Originally Posted by
PizzaSHARK
So we've had 50+ pages of people talking about Rogues being overpowered this season. People have been saying Frost Mages have been overpowered pretty much since day 1 of Cata. Frost DKs and Ret Paladins are also getting a lot of flak lately.
But what about Hunters? They just seem to scoot by unnoticed, when I'd honestly probably say they're the most overpowered class in the game right now... in the hands of a competent player (not even good, just competent.) When their abilities are used properly, it's almost like they're ranged Rogues.
They have a lot of CC, a lot of which are on completely separate DR timers, and most of which is on a short cooldown. They also have a lot of ways of avoiding damage, similar to Rogues. Also like Rogues - and, just like Rogues, also due to scaling and/or PvE equipment - their damage is monstrous. Hell, they even have a (very) limited form of Stealth with Camouflage.
And yet you almost never see people complaining about them. Why is that? I did some 2's earlier today for points (yeah, yeah, not balanced around 2v2, etc etc) with a warlock. Oddly enough, my arena team isn't showing up in my armory. Regardless, the warlock's running about 4300 Resilience (again, that's fairly low, but it's full Ruthless with some PvE pieces), which is a respectable amount of Resil; I'm only at about 4650 and I'm in full PvP kit.
We got dicked by Rogue teams a lot, which was expected, but when we ran into Hunter teams, it was like being blindsided by a Hummer. At one point the lock got stuck with the spider root and went from about 85% to around 15% in the space of 2-3 seconds, all of the damage being purely from the Hunter (the Hunter's teammate was busy being hexed.) I've experienced similar things fighting Hunters - all it takes is one pet root or one good Scatter Shot and suddenly you lose half your health or more in the blink of an eye... and from 40 yards away.
I'm also not convinced that "just train the Hunter!" is a legitimate excuse, either. "Just train them!" is a valid means of countering a LOT of classes, but in my experience Hunters are much better at avoiding being trained than a lot of other classes, particularly a lot of other ranged classes. Frost Mages, for as much as people gripe about them, aren't that hard to bring down as long as you can get your teammates out of the nova spamming and can keep dispelling Ice Barrier and/or Ice Block. Maybe it's because Disengage is such a fantastic escape skill - unlike Blink, it can't fizzle due to oddities in terrain - and actually benefits from terrain: you can jump off of a small hill (or use a parachute cloak!) to get a lot more than the prescribed 20 yards of distance... and it's on a rather short cooldown, too. Deterrence prevents them from attacking, but it doesn't stop the pet from being used, and with the numerous buff it's received over the months and years, it's a lot like Divine Shield without the Forbearance effect. Hell, you can't even disarm them to prevent the Deterrence (don't ask me how they can parry without a weapon.)
I mean, is this all just in my head? I know there are a LOT of really, really awful Hunters for every competent one, and good Hunters are rarer than plutonium, but does that justify Hunters being like a ranged Rogue when played properly?