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    Beta Launcher Update, Daily Quest Previews, Blue Posts, Curse Weekly Roundup

    Diablo 3 - Patch 1.03, Monk Inferno Guide, Legendary Drop Rates, Blue Posts, and Curse Weekly Roundup

    Beta Launcher Update
    A new launcher version was released tonight that did away with the Mists of Pandaria logo and put the classic logo in its place.



    Daily Quest Previews
    Today we take a look at some of the daily quests available to you at level 90. Not all quests are included in this preview, as some are still in the earlier stages of testing or are not in game yet. This includes any of the cooking daily quests and the Cloud Serpent quest line.

    You can expect roughly 50 daily quests available per day, with many of them rewarding 5 x Valor Points and roughly 20. This means that you can earn at least 150 Valor points and 500 per day, with more being possible as additional quests are implemented.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Daily quests are included as one of the new ways to earn valor in MoP. We don't expect many people will choose to cap their valor just by doing daily quests, but that is an option if you really like them. We expect to have around 50 dailys available from all the factions every day.

    Like I mentioned before, those 50 would be randomly chosen from a much larger total pool of quests. This helps keep things feeling fresh for a long time.

    Shado-Pan
    The shadowy protectors of Pandaria's temples, the Shado-Pan are wrought with mystery. You can find daily quests for them in Townlong Steppes at the Shado-Pan Garrison. Currently they offer 4 quests and one followup quest each day.



    Golden Lotus
    The Golden Lotus is a mysterious society of Pandaren that intend to solve the Mogu problem once and for all. All of their quests are found in the Vale of Eternal Blossoms at the Golden Pagoda, Mistfall Village, Ruins of Guo-Lai, and Setting Sun Garrison.

    At a Friendly level of reputation, you can access the Gold Pagoda quests and one additional area. At Honored you can access three areas and Revered grants access to all four areas. Each area has 4 quests and one followup quest.


    The Anglers
    The Anglers are a group of Pandaren fisherman that hope to feed their people and grow their knowledge of fishing. The Anglers have a small village off the coast of Krasarang Wilds with three daily quests and the possibility of one more followup quest. These quests do not reward Valor Points, only reputation and gold. As a bonus, you can find certain unique fish to become Nat Pagle's friend, allowing you to purchase Nat's Hat!


    August Celestials
    The August Celestials are brave Pandaren that defend the temples of Pandaria from the evils of the Sha. These daily quests can be found at the Temple of the Red Crane and Cradle of Chi-Ji in Krasarang Wilds, as well as at the Temple of the White Tiger in Kun-Lai Summit. Currently they offer three or four daily quests which involve fighting single or groups of NPCs.


    The Klaxxi
    The Klaxxi are Mantid Elders that are untouched by the corruption and insanity that has overtaken the remainder of the Mantid Swarm. They seek to work with the races of Pandaria to restore their Queen to glory. These daily quests can be found at Klaxxi’vess in Dread Wastes.

    These quests are currently bugged, but should offer at least two or three per day. Some of the NPCs that you have to kill are more challenging than most mobs, so there are a few buffs that can help.


    The Tillers
    The Tillers are peaceful and productive pandaren, working with the land to feed the massive appetites of their people. These daily quests are found in the Valley of the Four Winds, in Halfhill. None of these quests are currently implemented in game, so there is no way to tell how the progression will work.


    Finding Daily Quests
    After reaching level 90, you can visit the many NPCs in the lower outdoor tier of Shrine of Two Moons to be directed to the various daily quest areas and scenarios.


    Level Name Objective Valor Money +Rep
    90In Sprite Of EverythingKill the Darkwoods Faerie.1984
    250
    90Riding the StormUse the Bronze Claws to mount 8 Shan'ze Cloudrunners. Attack them to free them of their corruption.1984
    250
    90When The Dead SpeakKill the Shan'ze Deathspeaker.1984
    250
    90Assault Fire Camp Gai-ChoKill 16 Gai-Cho Yaungol, Earthtalkers or Pitchthrowers.1984
    250
    90Assault Deadtalker's PlateauKill 8 Deadtalker Corpsedefilers and 1 Deadtalker Crusher.1984
    250
    90Spirit DustReturn 8 spirits to their remains at the Deadtalker Plateau in Townlong Steppes.1984
    250
    90Uruk!Kill Uruk at Deadtalker's Plateau in Townlong Steppes.1984
    250
    90The Deadtalker CipherCollect a Scroll of Spiritbinding Rites from the yaungol at Deadtalker's Plateau.1984
    250
    90The Enemy of My Enemy... Is Still My Enemy!Use Highly Explosive Yauingol Oil Barrels to kill 100 mantid or yaungol on the Gai-Cho Battlefield.1984
    250
    90Cheng Bo!Kill Cheng-Bo at Fire Camp Gai-Cho in Townlong Steppes1984
    250
    90The Bigger They Come...Kill any 4 elite mantid at Sra'vess.1984
    250
    90A Morale VictoryDestroy the Southern, Central, Eastern and Western Idols at Sra'vess.1984
    250
    90Destroy the Siege Weapons!Destroy the four mantid siege weapons at Sra'vess in Townlong Steppes.1984
    250
    90FumigationPlant Shado-Pan Gas Bombs within the 9 structures on Sara'vess.1984
    250
    90Friends, Not Food!Rescue a Shado-Pan Trainee in each of the north, central and south Kunchong feeding pits.1984
    250
    90Target of Opportunity: Sra'thik SwarmlordKill the Sra'thik Swarmlord at Sra'vess in Townlong Steppes.1984
    250
    90Target of Opportunity: Sra'thik HivelordDefeat the Sra'thik Hivelord.1984
    250
    90Sra'vess WetworkKill any 15 non-elite mantid near Sra'vess.1984
    250
    90The Mogu MenaceKill 12 Shan'ze Serpentbinders or Shan'ze Beastmasters.1984
    250
    90The Mogu MenaceKill 12 Shan'ze Serpentbinders or Shan'ze Beastmasters.1984
    250
    90Spiteful SpritesKill 30 Darkwoods Pixies or Darkwoods Charmers.1984
    250
    90Egg Rescue!Collect 8 Cloudrunner Eggs.1984
    250
    90Dark ArtsCollect 8 Shan'ze Tablets.1984
    250
    90Born FreeFree 6 Wild Cloudrunners from their chains.1984
    250
    90Bronze ClawsCollect 20 Bronze Claws.1984
    250
    90Illusions Of The PastKill 3 Shan'ze Illusionists.1984
    250
    90Grave ConsequencesKill 24 Shan'ze Ancestors. Shan'ze Ancestors may be found inside Mogu Burial Urns.1984
    250
    90The Mogu MenaceKill 12 Shan'ze Serpentbinders or Shan'ze Beastmasters.1984
    250
    90Little HatchlingsFree 20 Cloudrunner Hatchlings.1984
    250
    90Onyx HeartsCollect 4 Onyx Hearts.1984
    250
    Level Name Objective Valor Money +Rep
    90Whitepetal LakeSpeak to He Softfoot at Whitepetal Lake.992
    25
    90Behind Our LinesKill General Temuja.2472
    350
    90Clearing in the ForestKill10 Shao-Tien mogu in Winterbough Glade.1984
    250
    90Mogu Make Poor House GuestsKill 12 Shado-Tien attackers in Mistfall Village.1984
    250
    90The Ruins of Guo-LaiSpeak to Angi Autumnlight at the Ruins of Guo-Lai.992
    25
    90Mogu within the Ruins of Guo-LaiSpeak to Leven Dawnblade at the Ruins of Guo-Lai.992
    25
    90The Ruins of Guo-LaiSpeak to Anji Autumnlight at the Ruins of Guo-Lai.992
    25
    90Setting Sun GarrisonSpeak to Angi Autumnlight at the Setting Sun Training Camp.992
    25
    90No ReprieveKill 8 Shao-Tien mogu near the Five Sisters.1984
    250
    90Fiery Tongue, Fragile FeetKill 8 Stillwater Crocodiles.1984
    250
    90Stick in the MudGather 12 Whitepetal Reeds.1984
    250
    90Under Watchful EyesKill 6 Shao-Tien Surveyors.1984
    250
    90A Weighty TaskRecover 8 Mogu Artifacts.1984
    250
    90Getting your Hands DirtyGather 12 Fresh Whitepetal Worms.1984
    250
    90Carved in StoneCollect 12 Guo-Lai Runestones.1984
    250
    90The Soul-GathererKill Shadowmaster Sydow and recover the beads from his corpse.2472
    350
    90Sprite PlightKill 12 Slateskin Troublemakers.1984
    250
    90Steer Clear of the Beer HereRecover 10 Stolen Mistfall Kegs.1984
    250
    90My Town, It's on FirePut out 30 Brazier Fires.1984
    250
    90Meating ExpectationsRetrieve 10 slabs of Fairlands Gazelle Meat.1984
    250
    90In Ashen WebsKill 10 Ashweb Spiders.1984
    250
    90That's Not a Rock!Kill 50 Ashweb Spiderlings. Use Kun's torch to burn them inside their pods.1984
    250
    90RunelockedRetrieve the Ancient Mogu Artifact.1984
    250
    90Runes in the RuinsCollect 12 Guo-Lai Runestones.1984
    250
    90Ferocious FeralmawKill 8 Feralmaw Wolves.1984
    250
    90Blooming BlossomsCollect 10 Eternal Blossoms.1984
    250
    90Lushroom RushCollect 12 Lushrooms.1984
    250
    90Cart RideRide a delivery cart to XXX Village.992
    75
    90Return to RestHonor 6 Pandaren Gravestones.1984
    250
    90Lao-Fe the SlavebinderKill the Spirit of Lao-Fe, the Slavebinder.2472
    250
    90Survival Ring: FlameEnter the Survival Ring and survive for 90 seconds without leaving.1984
    250
    90Enemy at the GatesUse a Shado-Pan Sky Serpent to kill 60 Krik'thik attackers, 3 Krik'thik War Wagons, and 3 Krik'thik Catapults.2472
    350
    90Sparkle in the EyeRecover 8 Shining Rubies.1984
    250
    90Bloodied SkiesKill 30 Krik'thik Swarmers using a Setting Sun Turret.1984
    250
    90Survival Ring: BladesEnter the Survival Ring and survive for 90 seconds without leaving.1984
    250
    90Mantid Under FireUse a Shado-Pan Hot Oil Bucket to kill 80 mantid near the Gate of the Setting Sun.1984
    250
    90The Ashweb MatriarchKill Bloodtip, the Ashweb Matriarch.2472
    350
    90Blood on the RiseKill 8 Shao-Tien mogu on Ruin's Rise.1984
    250
    90Wulon, the Granite SentinelKill Wulon, the Granite Sentinel.2472
    350
    90Burning Away the FilthBurn 6 Shao-Tien Banners.1984
    250
    90A Smashing ImpressionDestroy the Shao-Tien Ritual Statues.1984
    250
    90Troubling the TroublemakersKill 8 Stonebark sprites.1984
    250
    90Pomfruit PickupGather 12 Pomfruit.1984
    250
    90My Town, It's On Fire AgainUse Mistfall Water Buckets to douse 60 fires.1984
    250
    90Freeing Mind and BodyFree 6 Dominated Guards by killing their controllers.1984
    250
    90Stonebound KillersKill 8 Stonebound Quilen.1984
    250
    90Ruffling Some FeathersGather 120 Silken Feathers.1984
    250
    90GorejowlKill Gorejowl.2472
    350
    90VicejawKill Vicejaw and return Ren's Longstaff.2472
    350
    90Quid Pro QuoDefeat Quid, the Spirit of the Misty Falls.2472
    350
    90AethaDefeat Aetha, the Spirit of the Golden Winds.2472
    350
    90Gaohun the Soul-SevererKill Gaohun the Soul-Severer.2472
    350
    90No Stone UnturnedDestroy 10 Mogu Statues.1984
    250
    90Offering a Warm WelcomeBurn 6 Mogu Tents in the Ruins of Guo-Lai.1984
    250
    90The Imperion ThreatKill the Shao-Tien Imperion.2472
    350
    90Hard as a RockDestroy 6 Mogu Statues.1984
    250
    90Roll Club: Serpent's SpineComplete the Serpent's Spine roll course.2472
    350
    90Upon the RampartsKill 10 Krik'thik mantid on top of the Gate of the Setting Sun.1984
    250
    90High StandardsErect 6 Golden Lotus Standards.860 (or 1984
    250
    90A Thousand Pointy TeethKill 15 Knifetooth Swarmers.1984
    250
    90Wu Kao Scouting ReportsRecover 3 Wu Kao Scouting Reports.1984
    250
    90Backed Into a CornerRescue 6 Cornered Mistfall Villagers.1984
    250
    90Mogu Make Poor House GuestsKill 6 Shado-Tien attackers in Mistfall Village.1984
    250
    90Stunning DisplayCollect 12 Stunned Whitepetal Carp.1984
    250
    90Rude AwakeningsKill 8 Dominated Paleblade Flesheaters.1984
    250
    90In Enemy HandsBeat 6 Possessed Whitepetal Defenders until they're freed of mogu possession.1984
    250
    90Small ComfortsRead the Rite of Release at the bodies of 6 Fallen Golden Lotus Defenders.1984
    250
    90Roll Club: Vale of Eternal BlossomsComplete the Vale of Eternal Blossoms roll course.2472
    350
    90The ButcherKill Bai-Jin the Butcher.2472
    350
    90Under the Setting SunKill Kri'chon, the Corpse-Reaver.2472
    350
    90Survival Ring: ThunderEnter the Survival Ring and survive for 90 seconds without leaving.1984
    250
    90Vyraxxis, the Krik'thik Swarm-LordKill Vyraxxis, the Krik'thik Swarm-Lord.2472
    350
    90Painting the Ruins RedKill 12 mogu in the Ruins of Guo-Lai.1984
    250
    90He Knows What He's DoingLure 8 Guo-Lai mogu into He's Poison Traps.1984
    250
    90The Battle RingDefeated 20 Shadowpan Trainees in the Battle Ring.1984
    250
    90The Eternal VigilKill 10 Granite Quilen.1984
    250
    90Shao-Tien Death MarchKill 8 mogu attackers near the Golden Pagoda.1984
    250
    90Set in StoneDestroy 6 Mogu Effigies near the Golden Pagoda.1984
    250
    90Thundering SkiesKill 3 Subjugated Serpents.1984
    250
    90Given a Second ChanceHeal 6 Wounded Defenders.1984
    250
    90The Displaced PalebladeKill 8 Paleblade Saurok.1984
    250
    90LongshotRecover 12 Spent Shado-Pan Arrows.1984
    250
    90Free SpiritsEnter Soul Vortexes and free 30 pandaren souls inside.1984
    250
    90Baolai the ImmolatorKill Baolai the Immolator.2472
    350
    90Setting Sun GarrisonSpeak to Angi Autumnlight at the Setting Sun Garrison.992
    25
    90Guo-Lai EncampmentSpeak to Leven Dawnblade at the Ruins of Guo-Lai.992
    25
    90Setting Sun GarrisonSpeak to Anji Autumnlight at the Setting Sun Garrison.992
    25
    90Mistfall VillageSpeak to Che Wildwalker at Mistfall Village.992
    25
    90Attack on Mistfall VillageSpeak to Rook Stonetoe at Mistfall Village.992
    25
    90Setting Sun GarrisonSpeak to Anji Autumnlight at the Setting Sun Garrison.992
    25
    90The Ruins of Guo-LaiSpeak to Anji Autumnlight at the Ruins of Guo-Lai.992
    25
    90Mistfall VillageSpeak to Che Wildwalker at Mistfall Village.992
    25
    90Guo-Lai InfestationSpeak to Anji Autumnlight at the Ruins of Guo-Lai.992
    25
    90Mistfall VillageSpeak to Che Wildwalker at Mistfall Village.992
    25
    90Attack on Mistfall VillageSpeak to Sun Tenderheart at Mistfall Village.992
    25
    90Lost ScoutsRecover 3 Shadowpan Scout reports.1984
    250
    90Along the Serpent's SpineKill 10 Krik'thik mantid on the Gate of the Setting Sun.1984
    250
    90The Silent ApproachKill 10 Shao-Tien mogu at Whitepetal Lake.1984
    250
    90The Pandaren Uprising RelivedKill 8 Ancient Mogu Spirits.1984
    250
    Level Name Objective Money +Rep
    -1Armored CarpUse the Fishing Spear to catch 3 Armored Carp in the waters south of Anglers Wharf.940
    250
    -1SnapclawKill Snapclaw in a cave at the bottom of Narsong Trench and return with his claw as proof.940
    250
    -1Viseclaw SoupKill Viseclaw Fishers on the beach and return with 16 eyes to make some yummy soup.940
    250
    -1Huff & PuffUse the Fishing Spear to kill 3 Prickly Puffer fish in Sarjun Depths and return with their spines.1140
    250
    -1Like Bombing Fish In A BarrelUse the Goblin Fishing Bombs to kill 3 Sting Rays and bring back their stingers to Fiznix. The Rays can be found in the shallows west of Anglers Wharf.940
    250
    -1Scavenger HuntUse the Goblin Fishing Raft to fish up 15 Rusty Shipwreck Parts out of the floating debris near the shipwrecks.940
    250
    -1Who Knew Fish Liked Eggs?Collect a Pristine Egg from the Narsong Spires and use it to catch a Silver Goby.940
    250
    -1Shocking!Fish up 7 Dojani Eels from the Dojani River in Krasarang Wilds.1984
    250
    -1What Lurks BelowFind an Ancient Fishing Pool at Krasari Falls to the northwest and fish in it to lure the beast out of hiding.940
    250
    -1Jagged AbaloneHarvest 9 Jagged Abalone Meat from the Jagged Abalone in Narsong Trench to the west.1984
    250
    -1Fishing for a BruisingKill 8 Riverblade Beach Raiders at Anglers Expedition, just west of Anglers Wharf.940
    250
    -1Jumping the SharkKill a frenzied reef shark with your bare hands.940
    250
    -1Bright BaitCollect 7 Suncrawlers in the forest north of Anglers Wharf.1140
    250
    -1Piranha!Fish up 5 Wolf Piranha from the Krasarang River in Krasarang Wilds.940
    250
    -1Flying Tiger GouramiBring the Flying Tiger Gourami to Nat Pagle at Anglers Wharf.940
    350
    -1Spinefish AlphaBring the Spinefish Alpha to Nat Pagle at Anglers Wharf.940
    350
    -1Mimic OctopusBring the Mimic Ocotpus to Nat Pagle at Anglers Wharf.940
    350
    Level Name Objective Valor Money +Rep
    90Round 4: Master WindfurDefeat Master Windfur.1984
    250
    90Paying TributeObtain 6 stores of Niuzao Food. Your Niuzao Strongarm will carry the food for you.1984
    250
    90The Siege SwellsDefeat 25 Sra'thik attackers at Niuzao Temple.2472
    350
    90The Overwhelming SwarmDefeat 4 Sra'thik Kunchong.1984
    250
    90The Unending SiegeDefeat 12 Sra'thik attackers at Niuzao Temple.2472
    350
    90Fallen SentinelsHeal 8 Wounded Niuzao Sentinels above 50% health. You may use the Yak's Milk Flasks or your own healing spells and abilities.1984
    250
    90A Blade is a BladeObtain 10 Sra'thik Weapons.1984
    250
    90In Battle's ShadowThrow 10 Loose Stones up to Niuzao Stonemasons.1984
    250
    90The Big GunsDestroy 3 Sra'thik War Wagons.1984
    250
    90Chasing HopeTouch 3 Spirits of the Crane.1984
    250
    90Gifts of the Great CraneObtain 10 Gifts of the Great Crane.1984
    250
    90Students of Chi-JiDuel 10 Students of Chi-Ji.1984
    250
    90Huck WheelbarrowDefeat Huck Wheelbarrow.2472
    350
    90Ellia RavenmaneDefeat Ellia Ravenmane at the Angkhal Pavilion.2472
    350
    90Minh Do-TanDefeat Minh Do-Tan.2472
    350
    90Ellia Ravenmane: RematchDefeat Ellia Ravenmane near the base of the Pedestal of Hope.2472
    350
    90Fat Long-FatDefeat Fat Long-Fat at the top of Angkhal Pavilion.2472
    350
    90Julia BatesDefeat Julia Bates.2472
    350
    90Dextrous IzisshaDefeat Dextrous Izissha.2472
    350
    90Kuo-Na QuillpawDefeat Kuo-Na Quillpaw.2472
    350
    90Ellia Ravenmane: RevengeDefeat Ellia Ravenmane at Dome Balrissa.2472
    350
    90Tukka-TukDefeat Tukka-Tuk.2472
    350
    90Mindel SunspeakerDefeat Mindel Sunspeaker.2472
    350
    90Yan QuillpawDefeat Yan Quillpaw at the Pedestal of Hope.2472
    350
    90Fat Long-Fat: RematchDefeat Fat Long-Fat atop Dome Belrissa.2472
    350
    90TheloniusDefeat Thelonius.2472
    350
    90Ellia Ravenmane: RedemptionDefeat Ellia Ravenmane atop the Pedestal of Hope.2472
    350
    90Champion of Chi-JiDefeat a Champion of Chi-Ji.2472
    350
    90The Torch of StrengthCarry the Torch of Strength to the gates of the Temple of the White Tiger without it extinguishing.1984
    250
    90Contending With BulliesDefeat the Unwelcome Challenger.1984
    250
    90Round 1: Brewmaster ChaniDefeat Brewmaster Chani.1984
    250
    90Round 1: The StreetfighterDefeat the Streetfighter.1984
    250
    90Round 2: Clever Ashyo & Ken-KenDefeat Clever Ashyo and Ken-Ken.1984
    250
    90Round 2: Kang BramblestaffDefeat Kang Bramblestaff.1984
    250
    90Round 3: Master Boom BoomDefeat Master Boom Boom.1984
    250
    90Round 3: The WrestlerDefeat The Wrestler.1984
    250
    Level Name Objective Valor Money +Rep
    90The Warlord's AshesBring the Ashes of Warlord Gurthan to Kil'ruk the Wind-Reaver at Klaxxi'vess.2472
    350
    90Kunchong TreatsCollect 4 Meaty Turtle Haunches.1984
    250
    90Culling the SwarmSlay 40 Shek'zeer Swarmborn in the Clutches of Shek'zeer. Speak with Kil'ruk the Wind-Reaver for an air-drop.1984
    250
    90Eradicating the Zan'thikKill 6 Zan'thik Impalers and 6 Zan'thik Manipulators in Zan'vess.2472
    250
    90Dark SkiesKill 500 Mantid and 5 Kunchong or Dread Behemoths while flying with Xaril the Poisoned Mind.1984
    250
    90An Ancient EmpireCollect 8 Gurthani Tablets.1984
    250
    90Sap TappingCollect 6 Amber Sap.1984
    250
    90Dreadspinner ExterminationSlay 12 Dreadspinners in Gurthani Terrace. Speak with Kil'ruk the Wind-Reaver for an air-drop.1984
    250
    90Mistblade DestructionKill 6 Mistblade Rippers.1984
    250
    90A Little Brain WorkCollect 3 Amber-Encrusted Brains from Ik'thik Amberstingers.1984
    250
    90The Scale-LordKill the Mistblade Scale-Lord.1984
    250
    90The Fight Against FearKill 15 Horrorscale Scorpid.1984
    250
    90Bad GenesKill 3 Ik'thik Genemancers and 6 Ik'thik Egg-Drones.1984
    250
    90InfectionKill 6 infected wildlife. Infected wildlife may include Bonedust Moths, Bluehide Mushan, and Mutating Scorpions.1984
    250
    90Sampling the Empire's FinestUse the Sap Jar at Imperial Feeders outside the Heart of Fear 4 times to fill it.1984
    250
    90Wing ClipCollect 24 Needler Wings from Shek'zeer Needlers in the Clutches of Shek'zeer.1984
    250
    90Shortcut to RuinKill Vess-Guard Na'kal outside the Heart of Fear.1984
    250
