a rake? So why can't swipe spread rake? Other then that I think a buff to Shred would really go a long way with a nerf to mastery. PvP Ferals are stacking mastery while the majority of PvE Ferals are stacking haste. Doesn't take rocket science to come out with a reasonable solution to this problem.
    I heard Thrash will be given to Cat Form.

    Quote Originally Posted by JonBeMerkin View Post
    Just my 00.02
    And those are mine.

  9. #9
    Can you link me to the Thrash change ? That would be awesome

  10. #10
    The Patient Ravenesss's Avatar
    Join Date
    Mar 2011
    Location
    Dreamland
    Posts
    261
    A full tier 13 feral would not be staking haste FYI, would be mastery.

  11. #11
    You read it wrong. I said it increases the movement speed of Dash to 100% (from 70%) and the cooldown by 1 minute (from 3 minutes to 2 minutes; 1:30 min if you use the Glyph).
    Ew. So make a talent that's only useful for Feral and nobody else?

  12. #12
    Quote Originally Posted by Ravenesss View Post
    A full tier 13 feral would not be staking haste FYI, would be mastery.
    And I completely disagree with you...

    I'm full T13, and holding some decent ranks with haste stacking.


    Sure some fights are better for mastery, but over all I reckon haste wins out.

  13. #13
    Quote Originally Posted by JonBeMerkin View Post
    Can you link me to the Thrash change ? That would be awesome
    http://us.battle.net/wow/en/game/mis...calculator#UZ!
    Look under the Feral specialization. Thrash has no rage or energy cost making me think that that ability changes depending if you are in Cat or Bear.

  14. #14
    Don't use the talent calc. It's way outdated.
    Quote Originally Posted by JonBeMerkin View Post
    Can you link me to the Thrash change ? That would be awesome
    There you go. Upper one is cat, lower is bear.
    Also keep in mind that Swipe now deals +20% damage against bleeding targets.

  15. #15
    So this doesn't have a cooldown, is it going to replace Swipe for cat or is it something we are going to throw it for the bleed then swipe spam??

  16. #16
    Warchief Protoman's Avatar
    Join Date
    Dec 2010
    Location
    Maryland, US
    Posts
    2,060
    Quote Originally Posted by admielke View Post
    Just what I hope is changed.

    • Prowl (as Feral) movement penalty decreased from 30% to 15%. I remember them being the "fast moving" class, and I would think a cat would move faster than a person.
    • Prowl (as Feral) cooldown reduced from 10 sec to 5. This would be nice, but it is not necessary.
    • Incarnation (as Feral) duration and cooldown reduced. I'm sure this talent will get nerfed; a 30 second Shadow Dance is a bit overpowered.
    • Wild Charge dependent on your current form. Is it still dependent on your form? I've seen the talent changed on some websites.
    • Feline Swiftness talent changed from 15% movement to Dash being 100% movement and reduce its cooldown.

    Thanks,
    admielke
    Yea right, like Druids need any MORE mobility then they currently have. Snare/root shift plus a charge.....definitely do not need any other buffs to mobility. Incarnation cd is fine. And Wild charge does depend on what form you are in with diff effects.

  17. #17
    Quote Originally Posted by JonBeMerkin View Post
    So this doesn't have a cooldown, is it going to replace Swipe for cat or is it something we are going to throw it for the bleed then swipe spam??
    Yes.

    Also, it does have a cooldown of sorts before it can be used to full effect again...

  18. #18
    The Patient Ravenesss's Avatar
    Join Date
    Mar 2011
    Location
    Dreamland
    Posts
    261
    Quote Originally Posted by Izzyotta View Post
    And I completely disagree with you...

    I'm full T13, and holding some decent ranks with haste stacking.


    Sure some fights are better for mastery, but over all I reckon haste wins out.
    Clearly you haven't researched much. For tier 12 haste was better but tier 13 no.

  19. #19
    Quote Originally Posted by Ravenesss View Post
    A full tier 13 feral would not be staking haste FYI, would be mastery.
    Allow me to define majority since you don't know the definition. Majority-The greater number: "in the majority of cases". Meaning that the number of Ferals stacking haste is higher then the number of ferals stacking mastery.

    Quote Originally Posted by Ravenesss View Post
    Clearly you haven't researched much. For tier 12 haste was better but tier 13 no.
    Actually for tier 13 haste and mastery are about the same. Its really just a preference thing honestly. Haste is arguably a bit more complex then mastery so for some people like yourself mastery might be the better option. Haste is superior for AoE situations and target switching though. The highest single target DPS on 25 man heroic Ultra was from a feral stacking haste that did 51k.

    So before you bash someone telling them to "do research" you might want to do some yourself. On WoL pretty much every top rankings are from haste stacking druids even on fights like Morchok when mastery is supposed to be 100% superior then haste. Like i said mastery is just easier then haste i'm sure if you tried out haste and learned it you might yield better results then mastery...its all preference at the end of the day.

  20. #20
    The Patient Ravenesss's Avatar
    Join Date
    Mar 2011
    Location
    Dreamland
    Posts
    261
    I have been a feral druid for 5 years. I know what I am talking about. I have tried haste before and does not give the results mastery does. I know how both works. I am not going to get into a long detailed response as to why. I just know what works and have tested it. Also no, not ALL high ranking ferals stack haste. I am always in the top 5 overall on dps in our 25 man guild that clears 8/8 h weekly.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •