I was just browsing another forum, one I just browse but never post in. There was a post there that said any model that got away from the Holy Trinity would fail. It got me thinking and this idea popped in my head, completely open to criticism since I'm no expert and it's just an idea. I'm going to use a typical boss fight for this that would really only involve the boss standing there so I can keep it simple.
Of course this can be broken down into whatever you feel like calling it but for the sake of argument, lets call it, Close Combat, Medium Range and Long range.
Close combat would consist of classes that could:
- do damage
- keep the boss caged in
- snares
- self heals
- heavier armor
Medium Range:
- more damage than close combat
- could act as support runners for close combat and long range as in transporting ammo to and from, maybe have speed abilities that would allow that more efficiently than a close combat or long range doing it. Example would be a class that could drop ammo/potions/buff box in the middle, and when the close combat or long range needed something, they could run it, and drop it off.
- Engineer types with different kinds of turrets maybe.
Long Range:
- Stricly heavy dps like Artillery or air strikes maybe buffs but no self healing or very limited.
Now, again, this was an idea that popped in my head. Would steer away from the holy trinity as we know it but provide a way that would still use teamwork. Being prior military I used examples that I could understand in my mind but of course you could really put anything in there. Completely open to criticism. Also, if this has been done before, I guess I'm retarded. My MMO explerience has been EQ1 and 2, WoW, Aion, Tera, Lotro, SWTOR, AC, Daoc and I think that's it. So I've not seen it in those.