    90Ordnance DisposalDisable 8 Pheromone Mines around the Clutches of Shek'zeer and the Heart of Fear.1984
    250
    90Vess-Guard DutyKill Vess-Guard Vik'az in Zan'vess.2472
    250
    90Sonic DisruptionKill 4 Dread Kunchong and 6 Shek'zeer Manipulators in the Clutches of Shek'zeer. The Sonic Disruption Fork will weaken and confuse the kunchong.1984
    250
    90Free From Her ClutchesBreak open Kunchong Cages to release 8 Kunchong Hatchlings in the Clutches of Shek'zeer.1984
    250
    90Shackles of ManipulationCollect 6 Zan'thik Shackles from Thought-Bound Miners and Thought-Bound Brutes in Zan'vess.1984
    250
    90MeltdownSlay 6 Zan'thik Venomstings in Zan'vess. Use Korven's Experimental Grenade to counter their armor plating.1984
    250
    90Specimen RequestCollect 6 Kyparite Shards from Muck Tunnelers in The Briny Muck.1984
    250
    90Fear Takes RootDestroy 25 Dreadspore Bulbs in Zan'vess and The Briny Muck.1984
    250
    90Quiet NowInteract with the Zan'thik Resonating Crystal at the Whispering Stones in Zan'vess to incite Adjunct Sek'ot, then slay him.1984
    250
    90Kypa'rak's CoreBring the Massive Kyparite Core to Ambersmith Zikk at Klaxxi'vess.2472
    350
    90The Matriarch's MawBring the Enormous Kunchong Mandibles to Ambersmith Zikk at Klaxxi'vess.2472
    350
    90Putting An Eye OutUse the Klaxxi Amberknife on Mire Beast corpses to collect 8 Mire Beast Eyes. 1984
    250
    90Nope Nope NopeUse the Shado-Pan Dragon Gun to destroy 20 Dreadspinner Eggs in Gurthani Terrace.1984
    250
    90Debugging the TerraceStomp out 6 Eyes of the Empress around Gurthani Terrace. Killing anything will grant you Pheromone Tracking, helping you detect them.1984
    250
    90Brain FoodBring 6 Mushan Tongues to Kaz'tik the Manipulator at Klaxxi'vess.1984
    250
    Level Name Objective Money +Rep
    90The White Turnip TreatmentPlant a White Turnip in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.992
    350
    90The Pink Turnip ChallengePlant a Pink Turnip in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.992
    350
    90Red Blossom Leeks, You Make the Croc-in' World Go DownPlant a Red Blossom Leek in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.992
    350
    90A Pumpkin-y PerfumePlant a Mogu Pumpkin in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.992
    350
    90Why Not Scallions?Plant a Scallion in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.992
    350
    90That Dangling CarrotPlant a Juicycrunch Carrot in Sunsong Ranch. You can purchase seeds from Merchant Greentill in the Halfhill Market.992
    350
    90The Cabbage TestPlant a Green Cabbage in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.992
    350
    90The Kunzen Hunter-ChiefSlay the Kunzen Hunter-Chief.1984
    500
    90Simian SabotageUse the Barrel of Fireworks near the Pile of Stolen Weapons, the Pile of Stolen Tools, the Pile of Stolen Beer, and the Pile of Stolen Grain.1984
    500
    90Water, Water EverywhereSpeak with Wing Nga to borrow a kite, then throw water onto 35 Dusty Spots in the Heartland.1984
    250
    90Chasing the ChickenPick up Hillpaw's Chickens until you find his Prize-Winning Chicken.1984
    250
    90Pest ProblemsSpeak with Wika-Wika, then stomp on 25 Black-Nose Marmots.1984
    250
    90Not in Chee-Chee's BackyardKill 8 members of the Kunzen tribe in the Kunzen Village.1984
    250
    90Weed War IISpeak to Gai Lan, then pick 100 Weeds on his farm. You can pick Weeds while mounted.1984
    250
    90Money MattersObtain Spicemaster Jin Jao's Payment, Trader Jambeezi's Payment, Innkeeper Lei Lan's Payment, and Lolo Lio's payment.1984
    250
    90They Don't Even Wear ThemObtain a Stolen Circlet, a Ransacked Ring, and a Burglarized Bracelet.1984
    250
    90Where It CountsThrow 8 Kunzen Ritual Candles, kick 4 Blazing Embers, and slay 1 Kunzen Ritualist.1984
    250
    90The Kunzen Legend-ChiefObtain a Kunzen Legend-Book from a Kunzen Legend-Chief.1984
    250
    90You Have to Burn the RopesBurn 6 Kunzen Ropes.1984
    250
    90The Lesser of Two EvilsSlay the Springtail Warren-Mother.1984
    500
    90Stealing is Bad... Re-Stealing is OKRe-steal 16 Stolen Vegetables.1984
    500
    90Stalling the RavageSlay 12 Kunzen Hozen.1984
    500

