Incomplete game is incomplete. Still alot of fun tho. lol
Incomplete game is incomplete. Still alot of fun tho. lol
So much win!!!!
Wow, just wow...
So in a game where we have to always be connected online to play it checks the time locally.
lol that is such an amateur fail by blizz, did they get all their staff from Taiwan to make even better profits?
Just a note; D2JSP is also very much a trading forum. And i believe thats where he uses the forum for atm actually .
OT; this actually made me lol, reminds me of fable 2(or 3, not sure) where you could set forward your time of your xbox and you got all the gold made from rent ingame in a second for months worth
They stated that they'd like to implement the cancel feature in the future anyway..but this rocks
Just a thought: what happens if someone bids on an item, then you cancel it? Anyone want to test it?
It's just an overlook most likely. It's quite common to just use DateTime.Now if you need to check it, and some coder just tossed it in instead some ServerTime.Now (or whatever). I think we'll see it fixed sometime next patch (not sure if they can change it via hotfix). It should have come out in testing phase but apparently it didn't.
Those mistakes happen all the time in software development. Last week, after over 6 months of testing of one of our apps, someone by accident, spotted that at one point when you need to input a pin number of a person connecting to the app - it acutally checks for pin of a person that is logged in instead. It wasn't found for 6 months, several releases, and testings done both in our and client's department. And this is far bigger (though requiring 10 secs to fix) and far more obvious mistake than using DateTime.Now..
Cool find, but nothing I'd cry and call Blizz devs bads or amateurs (like some people in this thread).