Page 23 of 86 FirstFirst ...
13
21
22
23
24
25
33
73
... LastLast
  1. #441
    Quote Originally Posted by Asheriah View Post
    Good news, Kael's nether vapors now despawn again .

    Now only if you could not get mind controlled in BLOOD spec..

  2. #442
    Moderator Fnx-'s Avatar
    Join Date
    Jul 2011
    Location
    Denmark
    Posts
    1,353
    Quote Originally Posted by Mokal View Post
    Now only if you could not get mind controlled in BLOOD spec..
    Just play frost Isn't that hard to stay alive.

    Envy - Kazzak EU (www.envy.si)
    World 4 in SoO (25MAN)
    MY DK

  3. #443
    Quote Originally Posted by Aniana View Post
    It's hardly complicated. This is just a 3 minute guided video for the average joe.

    /snip
    Don't get me wrong, it a great video and I thank you for sharing it with us. It's just my personal opinion that you can build Death Runes and RP on neutral mobs pre-pull which leads to less buttons to be pressed. There's nothing wrong with your way, I just prefer my way and wanted to bring my style to light. I apologize if I came out offensive.
    Last edited by Kraeth; 2012-09-13 at 08:42 PM.

  4. #444
    Bloodsail Admiral Asheriah's Avatar
    Join Date
    May 2011
    Location
    France
    Posts
    1,238
    Quote Originally Posted by Kraeth View Post
    Don't get me wrong, it a great video and I thank you for sharing it with us. It's just my personal opinion that you can build Death Runes and RP on neutral mobs pre-pull which leads to less buttons to be pressed. There's nothing wrong with your way, I just prefer my way and wanted to bring my style to light. I apologize if I came out offensive.
    About this...

    I tried to do it with my paladin, thinking that Ardent Defender would work like Purgatory. (I've been killing Mandokir on my DK for a few days now and thought hey, let's give it a try with another class)

    Well, it surely doesn't work the same way. Ardent Defender doesn't absorb the excess damage, it completely negates it. What it means is that a decapite while being under the effects of AD will result in you taking X damage (where X is your health) and no overkill damage. (So no vengeance...)

    I know it's not about DKs but still, the topic is still kinda hot so I thought I would add this.

    We don't believe in your Horde or your Alliance. We only believe in undeath.

  5. #445
    Quote Originally Posted by Asheriah View Post
    About this...

    I tried to do it with my paladin, thinking that Ardent Defender would work like Purgatory. (I've been killing Mandokir on my DK for a few days now and thought hey, let's give it a try with another class)

    Well, it surely doesn't work the same way. Ardent Defender doesn't absorb the excess damage, it completely negates it. What it means is that a decapite while being under the effects of AD will result in you taking X damage (where X is your health) and no overkill damage. (So no vengeance...)

    I know it's not about DKs but still, the topic is still kinda hot so I thought I would add this.
    It would result in the exact same Vengeance (give or take a few %) if you used defensive cooldowns on top of Ardent Defender, compared to a DK that would use similar cooldowns (but we can have more cooldowns thanks to AoTD.)
    Don't want to explain it all, but the overkill damage absorbed by Purgatory actually doesn't generate vengeance at all. Purgatory just allows you to survive the damage you couldn't mitigate through defensive cooldowns and heal back up.

    If you don't believe me, try not using defensive cooldowns, and watch as your Vengeance barely goes up even after absorbing everything into Purgatory
    Last edited by Mionelol; 2012-09-13 at 09:06 PM.

  6. #446
    Bloodsail Admiral Asheriah's Avatar
    Join Date
    May 2011
    Location
    France
    Posts
    1,238
    Quote Originally Posted by Mionelol View Post
    It would result in the exact same Vengeance (give or take a few %) if you used defensive cooldowns on top of Ardent Defender, compared to a DK that would use similar cooldowns (but we can have more cooldowns thanks to AoTD.)
    Don't want to explain it all, but the overkill damage absorbed by Purgatory actually doesn't generate vengeance at all. Purgatory just allows you to survive the damage you couldn't mitigate through defensive cooldowns and heal back up.

    If you don't believe me, try not using defensive cooldowns, and watch as your Vengeance barely goes up even after absorbing everything into Purgatory
    Well, I'm not so sure about this.

    Vengeance only raise as you take damage. Purgatory let's you live through damage while Ardent Defender negates the damage. (It's like it never happened, so vengeance can't go very high since there's almost no damage done.) I understand you can push the limit further by reducing damage, so the damage portion that doesn't happen is lower and the portion that you actually take is higher, but it's not working the same way as Purgatory, and there's no way you'll ever reach as much vengeance with AD. (Probably never enough to solo Mandokir at 85.)

    I'll have to try this but I believe it doesn't really matter how much you manage to reduce damage, because vengeance is calculated before every form of mitigation, passive or active. Since Purgatory takes everything into consideration you should always get the same amount of vengeance. It certainly doesn't only count the portion of damage you take pre-overkill, because my vengeance jumped to 1m+ last time I checked.

    Unless I'm missing something.

    We don't believe in your Horde or your Alliance. We only believe in undeath.

  7. #447
    It's counter intuitive, but believe me.

    The formula for damage taken looks around the lines of , with n being the amount of defensive cooldowns/passives/whatever that you have. That result is then used futher into the Vengeance calculation.

    It doesn't use the actual unmitigated damage, but instead tries to reverse engineer it using said formula. The overkill damage absorbed by purgatory doesn't matter at all, since it'll take the minimum beween damage taken and your maximum health.

    Basically, any damage you take in reality that exceeds your maximum health won't generate Vengeance, and the maximum Vengeance you can achieve is based on the theoretical amount of damage you could sustain at max health with every single defensive cooldown up. Thus, the more defensive cooldowns you use, the more Vengeance you get.

    And this is the mathy explanation I've been avoiding to do for so long :P
    Last edited by Mionelol; 2012-09-13 at 10:04 PM.

  8. #448
    Lord Marrowgar keeps getting me with bone spike while in there solo on 25man heroic. Happens near the end of bonestorm every try.

    This is both with and without a spider MCed for the extra healing.

    I assume this is due to the same change that gets us MCed in TK while solo?

    Either bloodworms are counting as extra targets again, now that they removed talent specs and we can't choose to opt out of them, or they removed what ever was stopping bosses from MCing and Bone Spiking us while solo.


    (what i'm talking about with bloodworms is you used to have to spec out of them to solo the old ZG final boss, because if you speced into them it was something else he could target and you would get MCed.. I don't know if they stopped that and restarted it again or if it's something else going on)

    Anyway, if im missing some vital piece of the puzzle please let me know..

    Thanks!
    armory - wowheroes - wowprogress
    Are you looking for a 25man raiding guild? We raid on US - Thunderhorn from 8-11 server time Tuesday, Wednesday and Thursday nights. Check us out at http://www.twilight-alliance.com

  9. #449
    Bloodsail Admiral Asheriah's Avatar
    Join Date
    May 2011
    Location
    France
    Posts
    1,238
    Quote Originally Posted by Mionelol View Post
    It's counter intuitive, but believe me.
    It does makes sense. So basically, the more you manage to reduce the damage from decapitate, the harder you'll hit.

    Cool, thanks ! ^^

    We don't believe in your Horde or your Alliance. We only believe in undeath.

  10. #450
    Correct me if I'm wrong, but in laymans terms it means like this:

    No cooldowns, you have 200k hp, you get hit for 1m. You get vengeance for the 200k, overkill 800k.

    You use IBF, you get hit for 500k, you get vengeance for 400k since you used IBF.

    You use IBF and DRW, you get hit for 300k (cba to do the math), 100k overkill, you get vengeance for 600k.

    Overkill is ignored, correct?

    Also, is Blood Shield handled as a fixed amount no matter how many cd's you have up?

  11. #451
    Bloodsail Admiral Splosion's Avatar
    Join Date
    Dec 2009
    Location
    The armory
    Posts
    1,096
    Quote Originally Posted by Judson View Post
    Lord Marrowgar keeps getting me with bone spike while in there solo on 25man heroic. Happens near the end of bonestorm every try.

    This is both with and without a spider MCed for the extra healing.

