Originally Posted by
Jaojin
Since the previous poster handled the other 4 items, I can handle these two:
2) The reason that there are Legendaries instead of Uniques now is because with set stats it was (quite easily) possible to find Rares that were randomly rolled with much better stats than uniques. But uniques offered stats that you could not find on rares... so you had the choice: Go with the impossible to find stat on the Unique and have less overall effectiveness but better in a niche? Or go with the better rolled rare and forget the niche? Legendaries were the solution: Unique stats, with random properties to ensure that rares will never be better on the whole.
3) There was an option for this in the test. I wonder what happened to it.
Personally, Thank Blizzard for the removal of Runes and the Horadric Cube. The worst part about d2 was that Runewords were better than most other items, and you were required to find a superior item with just the right amount of sockets, then the runes for it. "Oh a rare? Whatever... Oooo a normal 3 socket plate with extra armor!" Ridiculous.
And packing/unpacking the Cube to maximize your carrying capacity: good riddance.