Hence why I said "initally" :P (ie. before we reach 90 with pre-raid gear, 10000 dps weapons and enough hit/expertise)
I'm just dreaming of a mechanic that would make us as good as those classes (I know it won't happen)
As for the whole RNG business, well, yes and no. As I've already pointed out, Mists is giving us a few on demand heals and defensive CD's and all of them pretty much require a single click and work alongside us while we continue to dps. Maelstrom weapon, while being randomly generated, has a high enough proc chance that you can't really complain about it. I mean really, if you go 10-12 seconds without gaining 5 stacks, your luck just absolutely sucks And Echos 30% chance to duplicate a spell isn't too bad either. Is it still RNG? Yes. Does it have a high enough proc chance to still be reliable? Yup it does. Blood DK's are infact a prime example of that. Their main source of regenerated runes for Death Strike comes from Runic Empowerment, which is a RNG based mechanic which is almost limited by a DK's runic power generation.
What I'm really saying here though is that atm we do have a bit of RNG and even in mists, alot of our self healing and such will still be RNG based, but the chances of those triggering are at such a high rate that they can be relied upon and that own example of Blood DK's being good tanks is proof of that in a way.
I bet you could get twin emps down the same way i do it (as a warlock) you'll have to go elemental for it though.
Basicly you need to obtain an item that spawns something to tank the melee guy (Vanquished clutches of yogg-saron from alone in the darkness yogg 10 works great) you get close to the melee guy without agroing and spawn it. YOu keep spawning it till you get the big tentacle (More hp, so more time to burn the caster) Once you get the right one pull and drop everything you got on the caster (heroism elementals etc whatever Ele shamans have) Hopefully you can burn him down quick enough!
This isn't my video and full credits go to the author spygnesy
but it shows the general idea! Hope it helps =D
I play many games. WoW, Rift, D3, PoE, SC2 I will not criticize your game choice if you don't mine.
You only have "added RNG" if you take Echo of the Elements. There's two other options to go with. You also have stronger self-healing than some of those other specs. And the RNG on Maelstrom Weapon is being overblown; it's not truly random, it's a PPM mechanic.If we don't get this crit immunity, they will always be ahead of us because of the RNG aspect of it. Shamans rely too much on RNG for survival: Relatively low dodge chance (20%ish), chance to get crit, RNG on Maelstrom Weapon, with MOP will be added RNG on duplicated spells. I think, if you removed the crit aspect, the RNG part would be in a good spot.
How about warriors being crit immune and unable to solo anything past Ragefire Chasm
Cairne wanted to thank him again, to offer encouragement, praise for a task so successfully completed. For being able to bear such burdens. But Saurfang was an orc, not a blood elf, and lavish compliments and effusion would not be welcomed or wanted.
http://www.mmo-champion.com/threads/...time-with-lore 4th specs from a pure lore standpoint.
http://www.mmo-champion.com/threads/...0#post17518830 Read / Add your ideas for new endgame formats/variables.
As far as soloing goes, Echo is a no-brainer seeing how haste will still remain a stat we don't want to stack, and seeing how much healing it adds. The options aren't realistic here if they are actually balanced for raiding (and they will).You only have "added RNG" if you take Echo of the Elements. There's two other options to go with.
That's why I said that if you remove the critical hits, the RNG involved in our spec would be in a good spot, similar to blood DKs mentioned earlier.And the RNG on Maelstrom Weapon is being overblown; it's not truly random, it's a PPM mechanic.
I went back in tonight with the stoneclaw glyph, runescrolls of fortitude II and drums of forgotten kings (none of which I'd been using previously) plus a revised spec (2/3 toughness and 2/2 ancestral resolve weren't in before) and it certainly made a difference. (thanks Sarasun for the tips )
Auriaya took a couple of goes while I sorted out the start sequence, although the first try was a 300k wipe cos a sentinel pounced on me (doh). Freya took a couple of goes too but was a bit buggy...first wipe (boss/add crit spam ftl) the next adds spawned in the water and had to pull again to reset it properly, and when I killed her she didn't drop any loot (someone posted on wowhead about the loot as well so I'm not the first one). The gate to Vezax opened after I killed the elders or Auriaya (but the message didn't show until I killed Freya), so I went down there and he kicked my arse (35% best try) until I respecced 7/31/3 for reverb (I presume you did this too Sarasun?) which made it much more manageable, although I still needed a timely crit heal or two before he died.
So yeah, these bosses are doable, big thanks Sarasun for the tactics so far and next up Thorim :P
Last edited by Staticus; 2012-07-12 at 12:34 AM.
Managed to get him on my 2nd try (first was a 96k wipe due to me wearing the BT neck and no food buff ><), but the gauntlet event will have you rageing at the many things that can screw it up (getting dazed on the speed run, UE not firing immediately at the runic golem due to lag etc, the gate sometimes closing on the speed run so you can't get out and the adds sunder/CC spamming you to death on the climb). Because of this, don't apply your drums/runescroll until you reach the top and are ready to pull Thorim.
When you drop down in p3 you can use Rage at the start (maybe wolves too but I didn't chance it) as it'll be ready again for later, and stoneclaw shield throughout (although I didn't use it much due to being GCD locked a lot of the time...but at a minimum you can use it just before searing runs out and redrop all 4 totems). The fight gets REALLY intense at the end, you'll need all your CD's for the last 1m or so HP along with a dose of luck. (my kill was a double KO in fact :P)
It's definitely at the cutting edge of progress fights (solo equivalent), and unfortunately I can't recommend trying it unless you have near- or full-BiS and all the buffs recommended by Sarasun.
---------- Post added 2012-07-12 at 11:21 PM ----------
Naj'entus also down, using the method Ysen provided. By standing away from the earth ele, you can get off a few spells (UE/FS/LvB) without overaggroing (took about 400k off him combined with searing before he kills it). Cancel the earth totem with 20 secs left on the stun (to prevent getting a second one), then pop the bubble and go all-out with CD's (use your raid spec too). It's still a very high gear-check though, even with drums.
Edit: Gurtogg Bloodboil as well, very intense at the end just like Thorim (wasn't using drums/runescroll though and only remembered stoneclaw once). He killed me with ~265k left because of a late disorient strike, but luckily the reincarnate trick saved the day.
Last edited by Staticus; 2012-07-12 at 11:08 PM.
Any estimation on how much we'll be able to solo of Ulduar 25? I'm planning to get the legendary and it would be great if we could solo most of it.
It's the internet. You never know if people are either sarcastic or just bad.
Edit: Only occured to me after I typed that that you may have meant in mists. Can't give an estimate yet as things are still being shaken up a bit to even try, not to mention I can't seem to access the PvP gear vendors or anything on the Beta atm.