Because flat, unscaled armor penetration affects cloth more than it does plate due to how armor damage reduction is calculated. If you'd stop being such a wannabe e-thug internet tough guy, you would've noticed we mentioned that already.
Warriors don't need armor penetration so much as armor just needs to become a non-factor for PvP in general.
CR shares a cooldown with Cloak and can be countered by your opponents having a pulse. You're trading your defense against spells to enable a defense against swords, you aren't getting both.Yeah and Shield Wall back to 80%. Right now it cuts your damage output more then it protects you! Shield Wall should be balanced against the similar defenses of other classes, and in that case to have such a long CD to force to cut our damage by so much, it should guarantee survival. When Combat Readiness allows Rogues to lose 0% of their damage while gaining 50% damage reduction, for shield wall to cause us to lose 50% of our damage to gain 40% damage reduction is retarded.
Shield Wall protects against everything and it's free. Arms and Fury are getting DBTS as a "no loss" defensive cooldown, and it won't prevent you from using Shield Wall.
God forbid Warriors are a viable target to attack in melee.Yeah and Revenge spam back, an effective tool to use while in D stance to put out damage to punish the tunneling of warriors.
Warriors will be fine, all they need are some fairly minor tweaks to bring them up to standard performance levels.And What made warriors warriors were the mechanics. It was Mortal Strike, it was Enrage, it was Intercepting a heal then intervening back then charging the next and swapping to the healer. Changing warriors into something else is what has ruined the class in Cata, and them trying it again is foolish. The class worked once, and it did so very well.
This assumes Blizzard pulls their thumb out and realizes that Warriors ARE going to need a little more tweaking before MoP goes live, anyway.
It's just gone, entirely.

MMO-Champion

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