I spent a bit of gold on AH and the pony staff. I have 2 tabs of shit in my stash that won't sell. I just haven't been making much gold to compensate for all the other stuff and this repair change will essentially make it so I'm barely breaking even and even at a loss until I find the gear I want/need.
I would like it if you could pay to repair all the gear in your bank slots, its a pain when you put stuff in there to sell later, get in auction house and see the stuff is red and cant be sold because it needs to be repaired, then you go back through the game and theres no way to tell what all needs to be repaired besides dragging your mouse over everything and noticing which are 53/54. My bank slots are not all that organized either, there is stuff I intend to use on an alt and stuff I want to sell.
Just vendor it then. If its level 60 you'll get 1100+ gold from each. 2 full tabs could be 100k easily. I just spent 450k buying 3 level 60 rares. I'm back to 200k from a few hours running though act 1 inferno. With 5 stacks of neph you make tons of gold off everything. If its a crap rare it wont ever sell. Take a quick profit and move on.
Meh. The game has been cleared by a lot of people cheesing fights or abusing broken spells. How many hps did the world first Inferno Diablo kill player have again? Lol. I guess he "worked for it" by playing a crapton so he could abuse a broken skill a lot more than other players.
Inferno is so hard their employees couldn't do it....yet within a week monks, wizards, and demon hunters were exploiting their way through it using broken builds. Want to know why? Odds are their employees played Inferno multiplayer. The game is exponentially HARDER when you play multiplayer, and it will remain this way until 1.03 where they make the mobs damage no longer go up. If you play SINGLE player the damage is far lower.
Then there is us Barbarians. Supposedly the toughest of all the classes in terms of defense. A raw beast of might, muscle and power....who die quicker than Wizards do even after their force armor nerf. That's not skill that's poor design. Ranged classes can pretty much jump right into inferno and kite away while melee have to spends millions on the AH buying overpriced gear that said ranged placed up just to SURVIVE. Especially when you consider most of the Elite affixes hurt melee more, we have to stand in desecrates, plagues, molten and get hit point blank by fire chains and electric hits. Ranged can avoid this all while still kiting.
Tell me, what class do you play? My money is on that you play a ranged class and know nothing of the horrors that is Inferno as a Melee.
The difficulty in Inferno is all over the place, Act1 is faceroll easy and then you hit act2 and its like running into a brick wall. So you go back to farm Act1 only to realize that most of the gear that drops is horribly itemized and wouldn't even cut it in Nightmare (seriously, I know random loot is random but what is with all these level 60 items with 100-200 dps. The worst part is most of these I find have great other stats but that horrible dps makes them useless). So gearing is mainly gold farming and using the AH.
The Blacksmith was supposed to help with this, he was supposed to make mid-tier items. The issue here is that the prices on them are outrageous when you consider the fact that their itemization is also random and you can put down millions into making a SINGLE piece and not get the stats you need. Whereas you can just go to the AH plop down the same million and get 1-2 pieces of properly itemized gear.
Difficulty is one thing (I love a good challenge, so I hope they dont nerf it TO THE GROUND. I just want it to be realistic, especially considering they said from the get-go that ALL SPECS should be able to clear this content) being poorly designed is another. Inferno was not tested enough.
There is a thin line between not knowing and not caring, and I like to think that I walk that line every day.
So...
-Good items dropping in Act 1/Act 2 Inferno
HUZZAH! Yes, this is wonderful. Now you can actually farm Act 1 and 2 for gear, instead of just vendoring everything because it's terrible.
-Smoothing difficulty ramp in Inferno
Fuck yes. Act II felt like a slap-in-the-face brick-wall of difficulty, despite the fact that I could steamroll Act I.
-More rares from Elite packs
Cool, more incentive to go and farm them instead of bosses.
-Jeweler/BS reduced prices
YES! Fucking things are overpriced as shit. Well done, blizzard.
Can't wait for this patch!
Most of those world first kills had help as well. They had multiple teams of players funneling items to one person so they could reach the world 1st kill. So add in exploits, broken skills and inflated gear and you see Inferno beat early. A normal person playing solo won't have the gear advantage these early kills received. A couple months in as everyone has had time to farm gold to buy AH items we should see a lot more Inferno kills.
Do you always just make stuff up? I play a monk, wizard, and barb. My wizard gets 1 shot in inferno with FA, my monk can last 10-15 seconds, and my barb can last 3x that long. I have spent equal amounts of gold on all characters(roughly 5 mil) so don't act like I put 100+ mil on my barb.
Stop making things up to try and prove a point.
I find it funny that people scream "nerfing inferno for casuals!" when all of the true casual gamers i know are still on normal or nightmare.
Barb... I actually got my dps up from 5k to 10k which helps out big time. But I just learned about block chance, plus the 20% dodge... Before I was stacking resistance only and had like 10% chance to block. Right now I think my biggest problem is I only have 22k health. My lowest Resist with Warcry is 750, so base of like 300 something.
*Edit... I also just learned that it is better to go with one item that has 200 strength, and then another item with 200 Vit, because in the long run it is WAY cheaper than getting two items that both have 100 str, and 100 vit.
You will not survive with 22k health in Inferno. Rough stats is you want your vit to be 320 higher than your resists. So if you have 500 resists, you want 820 vit. For a barb this scales higher and you will probably want more than 350 but this is the basic.
Don't focus much on STR as much as getting health to ~50k+.
I dunno if I like these changes. Even a small chance for the best gear in the game to drop in Act1 inferno is facked imo
Yes and No. The question I have is whether the 2% is from any mob or what.
If 100% magic find(which is extremely low if swapping MF gear) turns 1% into 2%, does that also turn 24% into 48%? What about people that are sitting at almost 300 MF with 5 stacks?
Add to that we will get 1 gauranteed rare and I can see a whole lot of good drops coming our way.