Proof is in the pudding...apparently...first, the quote from their offical faq:
Link For Those That Don't Believe: http://www.guildwars2.com/en/the-game/game-faq/Will Guild Wars 2 be solo-able?
Yes. You will be able to advance your character to the maximum level without ever joining a group, if you so desire. Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved. This will give players the option to experience the game however they prefer.
At the same time, it is important for an MMO community to join together to overcome challenges. Guild Wars 2 will feature challenges that require players to join forces.
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So, they lied. See, to solo an mmo, a game that requires you to engage in combat, means you are able to take on a bulk of the gameplay without the need for grouping. Hence why this is in their faq so people can buy their game, feel they can play the story and not feel that pressure to always find people.
Don't bring up crafting to level to 80, i didn't buy an action mmo so i can sit around playing susie sewing kit. PVP levelling is done in most mmos so thats out of the conversation to. That leaves Renown hearts, exploring, skill finding, jump puzzles (lol wut), dynamic events and of course, the storyline.
To a normal human being that plays mmos Soloing means you can take on a bulk of the content, combat wise to advance. This is a lie. The game isnt difficult, its just that they made the enemies hit you harder than you hit them. its a nuke them first before they nuke you situation. dodging is the ONLY tactic the game allows to survive, you may as well wear bikinis since armour apparently means nothing.
Levels also dictate the entire game. if levels dont matter you cant go into a level 30 zone with a level 6. and this, is JUST like every other mmo, nothing different here.
As most have found, levelling xp is a joke. unless you clear an entire zone, throw in another starter zone, or grind out a few things ive mentioned, you will never be able to 'solo' the game as most people interpret. you cannot take on dynamic events by yourself, 'some' renown hearts you can, but ultimately, Anets idea of soloing is this.
While you're not 'actively' forming a party, simply wandering into an event makes you unofficially 'part' of the group. this isnt soloing since the game is incapable of scaling down to a singlular person and believe me ive read and seen it myself that you simply cannot take on a bulk of the content UNLESS other people are there.
Anet are relying on people to fill the void but wont 'tell' you that. it also eludes to the fact 'some stuff' may require a party up but normal people again think of dungeons or a massive boss fight.
the facts are, the system in place isnt broken, its obtusely intrusive to the person who, when reading the OFFICIAL FAQ, (cant deny it now since its THEIR word) that you will be able to pick up the game, and be able to 'quest' and do the storyline without the need for other players.
now a dev, colin recently stated its 'expected' most players do a bulk on offer, which contradicts with the above faq. normal questing, renown hearts or dynamic events SHOULDNT ever rely purely on people because if a zone is empty you're stuck.
so, now that Anet have proven to say one thing and mean another, how do you explain this?