That's narrow-minded and incorrect, can't say much more about it than that you seem to have that kind of mindset about most things.
Yes, with a multi server structure you will need it no matter what as there are people who will quit your game for various reasons, some might just enjoy the leveling and stop after hitting max level, some will not like the game at all and quit, some will play less and so on. There is no way for you to control all these factors but you can be sure that you will need to move people around to counter it, this is nothing new.
WoW has 9 million players and still need it.
If all the people I played with quit over the same issue then it is relevant, it could have been 10 or 100 it really doesn't matter, it simply tells you there is a portion of the players that take enough issue over the problem to quit, something that isn't isolated to just those 15.
How they decide to develop their product is non of my concern as a customer, I pay for a product and I expect it to function according to description and have the technological solutions necessary to provide me with the service I pay for, transfers is such a thing or do you think it's acceptable to have less than 100 players on your server at prime time? If not then transfers are needed to provide the service they are selling through subscriptions.
What does this have to do with how many people would have bought the game to begin with if it was launched during the summer, you are comparing a game that had been out for 6 months with very little content added during the later months and a new released game sucking your raid members in, and again, they are very different games which means there will be a group of players that will play both as different games satisfy different needs.
Ignorance, not related to, what are you even on about?
And btw, where you not supposedly done with this discussion as it was just a waste of time?

MMO-Champion
Reply With Quote


