Last edited by Lyriok; 2012-09-13 at 09:07 PM.
OK, back on topic.
Level 90 talents all have value situationally and there are arguments for each depending on what is needed for the fight as well as playstyle. I know I will be carrying about 3 stacks of the Tome of a Clear Mind or w/e its called. *Blanked out mind*
The benefit of the new talent system is it's flexibility. I am sure after a few weeks I will have a talent setup for each boss and swap on the fly during raid.
My question for the Mistweaver community is: mastery. Better than haste yes, but convince me that it is worth it over crit. RNG free healing sphere on the ground vs RNG of the double healing. Overheal is a concern yes, but those healing spheres are random on who runs over them so for tank healing for example I would rather crit.
but crit will probably do more overheal than mastery, as the orbs does not proc when people are full life
don't forget that, if i'm not wrong, gaining 1% crit requires a lot more rating than 1 mastery ( 601 crit, versus 500 mastery, and 1 mastery makes 1.1% chance to have an orb proc)
I'm not really for mastery as well. It requires aditional movement from group members, which in most cases is a slight dps loss. Also I noticed on beta that they couldn't care less about the orbs even if they're low health. Happened several times to me that the whole room was filled with orbs and no one moved...so...it's just like the priests lightwell unglyphed. You had to remind them every single cooldown to click it for heal. Now there's finally this glyph that makes it proc automatically
Mastery is better in 25man. But still Iw ould go for mastery instead of crit in 10man. The fights i seen on beta have some movment in them so ppl will run in them.
There are a lot of fights that require re-positioning whether it be minor or drastic.
The reason why Mastery is going to be so much better is it Scales with intellect and the proc rate off our heals can be insane. Sitting at around 19-21% depending on reforging at times, you see so many popping up.
I can agree that without people knowing how to use them, they are wasted and that can result in a huge HPS decrease. It's up to every Mistweaver to teach and inform your group or raid groups to use them. Simple as that
Currently Playing: Diablo III: Reaper of Souls, Battlefield 4Waiting for: WoW: Warlords of Draenor, EQNext.
Well some old dogs are hard to learn to sit
But we just need to keep nagging on them
^ Pretty much that, they'll either be absorbed on spawn or picked up at one point due to the mechanics of the fight.
As a former Priest, everyone says this (about Lightwell), but it just isn't the reality. Lightwell was really good if you were stacked up, which made finding and reaching the Lightwell easier, or there was a predictable damage phase (think Red on Maloriak). Otherwise to be perfectly honest its crap.I can agree that without people knowing how to use them, they are wasted and that can result in a huge HPS decrease. It's up to every Mistweaver to teach and inform your group or raid groups to use them. Simple as that
Now, MW mastery has a few things going for it that Lightwell doesn't. You don't have to play the positioning game (they spawn by the player, I assume?), and players don't have to click - which is really a huge issue with LW. All you have to do with healing orbs is tell people to run through them if they can.
I'm too scarred by Lightwell to stack Mastery when I'm healing (except if the fight requires the raid to stack, perhaps), but I think it'll probably be ok. Definitely the biggest negative to MW at the moment, though.
Imo its time to change raiding guild if your fellow raiders cant walk to orbs. Ofc in pug there are always braindead people who cant click lightwell etc but if you are raiding with guild this shouldnt be a problem.
I'm not seeing the comparisons to lightwell to be relevant at all, we benefit from them without the benefactor having to do anything extra at all.
Both of these things require player interaction. although our mastery is to a lesser extent, it almost guarantees that we will never get a full benefit from our mastery by the end of each fight. this is similar to the light well which was incredibly powerful but most of the time ended up going to waste. Not to mention the benefactor does need to interact with it on a spread out fight. Just because there are a lot of stacking fights does not mean that we will always get the benefit of being stacked up. Already, spread out, our spinning crane kick would be at a disadvantage and then couple that in a 25 man with only being able to have 8 renewing mists active outside of cooldowns, your uplift isn't exactly doing much either. Having an interactive mastery that is bound to have at least some failure and you are really cutting the toolbox down. Correct me if I'm wrong.
Raiders have a lot to worry about. They have to worry about their rotation (and if your DPS are anything like our DPS, worrying about trinket ICDs, timers, buffs and whatnot, that's a fair amount of worrying). Then they have to worry about various mechanics of a fight, and their own self healing and survivability CDs. And then they have to basically do your job for you by running over orbs/clicking a lightwell? People act like raiding is easy whenever these interactive abilities are brought up, but we all spend lots of time thinking/writing/doing this stuff and no one's one-shotting heroic modes here. These interactive abilities take up more mental bandwidth than they are worth either in power or in terms of designing compelling gameplay.Imo its time to change raiding guild if your fellow raiders cant walk to orbs. Ofc in pug there are always braindead people who cant click lightwell etc but if you are raiding with guild this shouldnt be a problem.
MW mastery isn't quite as involved as Lightwell (at least you don't have to click and the orb places itself), but having the DPS do your job for you/and/or having your performance determined by other players isn't compelling gameplay. I'd be happy if Blizz just quit it with these mechanics, but they seem to really like them (I think they like them for trying to get raiders more aware of whats going on around them).
He has to walk through the sphere (remember, movement is a DPS loss for most folks) to get the benefit.I'm not seeing the comparisons to lightwell to be relevant at all, we benefit from them without the benefactor having to do anything extra at all.
I dont think anyone here is saying OMG you have lost 2hp.. quick run over an orb
Shhh im typing this to u on my i phone on the toilet at work