    I assume this is due to the same change that gets us MCed in TK while solo?
    Nope, marrowgar 25HC was always doing this. I attempted to 2man in 4.3, but no dice. you have to be goblin/worgen (he doesn't spike those races for some amusing reason)

  12. #452
    Legendary! Evil Inside's Avatar
    Join Date
    Oct 2010
    Location
    Down Under
    Posts
    6,864
    Quote Originally Posted by Splosion View Post
    Nope, marrowgar 25HC was always doing this. I attempted to 2man in 4.3, but no dice. you have to be goblin/worgen (he doesn't spike those races for some amusing reason)
    He's stuck in wrath, where those races werent trying to kill him:P
    ||i5 3570k @ 4.4GHz||H100 push/pull||AsRock Z77 Extreme4||16Gb G.Skill Ripjaws 1600MHz||HD6970/HD6950 crossfire|| Coolermaster Storm Trooper||Corsair TX850 Enthusiast Series||Samsung 840 Pro 128gb(boot drive)||3x 1tb Western Digital HDD||

    Bdk Nagrand / Astae Nagrand
    Pokemon X FC: 4656-7679-2545/Trainer Name: Keno

  13. #453
    Quote Originally Posted by Kraeth View Post
    Correct me if I'm wrong, but in laymans terms it means like this:

    No cooldowns, you have 200k hp, you get hit for 1m. You get vengeance for the 200k, overkill 800k.

    You use IBF, you get hit for 500k, you get vengeance for 400k since you used IBF.

    You use IBF and DRW, you get hit for 300k (cba to do the math), 100k overkill, you get vengeance for 600k.

    Overkill is ignored, correct?

    Also, is Blood Shield handled as a fixed amount no matter how many cd's you have up?
    Yes. Overkill is ignored, and any damage taken exceeding maximum health (absorbed through any matter, Purgatory, Blood Shield, AMS, whatever counts as any damage taken - if you take 1000 absorbed damage or 500+500 absorbed, it counts as 1000 in both cases) does not count.
    Last edited by Mionelol; 2012-09-14 at 12:02 AM.

  14. #454
    Quote Originally Posted by Splosion View Post
    Nope, marrowgar 25HC was always doing this. I attempted to 2man in 4.3, but no dice. you have to be goblin/worgen (he doesn't spike those races for some amusing reason)
    I solo'd 25 Marrowgar last week. It took 3 attempts to get the gear set right, but I never once got bonespiked (this was 30 minutes of fighting), and I'm a Troll DK.

  15. #455
    For those having a hard time killing Kael'Thas as FROST, switch oblit with death strike. Makes it a walk in the park, at 100% hp close to all the time.
    Was struggling abit with frost on my 4th(and lowest ilvl) dk alt sub 390 ilvl and 378 weapon, and this made the kill really easy.
    At higher ilvl it's just a faceroll anyways. Used AMZ and death siphon aswell.
    Just a tip for those who are struggling.

  16. #456
    Quote Originally Posted by Judson View Post
    I assume this is due to the same change that gets us MCed in TK while solo?
    I've never been bone spiked as a tank in there. Neither in Wrath nor now while soloing o-O' AFAIK he never uses it on his main target.
    Kael only MC if you get an add and you get disoriented when you dissapear from aggro table for a moment. Same with Gurthrogg and his Fel Rage for example. Marrowgar never disorients you, so you're always his main target - he should not use bonespiek on you. If he did - I'd ticket it since it;s clrearly a bug ( and 5.0.4 patch did broke few mechanics, like Kara Chess for ex)
    Quote Originally Posted by Archaeon View Post
    In tbc everyone wished they were playing vanilla. In cataclysm everyone will wish they were playing wotlk.
    ^------True story!!

  17. #457
    Does Mandokir solo still work? My death siphon healed for only 120k, and a friend had only ~50k vengeance aswell so we figured it might be ''fixed''

  18. #458
    No reason it would not work, Vengeance didn't have any change recently.

    On a totally unrelated note: . lolo

  19. #459
    The Lightbringer Mehman's Avatar
    Join Date
    Mar 2012
    Location
    The moon
    Posts
    3,015
    Quote Originally Posted by Mionelol View Post
    No reason it would not work, Vengeance didn't have any change recently.

    On a totally unrelated note: . lolo
    Dk's totally balanced.. Try getting 1 or 2 more DK's in there and see who gets the last laugh!


  20. #460
    Yes Mandokir still works.i tested him this morning.832 k absorbed by purgatory 550 k healing from death siphon!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •