Yeah I was just saying that as it's kind of hard to know if the tone used in a foreign language reflects what you wanted. :P (Better safe than sorry, especially on forums where things can heat up quite quickly for no reason ^^)
Back on the topic : Actually you're right on the fact that melee healing is mostly, well, melee DPS. :P I didn't remember correctly what Blizz said :
Melee healing Mistweaver : You position your statue near the ranged to heal them, and you are in melee. Your rotation is similar to a Windwalker’s, except you spread Renewing Mists out and Uplift during AOE phases. For AOE, you use Spinning Crane Kick and one of the last tier talents. You almost never cast Soothing Mist, Enveloping Mist or hard cast a Surging Mist unless you absolutely have to. If something doesn’t deal damage, you don’t want to cast it.
Ranged healing Mistweaver : You aren’t in melee, you’re at range. You may position your statue near the melee since they're farthest away. You mostly cast Soothing Mist since your statue also casts it with you, and burn through your Chi with Enveloping Mist. While moving you put down Healing Spheres near people you think may become injured (or on top of those who are). If you want to add in some damage, cast Cracking Jade Lightning. Cast Renewing Mist whenever it's up. Roll/Chi Torpedo into injured members and use Spinning Crane Kick to heal them up. Use the Chi you generate through Spinning Crane Kick on Uplift.
Also, depending on the fight, you can switch between both of those modes (using Transcendence to teleport back and forth into melee). There will inevitably be encounters where one is better than the other, and we feel that’s okay. That is going to the life of a Mistweaver Monk.
(Found it on my guild forum where I copied it
)
So yeah, when your assign in raid is to heal the melee I guess you mainly DPS though you still want to keep and eye on the raid UI to handle Surging, Renewing and Uplift correctly. Then if Agility gear is better atm, it should be (and probably will be ?) fixed as it's really clunky to have two entirly different gears to heal (and having to gear Agility and reforge secondary stat to spirit is really weird
).
In heroics, as you say, we often have to stop DPS-healing to provide a more sustained healing on the tank (Hi there Korloff ! :P), and even in raids according to Blizz, so having a consistent gear for both the roles will be very important.
... Good luck to Blizz for balancing both types of healings so the secondary stats' weight are more or less the same. \o/