Note 20/11/2012: Comments in red are only relevant to level 90.
This is an (improved) repost of the original Blood Solo Thread
Hey guys, I’ve decided to take it upon myself to turn this into a rough compendium on soloable bosses. This is just a laundry list of soloable content.
As far as talents go:
Tier 1: Roiling Blood vs Plague Leech vs Unholy Blight
All talents have their uses depending on fights. There is no particular winner, although Roiling Blood pretty much outclasses Unholy Blight in nearly every way so you'll almost never pick Blight. I'm not a fan of Plague Leech on DPS-races, but when your only goal is to survive it might prove useful to gain extra runes. Note that removing your diseases through Plague Leech doesn't remove the Weakened Blows debuff.
Tier 2: Lichborne vs Anti-Magic Zone vs Purgatory
Lichborne is the talent you should have most of the times. The healing provided by Lichborne is pretty amazing, and it can easily refill at least 30% of your health per Death Coil. That being said, it comes at a cost, and don't be so quick to dismiss Anti-Magic Zone for some DPS races (when you don't want to waste Runic Power), or Purgatory as a pseudo-cooldown for gimmicks like Blood Lord Mandokir's Decapitate.
Tier 3: Death's Advance vs Chilblains vs Asphyxiate
Death's Advance is the primary go-to talent. The situations in which you'd want Chilblains or Asphyxiate can be counted on one hand and are self-explanatory enough.
Tier 4: Death Pact vs Death Siphon vs Conversion
Death Pact is the go-to talent, being all around the best, providing a great amount of survivability without any drawback. Death Siphon has some potential uses, especially being a ranged nuke that deals pretty respectable damage when combined with Vengeance, something Blood normally doesn't have access to. Conversion is the best survivability talent, providing even more HPS than Death Pact overall, but has the drawback of reducing your DPS very significantly. It's nearly always more beneficial to equip more tank gear and go with Death Pact than to run with Conversion. :/
Tier 5: Blood Tap vs Runic Empowerment vs Runic Corruption
Preference. I prefer Runic Corruption, all around easier and smoother to play. Apples and oranges.
Tier 6: Gorefiend's Grasp vs Remorseless Winter vs Desecrated Ground
Situational talents. In the huge majority of cases you won't even notice they're on your action bar, and once in a while you'll want a particular talent for X or Y reason. Remorseless Winter is preferred for annoying trash mobs, though.
As far as racial goes, the only racials that makes a real difference (imo) is Gift of the Naaru (Draenei) and Touch of the Grave (Undead). Orcs are probably the best DPS race, and Goblin the best mobility race (Rocket Jump). Rest of the races just give simple perks. Sometimes you can get a few exploits going on with Shadowmeld, which proves useful for some 25-man bosses and/or enrage resetting in general.
The profession that's the most useful is Engineering through its unmatched utility when it comes to soloing old content. Otherwise, get whatever the hell you want (preference goes to Blacksmithing/Jewelcrafting/Enchanting/Leatherworking as always). There are a few bosses such as Thorim, Festergut, or Lady Vashj, where being an engineer really really helps.
I only singled out particularly difficult bosses that might need special consideration due to mechanics and such. The rest should be tank n’ spank.
1. Pre-BC raids:
• Everything should be trivial.
Note: 20 Icy Touches for Viscidus. Army + Ghoul is more than enough to shatter him without any fancy trick.
2. BC raids:
• Kara (all trivial)
• Doom Lord Kazzak / Doomwalker
• Gruul's Lair (All):
- High King Maulgar can be pretty tricky with bad gear, you should try to kill the priest then the warlock as fast as you can, use AMS and interrupts. Trivial at 90
• Serpentshrine Cavern (All):
- Lady Vashj requires a spec with Lichborne. Being an engineer with rocket boots helps tremendously. It's a lot more lax at 90 and you can easily outheal Vashj even if she gathers 99 stacks. Lichborne and being an engineer will just make you go through phase 2 more quickly.
• Tempest Keep – The Eye (all):
- Kael’thas: check videos for various positioning of the different advisors. Different people use different strategies, use the one that suits you best. Can be done extremely easily as Frost spec for better burst and damage in general.
• Black Temple (all): (Additional notes and tips: click here, post #15)
- Supremus, Shade of Akama, Teron Gorefiend, Mother Shahraz, Gurtogg Bloodboil trivial
- Naj'entus : Trivial at 90, just kill him before his bubble even spawns.
- Reliquary of Souls : Trivial since the nerf that gave Spirit Shock a cooldown. Can be done as any spec without any issue.
- Illidari Council: Trivial. Just interrupt heals from the priestess.
- Illidan: needs knowledge of strat, but with current gear can be easily downed before his Shadow Demon phase.
