People will play what they enjoy, if the GW2 endgame sucks so bad then I presume a lot of people will run back to WoW /shrug.
your right how foolish of me next time instead of just saying guildwars 2 has more available endgame party content because of not having lockouts. ill be sure to include a list of respresentations of my examples.... oh wait thats right i did do that I broke down my explanation to avoid confusion but still people couldnt comprehend what i was saying.
tell you what you type out what i was trying to explain and ill delete my post and post your version how does that sound. and lets see if people dont take what you typed and turn it into a flame war.
good luck and i look forward to reposting your revision....
Also, as it should be very clear by now, your point has not got across to a lot of people here, so how the heck should I know what your point really was? Only you can fix that, not me, or anyone else here.
Alright I went through the OP again for you and I'll give my suggestions:
First, the price comparisons of "WoW costs xxx per month and GW2 is FREE!" needs to go. Completely.
I think the comparison of the focus of "PvE endgame" being defined as "get BiS until the next content patch" in WoW vs. "prestige items and titles" in GW2 is okay, and accurate. However I also think it's worth pointing out that there's a hell of a lot more in both games worth pursuing at max level.
The number of raids comparison, honestly comparing WoW raids to GW2 explorable mode dungeons in the first place is just off, they're just not a good way to look at the two games side by side, even if you consider both to be the "PvE endgame" focus. They're just completely different styles, of completely different games, with completely different design intents. Just take the WoW comparison out, focus on the dungeons in GW2. Yes, we have quite a few threads on this already, but I don't see the harm in bringing it up again since it's a topic that comes up all the damn time.
For example: GW2 dungeons... 8 with a story mode and 3 explorable branching modes each. There are dynamic events in them. The content is difficult. 3 are max level but the others will still be a challenge due to level scaling. They have cosmetic rewards that will be among the best and most presitious in the game.
Edit your OP and inform about the quantity and features of GW2 dungeons, and you'll have a much better reaction to the post, and likely better discussion.
Last edited by Drakhar; 2012-06-08 at 03:14 PM.
this turned into a well you can also do this and that and your flaming on wow and you punch babies and kittens your full of hate.
i mean ya something simple to allow people to un learn and open thier eyes to what lack endgame content actaully means. considering how many youtube postings / forum postings ive seen of people saying well if theres no gear tread mill theres no endgame is ubsurd ok ya your gear treadmill is a form of endgame but your locked out till the following week. in guildwars 2 i can play endgame content dungeon bosses (so im clear) as much as I want.
---------- Post added 2012-06-08 at 03:05 PM ----------
because again this isnt about mechanics or comparing the 2 styles. WoW raids / GW2 Dungeons are both party required both have bosses and both are the high lights of the games titles / prestige items, in other words in the stuff people want to do.
so I dont have to break down anything about the styles, the only thing people need to know is that WoW has limited raid playtime because of lockouts and GW2 has unlimited playtime because they have no lockouts.
thank you for your correction about the $$$ amount comparison it has been removed.
Is it possible to do LFR, 10 man and 20 man raids in WOW indivually?
What I mean is, on Monday you did 10 man, on Tuesday you did LFR, etc.
what does his responce have anything to do at all about raid lockouts and availability and therefor how is that a better explaination of my thread.
I would ask the same thing about WoW. What is the point of end game instances and such? You grind a little, get the gear, then sit in the city for 4 hours a day being bored. This has been the WoW end game for years now. I had hoped they would change it for MoP but instead they concentrated on Panda's...
If I am going to be bored at max level I'd rather it be with no subscription fee.
---------- Post added 2012-06-08 at 03:14 PM ----------
Last edited by Frozen Death Knight; 2012-06-08 at 03:18 PM.
Edit: you also can't run a heroic AND a normal mode in the same week like you could in the Crusader's Colisseum. Apparently people didn't like running 4 modes of the same instance a week
So it'd be:
10 man OR 25 man normal OR heroic - Tues
LFR (25 only, easier difficulty than normal) - whenver the hell you want as often as you want, just don't expect loot!
Does that clear it up?
Last edited by Drakhar; 2012-06-08 at 03:24 PM.
Originally Posted by Blizzard Entertainment
I don't understand why you are comparing dungeons to raids. Pretty sure wow will have more than 8 dungeons in MOP on top of 3 raids so your argument here seems to hold no weight.
Also being able to run a dungeon endless amount of times each week isn't really more end game content. Just seems like content that will get old faster because people can do it so much.
These thread are so pointless its just little kids trying to make WOW look bad because they either don't enjoy it or aren't very good at it. I'm sure GW2 will have good endgame but considering I think their main goal is to be different than WOW comparing the 2 isn't really helping the game out.
People compared SWTOR to WOW for months and look how that turned out.
Last edited by Darkfrosty; 2012-06-08 at 03:26 PM.
So they made 10 and 25 man raids the same? Why even bother...
Def. glad I quit. Horrible, lazy shit.