You've got a minimum of 2 elites chasing you. One of them teleports to the other side of you, the fire chain relinks and it's instant decapitation.
What do?
You've got a minimum of 2 elites chasing you. One of them teleports to the other side of you, the fire chain relinks and it's instant decapitation.
What do?
go multiplayer and hope e teleports to the other guy?:P
http://img687.imageshack.us/img687/4...4841599821.jpg the boy that will forever be named the HHD wiper. R.I.P
Get resists/armor/hp and not get instantly decapitated.
/thread.
Make it more interesting fire chains teleport waller and reflect damage.
I'm not DH has smoke screen and that's the ability you should use vs those oshit moments, thats the only survival i need and along with tons of dps to burst down the pack rather than taking my chances with a setup which will maybe will save me from 1 shot and do not so high dps
If you're playing glass cannon, there is very little to do, except hit and escape button or other defensive CD and try get away. On my demon hunter, it would obviously be smoke screen and, when you basically get instagibbed by almost anything, you really need to be quick with your SS. It is literally a matter of microseconds and is the same in other situations as well, like vortex, and so on. But if you can manage to get away, slow them, and try tunneling them into a narrow choke point that you can then continue to trap and nuke.
The most infuriating fire chain mobs are the ones with also fast and mortar because it is so difficult to keep your distance to them. Ofc shielding and reflected damage are also but those are an issue all on their lonesome
400 resists isnt really enough to stop you getting decapitated instantly after act 3, to be honest, good use of smoke screen is though.
Stacking defensive abilities as a ranged class is tactical suicide at the moment, which is why they're fiddling around with it in 1.03. In 1.03, since the damage will be lowered a bit it will/might be worth it to stack some defense as ranged class.
Had worse than that...Im a DH, and I get 1 shotted by any champ/elite...
herpaderpa run out of it, shield etc
No, it's not blizzard's fault. It's the player's fault, as in building purely glass cannon. The game is designed around gear grind, and going all-out dps is the easy/ fast way to go, but it isn't as effective as balancing your stats around.
And in order to balance them around you need good gear=> a lot of gold, which is why people skip that.
I'd say it is arguably Blizzard's fault. It's not like you can categorize glass cannon as an exploit or cheesy per say. Demon hunters in particularly was designed as a kiter and dodging class. Now perhaps it wasn't intended that player's would ignore all defensive stats and go all out damage but that doesn't make it an invalid strategy. It has simply gotten a bad rep because people exaggerate how effective it is has become the FOTM. However, to really play it well, you do need plenty of practice and skill with it.
So yes, designed the way it is, and the AH being overcrowded by cheap gear for just that purpose, it is essentially Blizzard's game and they are ultimate accountable for it. Might sound harsh but that's just the way it is.
When the damage is applied at the same time their animation begins, its a problem. They are technically landing there .1-.3 ms before you actually see them, its instant death because you were standing in it.
This isnt my video but explains the biggest problem currently in diablo 3.
http://youtu.be/PN8x64c6gsI?hd=1
I consider it game breaking, because it defies what an arpg is. This isnt wow, were supposed to be able to use skill to avoid damage.
Wow, again a non-melee player ( AKA DH ) whining here in this thread about his "glass-canon" not beeing able to 1 shot stuff, but get's 1 shot himself. Roll a f*cking melee and you will know what pain feels like.