• Sunwell Plateau:
- Felmyst, Eredar Twins, M’uru and Kil'jaeden should be trivial
- Brutallus doable in DS (possibly heroic DS) gear
- On Eredar Twins, kill the Shadow Twin first
- Kalecgos not soloable so far
• Mount Hyjal (all):
- For a few rough guides, see http://www.wowhead.com/zone=3606#comments:40
3. Wotlk raids (10-man):
• Vault of Archavon:
- In 10-man, everything is doable.
- Toravon can be pretty tricky. You'll need to use a combination of running -possibly rocket boots- and AMS to reset the stacks he applies when auto-attacking you. Requires pretty correct gear.
- For anecdote, the "Earth, Wind and Fire" achievement has been soloed as well.
- When it comes to 25-man, Toravon has not been done yet, but the three other bosses have been soloed.
- In 10-man, everything is trivial.
- In 25-man, everything has been soloed, but Gluth is only doable by night elves. Might be or might not be innacurate since MoP
• Obsidian Sanctum:
- Sartharion no drakes (Shadron not soloable due to fight mechanics).
- Sarth 1D and 2D are doable as long as a friend kills Shadron for you, without any particular gear, same reasoning as above.
- Sarth 3D requires 40k+ DPS during a 75s~ window, which is doable with heroic DS gear and is trivial at 90.
- In 25-man, only up to Sarth +2 have been soloed so far. Sarth 3D still requires too much DPS. For reference, most people at 90 manage to 3-man Sarth-25+3D very easily.
• The Nexus: The Eye of Eternity (Malygos)
- Has been soloed in both 10-man and 25-man.
- Everything has been done in 10-man, including Algalon.
- Thorim has a pretty weird strategy that cannot really explained, so you should check out some videos. You'll need pretty good gear as well, because you can't do him on normal mode, only in hard mode.
- Yogg-0 is doable since 5.0.
- Every hard mode can be completed.
- When it comes to 25-man, everything except Yogg-Saron and Algalon have been soloed (including a few hard modes), although Vezax and XT are night-elf only for enrage resetting. This might not be entirely accurate anymore since MoP.
- Has been done in both 10-man and 25-man.
• Trial of the Crusader (all):
- Northrend Beasts is the hardest encounter in there. It's a pure gearcheck. You need to kill the first beast before it gets the chance to stack Impale too high (anything higher than 9-10 stacks is pretty much a death sentence). Kill kobolds during the transitions, and kill the poison worm, before the fire worm (it's the one on the left, named Acidmaw.)
- Use strategies similar to when the raids were current content. That means running away from the yeti's charge on Northrend Beasts, killing adds on Jaraxxus, using the light/dark portals on Val'kyrs, and killing frost spheres and kiting on Anub'arak, etc.
- If your DPS isn't strong, you might have trouble killing Faction Champions. You can either wait until the healers go oom (takes roughly an hour and a half...) or have enough DPS to zerg them down, using your arsenal of interrupts/grips/etc intelligently.
- You should glyph Vampiric Blood for Anub'arak. Unglyphed Vampiric Blood can have pretty bad results when you lose the 15% health at the end of its duration ;/
- Everything is doable in heroic. Northrend Beasts and Anub'arak are much harder than the rest and require very good gear.
- 25-man: Jaraxxus and Val'kyrs have been soloed at 85.
- Everything except Valithria Dreamwalker (was only doable during one day after a patch, with Gift of the Naaru).
- Festergut requires great gear (DS+), and some tricks with engineering dummies and pets to take some stacks of Gastric Bloat instead of you OR to use Control Undead on a Plague Scientist, as seen below. Apparently, since 5.0 AMS can reset Gastric Bloat stacks. This means Festergut isn't that hard anymore, and can be done much more easily now if this works.
- To get past Lana'thel, you need to use Control Undead on a Plague Scientist in Plague Wing. Make a macro "/cast [@player] Plague Stream, remove all the autocast abilities from your pet and put it in passive mode, then use this macro every 30 seconds or so. This Control Undead pet will give you an additional 100% damage, allowing you to kill Lana'thel very quickly, before the vampire debuff expires.
- As far as hardmodes go, you can do everything (that is soloable in normal, of course) in 10H.
- As explained above, use Control Undead on a Plague Scientist once you have beaten Saurfang, and drag this guy around to help you in the instance. Some other mobs are sensible to Control Undead as well, but they're too close to exploiting the game, the Scientist remains reasonable at least.
- In 25-man, Marrowgar, Rotface, and Professor Putricide have been soloed at level 85. Marrowgar and Rotface on heroic as well. This is not accurate since MoP, a lot more bosses have died, including LK itself.
• Ruby Sanctum:
- Halion : normal mode is pretty easy. Heroic mode requires a tiny bit of luck, and (heroic) DS gear.