    Blue Posts
    Originally Posted by Blizzard Entertainment
    Rogue (Forums)
    Assassination Idle Time
    That seems like too much idle time for Assassination. We'll investigate. It could very well be a bug (in the game or the sim). (Blue Tracker / Official Forums)

    Rogue Class Design
    I disagree. Simulation and formulation need to be debugged, yes, but if you don't like looking at math, what would constitute as evidence? Math can, has been, and will be improperly constructed, but without some logical/rational evidence qualitative data means nothing. It's just hearsay.
    We like looking at math. You wouldn't last very long in this gig if you didn't.

    I know it seems like a Catch 22, but really I think it just illustrates that estimating DPS is not at all straightforward. If it was even moderately easy to do, everyone (including us) would know exactly what all of the targets were and how far everyone deviates from those targets.

    There are two problems with simulations. One is that we just don't know if they are accurate. We could determine if they are accurate, but that takes a lot of our time (which is what I meant by debugging). In my experience, they tend to be as accurate as the dedication of the the group of players working on them. What this tends to mean is that certain specs are modeled very well and others... less so. That changes over time as the commitment of key players waxes and wanes. Several systems designers got their start in the theorycrafting community. It is one we are familiar with.

    The second problem with simulations is they assume perfect gameplay on a static boss. Now on the one hand it makes more sense to do that than it does to compare DPS on every boss. It's often hard, even for the community, to decide when a fight has a gimmick versus being a legit comparison fight. On live, Ultraxion is the closest thing to a one-target fight with no movement, but even then it sprays the warriors with rage and the length of any fight has relevance because of how many times everyone's cooldowns are available. On the other hand, players tend to care more about how they can actually perform on a fight, not how they could theoretically perform on a boss that doesn't exist (unless you are in Naxxramas perhaps). As an aside, it's fun to go back and compare some of the predicted simulations for various tiers with actual parses.

    I mentioned already the problem with comparing parses. They are reasonably good for comparing say rogues to mages, but terrible at comparing the various specs of rogues. The reason is because of the sampling bias, where all of the good rogues (and many of the not-so-good ones) swap specs to whatever spec the highest DPS parses use. There are some problems with this. Some of the highest DPS rotations are challenging to execute. Just because the best rogue in the world hit those numbers doesn't mean you ever can. It also doesn't mean that your DPS will go up by a certain percent just because you used his spec. Some fights just work out really well for some specs, because of adds or movement or burn phases or fight duration. Are these gimmicks that should be tossed out? At some point, you're tossing out every fight. Now to be fair, I'm not saying that Subtlety is secretly the highest DPS fight on Ultraxion and nobody knows about it. However, the delta between Sub and Combat is probably smaller than most people think. The sample size for Sub is much smaller and presumably its numbers are diluted by a lot of uninformed or lesser geared or skilled players or other people just messing around.

    The best test I can come up with is to do a fight as one spec and then do the fight as another spec, trying to keep all other factors equal, and see how you do. That might be feasible in Dragon Soul today where you're likely looking for something to spice things up a bit. On the other hand, your guild leader might not want to hear on cutting-edge content "Hey, mind if I try an experiment?"

    As I said, it's hard. I have used the thermometer analogy before. If you want to know the temperature outside, you can use a thermometer (or more realistically, a phone app) and be pretty confident that the number you see is reasonable (72 degrees F / 22 C in SoCal at the moment, as it very often is.) There isn't a thermometer for rogue DPS. There are a lot of stats and a lot of estimations that when taken collectively can give you some idea of where things lie.

    Nevertheless, if you have any numbers from beta that suggest one spec is below the others, please share them with us. We are comfortable with our testing mechanics, but they have been wrong before, and reconciling them with the numbers from other people is never a bad idea. It's really not possible to have useless data, as long as you take everything relevant into consideration as part of the analysis.

    Do you think you could answer whether combat rogues are intended to viably dual wield 2.6 weapons in MoP? I've heard it may be possible, but I've yet to see it conclusively proven that we can drop our daggers for a sword or axe without losing significant DPS.
    We made some changes such that Combat with a pair of 2.6 weapons will be much closer to someone wielding a fast offhand than they are today. Last I looked, I believe wielding a fast offhand was still theoretically slightly better. Hopefully it is in the realm where you can use whatever drops.

    So... you think there's a place for damage vs utility, you just don't think Blizzard can pull it off? It's an incredibly difficult design balance, exacerbated by any variables in which a player can interact with a target or variances that a target makes towards the player and the playable environment.

    It is very difficult. I'm also not sure it would be very fun even if we did pull it off. In the theoretical example where you were choosing between a DPS cooldown and a healing cooldown, the pressure would often be to take the DPS cooldown and ask the healers to step it up a bit or just trust to random chance that you won't take that much damage. If the utility were group utility and not survival, then it gets even worse, because you'd always want the other guy to be the buff er... monkey so you can choose the DPS cooldown.
    (Blue Tracker / Official Forums)

    Paladin (Forums)
    Holy Paladin Issues and Concerns
    A few things:

    It's hard just to compare heal costs and numbers without looking at the whole package. Paladin heals tend to be expensive because so much of their healing costs no mana. Likewise, we don't balance around perfect Beacon transference, but you can't ignore it either.

    If you look at how much paladins actually heal in a fight though, it should be pretty competitive with the other healers. I know that's not easy to look at right now on beta, but it will get easier once A) raids are open, B) we enable mods again, C) more theorycrafters conclude that we aren't fiddling with numbers so much so that their time isn't being wasted. (We aren't fiddling with numbers nearly so much, so maybe that will encourage some theorycrafters).

    Remember though, that each healer is different. Example: Resto shaman look great on fights where everyone can cluster for Healing Rain and Chain Heal and any time everyone stays very wounded for very long.

    Because paladins have so many mana-free heals, they actually can't subsist on fumes as long as other healers. If every healer decided just to cast their Holy Light equivalent and nothing else, paladins would go out of mana faster. Now there shouldn't be any situations where you really heal like that.

