I played in beta up until the very end when the beta client versions I was playing began to eliminate creativity and customization. To be specific, they had reduced armor designs to 1 or 2 styles per class per every 10-levels or so. This was basically where I decided the game no longer interested me and wasn't worth the purchase or the sub. That aside, their "flashpoints" were largely unfinished and much of the questing content was highly repetitive with a lot of grind(such as the Bonus Series: Kill 40 MORE droids!). I'm bored with running Dragon Soul at the moment and have some spare cash, so I'm curious about how the game actually turned out after it launched(I also had to move around launch time so I couldn't play for a month or so anyway).
So, is gearing diverse or limited?
How did the mid-game flashpoints turn out? Are there more of flashpoints in general?(I recall about 6 total by the time beta ended)
Is it still just as grindy or has XP been adjusted since beta to spread things out more?
I hear there are only a few servers with high population?
I actually enjoyed the rail-shooter space deal, but the missions were repetitive, is there some more diversity there?
Website says they finally got the Legacy system in, how's it working out?
Supposedly the game has end-game raids, but I never hear anything about them. Anything good there?
Other than that I tried browsing the "state of the game" topic but it really wasn't giving me the answers I wanted.