- The 3rd mini-boss, General Zarithiansomething, can be pretty hard, you'll need heavy tank gear for this one. The other mini-bosses are pretty easy.
- In 25-man, all the minibosses have been killed.
4. Cataclysm raids (10-man)
Not a raid, and everything in there should be trivial to solo except for Mandokir. When it comes to Mandokir (and his Raptor mount), I suggest you watch this video which explains how it's done very nicely. This is not accurate anymore since the Vengeance hotfix. You'll need more gear to survive his Decapitate, no more cheesing with Death Siphon.
• Throne of the Four Winds:
- Conclave doesn't seem doable for the moment, but Al'Akir is pretty easy.
• Bastion of Twilight:
- All bosses are doable on normal mode.
- No heroic modes have been soloed yet. Theralion and Valiona are the most obvious candidates for first boss to fall over.
• Blackwing Descent:
- Omnotron is a survivability check, you should equip full tank gear for this one, and possibly dual-wield some Souldrinkers if you can get your hand on them. It's not particularly hard in terms of requiring good execution or strategy, pretty much a gear check more than anything. Run a lot to minimize melee damage taken.
- Magmaw was soloed on beta, and should be doable on live as well.
- Maloriak requires you to avoid being frozen by Flash Freeze (AMS/Death and Decay before it spawns). Otherwise, easy fight.
- Atramedes is pretty easy, just use gongs during air phase.
- Chimaeron requires you to stack Vengeance from Massacre. Use Death Siphon, use cooldowns and stack Blood Shield for Double Attacks.
- Nefarian requires you to use Army and Chains of Ice to prevent the adds from gaining energy in Shadowflame Breaths and is the hardest boss in there by a fairly large margin.
- Alysrazor is doable at 85, but pretty hard. It's pretty faceroll at level 90 however, so I won't bother explaining strategies too much. Just fly around and kill her.
- Rhyolith has been soloed as well. AoE the adds while focusing down the legs, and not the other way around.
- Shannox is doable as long as you reset stacks by kiting around intelligently when Shannox throws his spear, and killing the dogs around the 35% mark.
- Beth requires somewhat correct DPS gear (at least for the time being) but is very straightforward in terms of strategy. Just go up and kill her - at 10%, she will go back downstairs, then you should zerg these last % by using all of your defensive cooldowns, as all the spiders from the previous phases will be active and attack you.
- Baleroc is a pretty steep DPS check. You'll need around 85k IIRC. No fancy strats other than common sense. Be wary of Decimation Blade, use AMS and your survivability cooldowns like Death Pact/Lichborne to get yourself up.
- Majordomo Staghelm is a pure annoyance that is also another gearcheck. You'll need Souldrinkers. Once he has stacked enough energy regeneration buffs (cap being 50), he will leap and spawn a new add approximately every GCD. Deal damage with your two-hander for as long as you can, then swap to souldrinkers and kite/survive. This is a huge cooldown management check. Use Dancing Rune Weapon+BB spam to clear the field of as many cats as possible.
- Ragnaros is doable but is definitely a step higher than all the previous bosses. Not releasing strat yet, have fun attempting him it =p
• Dragon Soul:
- Everything has been soloed in normal mode except from Hagara.
- Morchok requires either to dodge stomps, or enough stamina and mastery to eat them all and trivialize it.
- Yor'sahj is trivial.
- Zon'ozz is a step higher than the other bosses but shouldn't cause too much trouble if you're good at bouncing the ball and have correct DPS.
- Ultraxion has a DPS check, you won't survive for long over the 5 minute mark (AoE damage occuring every second instead of every 2 seconds). That being said the DPS check isn't ~super mega tight~ and it's more about using your cooldowns proerly and surviving - if you survive, the boss will fall over by itself - you have huge vengeance etc.
- Gunship is the 2nd hardest boss in there by a huge margin. You have to absorb enough void zones to let your ship alive, kill all the dragons (or there will be too many void zones). There's also some kind of RNG part with your dodge and parry chance on last phase rgearding Blackhorn's armor debuff. DPS requirement is there (but not super mega tight), awareness requirement is there, survivability requirement is there.
- Spine has been soloed. 15min hidden enrage timer, and RNG fest with Fiery Grips. Strategy is the original one, and you pray that you don't get gripped at the wrong time.
- Madness strategy is pretty straightforward but the DPS check is super mega tight with current gear. Good luck.
Impossible for a DK to ever solo due to mechanics / whatever:
- Valithria Dreamwalker (unless DKs get some new healing ability somehow)
- Kalecgos (unless someone finds an exploit)
Credits and Thanks to!
Libretto for the bulk of the list, from official forums
Mionelol’s soloing blog (blog.mionelol.net), which I used as a reference for difficulty
Shifuren for providing some gear levels we can use to estimate if can solo.
Esploratore for listing bosses that were done in 25m