Blizzard seems to be designing the game (as we have seen from Mists info) towards the more optional design plan. For example they are removing head enchants so that players aren't forced to grind a particular rep, as well as the Talent system more optional based and not relying on cookie-cutter builds. I'm wondering if the guild perks and bonuses go against that design intent, it essentially makes players feel they "need" to join a high level guild to get the most out of the game (faster levelling, faster travelling, discounts etc.) Don't you think that these perks make players who don't necessarily want to be in a high level busy guild, or a guild at all for that matter feel they are at a disadvantage?
I'm really interested to what you guys think, IMHO the current guild perk system is basically rewarding people who are in guilds, but isn't being in a guild optional? I find that "oh i have to grind that rep because it has my head enchant" and "oh i would love to join my friends new guild, but i have to join this high level one because i need my <whatever perk>" pretty much the same thing and gives you the same bad feeling. Already on live, when i joined my friends new guild i was really really excited but felt terrible that i was at a disadvantage pretty much until we hit 25. IMHO i DO think the perks are helpful and benifiteable enough to make a player feel forced to join a guild, and i think it goes against their new design philosophy.
Anyway, I'd love to hear you guys thoughts on this