    Two concerns that I think warrant us looking at further are the healing of Holy Radiance and the crit chance of Holy Shock. We nerfed Holy Radiance so that Light of Dawn can be stronger -- it feels weird when the "finisher" is puny compared to the "builder." On the other hand, healers don't always have the luxury to wait for the finisher before doing some heavy healing. We've heard a lot of feedback that Holy Radiance is a little weak, so we'll take a look at it.

    As far as Holy Shock goes, it did suffer from the pruning of many of the passive talents and glyphs that gave it such a high crit rate. In a vacuum, it doesn't need a high crit chance. It is an instant, relatively cheap heal that delivers on Holy Power. You're going to want to push it. But we agree that Infusion of Light is intended to help mix up what heals you cast and that it needs to proc at a reasonable rate. (Blue Tracker / Official Forums)

    Curse Weekly Roundup
    Pico is back with news on WoW Tournaments, Curse client updates for Minecraft, the new Secret World Beta Event, Terab Online Trial, and an Indie highlight on Krater.


  2. #2
    Dreadlord rektlol's Avatar
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    First post lol

    LOOKING FORWARD TO THE NEW EXPANSION

    Infracted. "First" spam isn't allowed.
    Last edited by Sunshine; 2012-06-19 at 09:43 PM.

  3. #3
    Old Beta launcher looks much nicer than the new one.

  4. #4
    Is the Beta Launcher Update implying anything? Just looks like someone screwed up the artwork to me? not sure how "news worthy" that really is?

  5. #5
    I am Murloc! Alenarien's Avatar
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    Some of the new factions certainly look interesting, namely the Klaxxi. The only thing I wonder is what happens when they 'restore their Queen to glory'; wasn't their race walled-in even when sane due to their expansionism? Lore may certainly be interesting in this expansion, even if they have pulled certain amounts of it out of their ass to support this so-called race they're giving us.

  6. #6
    Cannot wait for MoP.

  7. #7
    Gave the TERA trial a couple hours, but in the end I spent longer downloading it than I could actually force myself to play. I'm glad that there are all these MMOs available now for people to pick and choose from (some people seem to love TERA according to their general chat, I'm personally jones'ing for GW2 to finally put out a release date). With any luck, it'll cut back on some of the "this MMO is better than that MMO" chat that takes place in ALL these games, but probably not.

  8. #8
    Quote Originally Posted by Alenarien View Post
    Some of the new factions certainly look interesting, namely the Klaxxi. The only thing I wonder is what happens when they 'restore their Queen to glory'; wasn't their race walled-in even when sane due to their expansionism? Lore may certainly be interesting in this expansion, even if they have pulled certain amounts of it out of their ass to support this so-called race they're giving us.
    I am not sure that the Klaxxi swarm is expansionism; from what I gather the Klaxxi simply use it as a proving ground. Tbh from what I have seen of the Mantid, I doubt that the Shado-Pan could contain the full might of their empire at a proper swarm (not one with weak kyparite and premature swarmbornes) lead by the paragons and with the wisdom of the Klaxxi'va assisting the Empress . . .

    Btw, All the dailies that drop valor points are elder dailies and should drop an elder token. Are we sure they will drop both valor and elder tokens on live?

  9. #9
    Quickly counted and got 190 daily quests that reward Valor Points. Guess most of them change every reset to another one.

  10. #10
    The Insane det's Avatar
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    Man...I love dailies. Hell, questing in general. Good stuff - now what to pursue first?....

  11. #11
    The Patient Orochiro's Avatar
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    Buut who wants to do 50 daily quests for such a measly reward?

  12. #12
    Moderator d3v's Avatar
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    Not sure why they changed the launcher logo and stuff... looked much better with the MoP logo.
    Last edited by d3v; 2012-06-19 at 08:01 AM. Reason: made a herpdaderp post, corrected it now

  13. #13
    Stood in the Fire Kanariya's Avatar
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    The only thing I like about the new launcher is the classic logo.

  14. #14
    What is Terab onlie :P , just saying in case someone who can edit sees it.

  15. #15
    Does anyone know Open Beta date ?

  16. #16
    hey wouldn't 50 quests at 20g per be 1000 gold

  17. #17
    I am Murloc! Alenarien's Avatar
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    Quote Originally Posted by Orochiro View Post
    Buut who wants to do 50 daily quests for such a measly reward?
    People who either don't like raiding or can't due to time constraints etc? Or people who just like dailies for that matter.
    "Can your blood atone for genocide, orc? Your Horde killed countless innocents with its rampage across Stormwind and Lordaeron. Do you really think you can just sweep all that away and cast aside your guilt so easily? No, your kind will never change, and I will never stop fighting you." - Grand Admiral Proudmoore

  18. #18
    Dread wastes is a cool looking zone. Prolly going to do there quests.!!

  19. #19
    Scarab Lord Descense's Avatar
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    5 valors=nothing for a time spend. In dungeon 30 min run you can make 150 while this quests will take 150:5=? time for a same reward (exept gold). 20g per quest is also nothing.

  20. #20
    People, all these dailies give rep. There are no rep vendors yet. We do not know if there will be rep tabards in MoP or dailies and questing will be the only way to raise rep. Also all these dailies will also give elder tokens (chance at the loot you want on raid bosses), or craftsman tokens (vanity items for collectors).

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